• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. alwaysanarchy

    Steam - Windows Strange Glitch on Skullgirls PC

    Well, recently Steam has been messing around with users settings because they want to force big picture and more of their features. To me it messed up my controller and in your case could be your graphics settings. Try to go into Big Picture mode and check your settings if that helps.
  2. alwaysanarchy

    General Bug Report Thread

    have you tried this? http://steamcommunity.com/app/208610/discussions/0/864975249573830689/
  3. alwaysanarchy

    General Bug Report Thread

    Have you tried to verify the integrity of the game? This happened to me a couple of times with different games and it always helps.
  4. alwaysanarchy

    Having trouble during actually matches

    Exactly what Liam said, it's much different to perform a combo against real players than AI. A real person is going to react and move a lot different than AI and the timing for your combos might change a bit due to the situation (Ex. you drop the ground combo you did million times because the...
  5. alwaysanarchy

    Steam - Windows Lines on Characters

    This may help you: http://steamcommunity.com/app/245170/discussions/0/846962627057828450/ I had the same issue and I got rid of it after turning off my FXAA from the settings.
  6. alwaysanarchy

    Skullgirls Showdown Weekly PC Tourney Fridays (9:30pm EST)

    Are this tournaments still active? I only see 1 guy signed up.
  7. alwaysanarchy

    Skullgirls Beta Aug 5th Patch Discussion

    It's not a bug and everyone else is right, you need to adapt. Double goes across the whole screen and then lands right in front of where you were originally standing. The first hit is in front of you so you just need to block normally, the second hit is when she comes from above and lands in...
  8. alwaysanarchy

    General Bug Report Thread

    Well this is in retail so I'll post here. Sometimes Painwheel's s.HK fails to hit on standing cerebella at short range, the hitbox is really small but it only fails on her, I've never seen it failing in other characters. Here's a capture and replay, this happens at sec ~70 so you don't have to...
  9. alwaysanarchy

    The Overwatch Thread

    I guess I'll try to do the matches against AI just to get this done and get the skin, so is it possible to win on this game against AI with no knowledge about this game at all? Also, is it just "play 15 games" or "win 15 games"?
  10. alwaysanarchy

    Steam - Windows best 3/5 update seems to have severely exacerbated ragequiting

    I can tell that maybe was my stupidity typing at the moment, no other reason then. In fact, I never quit the first game (nor I'll do it after knowing what it does) because I play for fun 98% of the time. I have never rage quitted a match and I rarely go straight to main menu; only reason I can...
  11. alwaysanarchy

    Steam - Windows best 3/5 update seems to have severely exacerbated ragequiting

    Yes, the points are meaningless because in reality anyone with 1 win can defeat someone with 10,000 wins if the player is more skilled. But then what's the point of the leaderboard if those points are there for nothing and are based on a bug that existed for a long time (yes, I already knew...
  12. alwaysanarchy

    Steam - Windows best 3/5 update seems to have severely exacerbated ragequiting

    Seriously? So if I lose the first match and then win the next 3 ending set with a 3 - 1 I still lose? This doesn't seem right. All this time I thought the purpose of the 3/5 system was to just speed up the process of re-matching the same opposing player and still scoring +1 to the winner...
  13. alwaysanarchy

    SG LATAM Online Tournament -Special edition (all welcome)

    En cuanto llegue a mi casa lo haré. Si, pero normalmente juego en West Coast ya que en otras regiones los oponentes tienen ping muy alto y a veces no se puede ni jugar.
  14. alwaysanarchy

    SG LATAM Online Tournament -Special edition (all welcome)

    Nvm, de alguna manera me auto registró
  15. alwaysanarchy

    Skullgirls Beta Aug 5th Patch Discussion

    Well, after many tries and lots of frame drops the best I got is this: I may have used tears at the beginning when I saw 11.8k but I can't remember honestly; Liam may be right afterall. I'll still keep this ~1.2k difference which is still great for parasoul.
  16. alwaysanarchy

    Skullgirls Beta Aug 5th Patch Discussion

    I suck at that so here's the combo I already had in YouTube. I'll record the same combo in the beta so you can see the difference. I'll edit this post later to include the next recording.
  17. alwaysanarchy

    Skullgirls Beta Aug 5th Patch Discussion

    Motor Brigade is used at the very end of the combo (twice) so I was considering fully scaled damage of +500 times 2 for an increase of ~1000 overall but as I stated before the difference is of about ~2000. I'll post a replay later today, at this moment I can't since I'm "working".
  18. alwaysanarchy

    Skullgirls Beta Aug 5th Patch Discussion

    Well, I do use 1.0 ratio; I never speak of damage considering 1v2 or 1v3 for increased ratio. The normal settings I use during practice are: - 1 v 1 - 5 meters (not infinite). - No counterhits - Enemy has block/burst after 1 hit. - Enemy's health 100%. Everything else is set to default.
  19. alwaysanarchy

    Skullgirls Beta Aug 5th Patch Discussion

    Was Parasoul's damage buffed? I already looked at the notes and couldn't find anything except for: I did the exact same combo in beta than in retail and the difference was bigger. In retail the combo does around 9.7k damage and in beta I was able to consistently get around 11.8k damage. I use...