Sorry to ask this but it's very hard to navigate these threads that passed through multiple patches of combos if you haven't been playing the character for months/don't want super specialized stuff yet:
What's the current "optimal" 1-bar damage for lightweights off of a MGR, airthrow, and air-to-air chain into j.HK (as in, not a jump-in, but OTGing off an air j.HK)? You don't need to tell me the actual combos, just the damage within 2-300.
Optimal combos (as far as I can tell) from MGR, NCH, and HCH. I'll list notations for an air-to-air combo that should get you good damage.
Here's combos for other stuff.
Air Throw:
Grab,
j.hk/j.lk (if you're high enough, you can get j.hk, if not do j.lk),
c.mk, j.mp, j.hk,
c.mp, s.hp, Kanchou,
s.lk, c.hp, j.lp mash, j.hp,
s.lp, s.lp, s.mp, s.hk, cerecopter, Dynamo (6400)
air-to-air J.hk (You essentially just do the MGR combo, that's the most I can get off one bar):
j.hk,
c.lk, c.mp, s.hp, Pummel Horse,
c.mp, s.hp, Kanchou,
c.mk, j.mp, j.hk,
s.lk, c.hp, j.lp mash, j.hp,
s.lp, s.lp, s.mp, s.hk, cerecotper, Dynamo (8200)
Edit: Was half asleep when I posted. Realized just now that you weren't asking for the combos. lol. But yeah, Cerebella effortlessly breaks 7k in most situations. If you can do 7k, you're good, cause that means two combos and you kill something the same size as you.