• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Please consider adding a Vulkan rendering option (or make OpenGL rendering selectable on Windows). We don't know when dx9 support is gonna die, would be great to future proof!
  2. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    I've had some time to mull over a few things and decided to make a post. This is going to cover a lot, so I'm gonna break it down into sections. Peacock I can't believe I'm saying this, but the argus agony damage nerf is probably overkill. Peacock has lost a lot of her more risk/reward skewed...
  3. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Would love to try this. The way Caio suggested makes much more sense than how it is implemented now. Maybe (if it's not too much work, of course) players could select between "Old assist style" and "new assist style" in the button config menu (although I wouldn't be surprised if an engine...
  4. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Would absolutely love to see M Egret and H Egret get some sort of buffs. Parasoul doesn't really need or want for much at the end of the day, but making zoning matchups a bit more tolerable would be the one thing I would argue she needs. Also, I'd just like to see these moves more often instead...
  5. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    I'm not sure how I feel about this change, and I think perhaps nerfing BE in a different way would be more appropriate. I've always liked how DP assists, more specifically Beat Extend, are one size fits all solutions to teams that just constantly want to be in your face and hit buttons. It makes...
  6. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    I think that people may be overestimating the impact of the Robo Fortune on point nerfs. These changes aren't really bringing her ability to play neutral down, they're just making some of her options less corny, in line with the other catgirl. Robo 2mk does not need to anti air, and she doesn't...
  7. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    No, no, no and absolutely not. I will die on this hill. Being able to make the opponent guess for TWO CHARACTERS for one bar was never healthy for the game. I really struggle to think of anything with more skewed risk reward than old Lenny's HBD ability. This is in the realm of fortune instant...
  8. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Why do you feel like just going straight into some of the best setplay in the game off the conversion immediately is not enough? That seems pretty good to me. Why does the reward need to be higher than that, given the rest of her kit?
  9. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    I've posted this before but her stealing a little bit of meter upon successful throws/air throws/command grab/m shadow could be pretty neat. I always thought if one character steals meter it kind of makes the most sense it would be Fukua. I think fireballs and L and H Shadows stealing meter...
  10. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    It's a tracking command grab that can hit anywhere and get you a conversion, which is a pretty big deal regardless of the scaling. Considering how strong the rest of her kit is (and now with the throne buffs) I don't think this move needs to be better. Even though she doesn't get any damage off...
  11. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    While I understand where you are coming from here, could we at least restrict Robo Fortune's ability to call assists while doing rising j.HK? It effectively circumvents the no assist call at SJ height rule, and I always thought that was more the issue more so than her having an escape tool...
  12. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    A bit of addendum to my previous post regarding the Fortune changes; it's kind of disheartening seeing Ms Fortune nerfed more than Peacock. I know the spot of "top 1" is highly contested, but we started seeing Fortune much more often because of how well she synergized with Annie HP assist (which...
  13. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    This is an excellent point. I was looking at the symptoms rather than the disease, so to speak. It makes a lot more sense to normalize Salt Grinder to be closer to excella/a train scaling rather than hit purple vials. Salt Grinder is going to get some sort of normalization when Umbrella gets her...
  14. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Firstly, I want to say thank you for this patch. I'm glad we're back to experimental stuff and I like the direction the patch is moving the game in. I've played all weekend and I think I've put enough hours in to give a sort of preliminary opinion, even if a lot of these changes will probably...
  15. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    I agree, but I also think the nerf Liam suggested where she cannot backdash when hitting a blocking point + assist is reasonable, and keeps Sehkmet in line with everything else. I do think that this is the only nerf Sehkmet needs though. I'm also of the opinion people need to just learn to deal...
  16. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Since shadows will no longer require health to use (or, the idea is on the table based on Liam's last post), my suggestion is to allow Fukua to hold down a punch button for dart to perform a powered up version of the move that costs health to cast, but goes a bit further (maybe an extra bounce...
  17. FuLLBLeeD

    The Unofficial Official Beta Discussion Thread

    Reminder that Liam has requested we keep posts on topic and relevant for this thread. Low effort posts/copy pastas/shitposts etc will be removed going forward.
  18. FuLLBLeeD

    Steam - Windows Inverted Single Player difficulty select

    @ShinFenrir I'm not noticing any behavior different than normal with the difficulties. Can you describe specifically your issue? Which particular characters did you face that were "harder/easier" than others, and what difficulties did you play against those characters on?
  19. FuLLBLeeD

    No Player 2 select sound when selecting Black Dahlia

    Thank you for the report! I'll get this logged.