This is probably intentional, but if an attack hits right as a tag is inputted in a ground string, the attack adds its undizzy, even if it was the first attack in a string. This seems to happen because hitting tag during a chain automatically puts the combo stage to 5 and thus the special's undizzy gets counted. This doesn't happen if the special hits and then you input the tag, because the special gets counted in the first chain that is at IPS 2 and thus doesn't have anything to do with the tag and the stage being put at 5 right after. Can't think of any easy ways to fix this in the current implementation of how raw tags work in combos, so sorry for putting extra work in if you can/want to fix it, that is
@Mike_Z
@Mike_Z