I like the game a lot, but have hard time making consistent team, thus I'm not good at playing any character. I enjoy playing almost all of them, but commiting to just 1-3 seems impossible for me. How did you choose your team?
Then there's your next step! Maybe you can decide on a team based on assist synergy. Pay attention to what setups good players use and see what feels good to you. Also, since you like playing everyone, you could just hit random three times and look like a god.
My most common used assist is Updo, mainly because I find Filia easier to use than characters with similar assists. That being said, I hesitate to call it most of time because when in corner it's unreasonable, and in the "middle" of stage more often than not it whiffs/gets blocked and punished too often. I know one can't learn to properly place assists overnight, but I'm at the point where I don't even want to try because even if it hits I'm too nervous to actually convert from it .
Thanks for advice! My main problem, though, is that I can't decide on a point character. My current flavor of the month is Eliza, supported with Updo assist because of lack of non-lvl3 reversal. I originally planned to make it Grand Orchestra team (Eliza/Squigly/Big Band), but then found out I have big trouble doing stancels consistently, and Big Band has specific combo distances, so I drop middle links 50% of time.
Don't really have answers to questions from the article yet. How did you choose your current team?I don't have much to add since people have covered things so well, but did find an interesting post recently on another forum:
http://www.freestepdodge.com/thread...personal-strategies-outlooks-blog-entry.5850/
After trying everyone in Story, Arcade & vs, I liked their art/animation, personalities (Fukua a bit less XD), moves, & playstyles the most. And I seem to get the best results with them. I really enjoy Robo, Peacock, Fortune & Bella too, though.
Wouldn't want to marry any of the girls, and I have no idea how giantess would work in a fighting game.
My first character was Ms Fortune, but I dropped her soon because her playstyle doesn't fit me well, then the cycle repeated many times. I'm trying Eliza at the moment, but not sure if I'll end up playing her most of time.
I find all characters fun in their own way, which is probably why I have hard time making decisions. As for gimmicks, I like Fukua's taunt, it expresses my outlook on the situation very well.
Tried that before, got bored of my Fukua/Filia duo eventually. Now I'm learning a combo for each character and hope something will click.If you seriously can't make up your mind, try this:
1) Go to random.org, set the min to be 1, the max to be 3 and then generate. This is how big you want your team to be.
2) Depending on the size, go to training mode, and random select your characters.
Nothing beats randomness. If you find yourself being like, "Nah I'll retry I don't like this", then you have at least some preference towards something.
To be fair, combos are only a small part of the character. You've got to look at their kits, neutral, and resets on top of combos. Just because you don't enjoy doing a combo for a certain character, you shouldn't give up on them. If you do that, you could potentially miss out on a character you might like otherwise.
I agree. But it's easier to play when you know a combo and a few resets for a character.To be fair, combos are only a small part of the character. You've got to look at their kits, neutral, and resets on top of combos. Just because you don't enjoy doing a combo for a certain character, you shouldn't give up on them. If you do that, you could potentially miss out on a character you might like otherwise.
Fuck you.
Maybe, though I dislike jumping between characters too often. Right now I'm focused on Eliza/Beowulf.
The IRC is alive and well
The main things I look for in a character are
I mean, some assists are riskier than others. Invincible uppercut assists tend to be the riskiest assists just cause of the nature of when you want to call them. Assists that you would call at neutral like Big Band H Brass or something tend to be safer. Lockdown assists are even safer since your opponent will be in blockstun while you're calling them. Assists you only call in combos are basically immune to getting happy birthday'd! (but it's sort of a waste to have an assist just to extend combos, in this game anyways).@IsaVulpes That was a very interesting read, thanks!
My results are worse since I've stopped playing Fukua, but I don't want to play her at the moment. Not saying I'll never ever play her again, but I don't really mind losing a lot. As for assists, I try to not use them too much because I don't always see opportunity to convert from them + risk of losing 2 health bars at the same time if it fails. I know assists are a very big part of Skullgirls, but I haven't dedicated that much time to any character to truly benefit from them.
It's only a huge advantage if you call your assists well. Otherwise it's a gimped version of playing solo. Your call.@mcpeanuts I only play solo when I feel like practicing some things against AI in arcade, or want to give myself a handicap. Didn't say I never use assists, just that I'm very careful with calling them. They're still a big part of gameplay to completely ignore, in my opinion. I'm not confident with going trio yet, but having an extra option with duo is a huge advantage over solo.
Can't improve my assist calling if I don't call them at all. Seems like circular logic to me.
Hayo! I say, before going too deep into character specific setups/resets and other tech, try to learn a combo and then play some matches solo (or with additional character for more options), that way you'll have all health bar to it and will see how you like them. Took me some time to get used to all characters that I play.