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  1. fastturtle

    Cerebella Resets Thread

    nah
  2. fastturtle

    Cerebella General

    Only for specific things like near inescapable setups like Excellebella OS USS. All SF4 style OSs are taken take of by how chains and cancels work in the game systems as well as not specifically adding things like crouch teching or Marvel 3/GG style throw OSs, which the other games mentioned did.
  3. fastturtle

    Cerebella Combo Collection (Alliteration)

    Pretty sure you can squeeze a little more damage out of it if you do st.hp instead of st.hk in the final string. Probably only ~100 but if max damage is the point of the combo.
  4. fastturtle

    Which restrictor gate should I use?

    I use octogate and prefer it very much to square gate for any fighting game. I say buy one (they're only a few dollars), try it for a week or two and switch back if you don't like it. DP motions are pretty strict in SG compared to recent capcom fighters so you might just need to practice that...
  5. fastturtle

    Cerebella Combo Collection (Alliteration)

    push lk+mk at the same time when you run to get the fastest run stop possible. This also works with mk+hk for Kanchou and hp+hk for Battle Butt. The game will run with the higher priority button and then check to see if there are any other buttons held and execute that follow up. Punches also...
  6. fastturtle

    Parasoul Tips and Tricks Thread: post tips and tricks that YOU see

    It's probably tricky to setup but I imagine you can use cr.lk cr.hp j.mk spiral flare and repeat that as long as you're crossing the corpse up when you're airborne. I think I remember seeing something using the back of j.hp's hitbox too.
  7. fastturtle

    Idea for EVO, please help!

    Redeemed mine no problem! Thanks render! I can't wait to gift it :)
  8. fastturtle

    What's in a Name?? History Behind YOUR Name!

    that's it!!!!!!!!!!!
  9. fastturtle

    Fortune Technology: Resets, Mixups, etc.

    It requires HP Updo assist but: -- cr.hp xx MP Rekka + Call Updo It makes the Updo crossup and if they block it, they have to land blocking on the same side if they don't airdash out or come down mashing.
  10. fastturtle

    WHO YALL LIKE!? (THUR/10PM EST)

    I can play Skippy yeah!
  11. fastturtle

    WHO YALL LIKE!? (THUR/10PM EST)

    is that the actual match order because people shouldn't be waiting to see me play I am down to play though
  12. fastturtle

    Cerebella Resets Thread

    Is it Filia specific?
  13. fastturtle

    EVO 2014 3v3 Teams Tournament

    There seems to be a mistake our team name should be "Level 3 Shrek Factor"
  14. fastturtle

    Parasoul Tips and Tricks Thread: post tips and tricks that YOU see

    Does anybody have any setups for using tears as frame traps? I've been messing around in training mode and coming up blank but I think it's a concept that could be really strong. Just to clarify what I mean by that: a combo that involves putting a tear/napalm shot out, not detonating it, and...
  15. fastturtle

    WHO YALL LIKE!? (THUR/10PM EST)

    I'm in if Wing is in!
  16. fastturtle

    Cerebella General

    Big Band has some good options for DP and Armored moves that are great assist. You can check out videos of Mike Z playing Cerebella/BB in the archives of a lot of Salty streams ( www.twitch.tv/eightysixed/profile/pastBroadcasts ) to get an idea of how the team can play. A good habit to get into...
  17. fastturtle

    Cerebella Combo Collection (Alliteration)

    I'm going to assume you can do the whole j.hp -> cr.hk xx Devil Horns, st.lk cr.mk xx Devil Horns business, right?
  18. fastturtle

    Cerebella General

    I can't help you out by playing on PS3 with you but I can offer a little help. As a general rule, always pushblock the last hit of multihitting moves (Double/Painwheel j.hp = Pushblock the 4th hit, Filia cr.mk = pushblock the 5th hit). A lot of that knowledge will just come with playing against...