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  1. Yomabuddy

    From scrub to not scrub in dunno when

    Not in the corner, for both PW and FI. Midscreen it does work and for PW it's gdlk since her raw tag is so gud but for FI it's whatever since knockdown and no real tech chasing. Because: 1) Ideally none of the other two characters should come out to play, so Filia assist shouldn't really...
  2. Yomabuddy

    From scrub to not scrub in dunno when

    Played vs Tomo with Robo/Beo/Eliza with H Beam/H Chair/Axe your head (not this assist combination again D: ) This time I played Filia/Robo/BigBand with H Hairball/s.HP/H Brass. I couldn't bring myself to pick that team at round start because no H Beam or L Extend D: but this actually helped...
  3. Yomabuddy

    Bella's Hit Confirms

    Pushblocking the c.MP makes any normals you follow up with, punishable. Testing vs quite a few characters I'm getting -10 to -11 for c.HK run stop, which is punishable using PBGC Gregor at the very least even at that spacing. Also if they pushblocked the c.LK late then the c.MP will not push...
  4. Yomabuddy

    From scrub to not scrub in dunno when

    Played vs Nuewt for about 10 games again. GOD DAMN IT VODAFONE WHAT ARE YOU DOING. Nuewt's now playing Parasoul/Beowulf/Eliza with L Tear Shot/H Chair/AXE YOUR HEAD. This is a big problem for me because chair assist fills all the spots I felt safe in before as Robo-Fortune against...
  5. Yomabuddy

    How to deal with Butcher's Blade assist

    tl;dw if used as lockdown post pushblocking the point away, pushblock the assist late.
  6. Yomabuddy

    Tags cause undizzy to increase abnormally

    This is probably intentional, but if an attack hits right as a tag is inputted in a ground string, the attack adds its undizzy, even if it was the first attack in a string. This seems to happen because hitting tag during a chain automatically puts the combo stage to 5 and thus the special's...
  7. Yomabuddy

    General Gameplay Discussion

    having no hit stop would mean you can counter super since nothing is stopping you (crude and possibly technically incorrect but easiest way to think about it)
  8. Yomabuddy

    From scrub to not scrub in dunno when

    I hate all of you.
  9. Yomabuddy

    Robo Fortune Discussion

    People who use mine assist, can you please help me understand why mine assist is more useful than H Beam assist to you, and in what situations were you like, "Boy I'm glad I had mine assist to help with this!"
  10. Yomabuddy

    From scrub to not scrub in dunno when

    So I got my internet back for a bit vs Nuewt (can't play CM because lmao ping pls VODAFONE WHAT THE FUCK ARE YOU DOING) and played his Pea/Eliza. His team still needs a bit of work since my solo BB was doing pretty aight vs that team and my solo BB is laughably horrid just like the rest of my...
  11. Yomabuddy

    The Road to Becoming a Competent Fraud

    HK Buer is like Ok I see you jump and you'll do j.LP j.HP because lol Para I'll chicken block and try to late tech Oh fuck did you empty jump HK Buer Going for a ride and can't block, wake me up RIP me, here lies a dumb fuck alpaca
  12. Yomabuddy

    I'm McPeanuts I made a thread

    I do understand that aspect, but I think that my reasoning is kind of going back to MVC2 style team building, except not as bad because tiers are more conensed. Magneto, Storm and Sentinel have bad defensive options, yet people got really good at doing what they're good at, and they're more...
  13. Yomabuddy

    I'm McPeanuts I made a thread

    1. I don't know if it's a good idea to go forward at this point and make teams based on "If I mess up" since as you get better you would not be messing up as badly and might not be willing to play teams that are arguably better but require you to not mess up. 2. Big Band doesn't suck >:( 3. Does...
  14. Yomabuddy

    Mr Peck's Comical Character Crisis

    For what it's worth, it's never that black and white.
  15. Yomabuddy

    Double Tap, new build for April 9th, 2016

    Is this just the game right now or does it have modding and development capabilities too? I think I saw somewhere that you said that DT-Engine would support that, though if I'm wrong I'm sorry.
  16. Yomabuddy

    Mr Peck's Comical Character Crisis

    In that case you also have run up and just throw. Robo's dash is pretty fast. I don't think Painwheel and Peacock have assists that allow for throw conversions meterlessly, I remember testing Filia H Hairball but it felt inconsistent for that purpose. L Extend allows for super easy throw...
  17. Yomabuddy

    Mr Peck's Comical Character Crisis

    You can totally theory fighter it bro. (as a theory fighter I know how to do this!) Beams cover the ground and normal jump levels extremely well, between Ground L Beam, Ground M Beam, and j.HP air M Beam or air H Beam depending on where they are in their jump arc. The opponent's only real way...
  18. Yomabuddy

    Dime_x's SG Journal

    Just wondering, why do you choose to not use c.LK confirms? c.LK unlike s.LP has viable 1 hit confirms and that's extremely useful if you're using it on offense against downback+call BB
  19. Yomabuddy

    From scrub to not scrub in dunno when

    Reminder to self that assists don't cause preblock, so I should react to assists like BE and AXE YOUR HEAD with upback if I can't just get out of the way to remove almost all blockstun that the assist may cause. IF ONLY I COULD PLAY OTHER PEOPLE ONLINE THOUGH. GIVE ME BACK MY INTERNET YOU...