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- Meow-Professor
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- Meow-Professor
This is a guide I've been working on for a while. The Steam version, here, has images of the hitboxes of her moves. Please don't post in this thread until I have everything reserved if you can. I understand that is just asking people to post, but, eh... Shhh. Also yes if this formatting is better, please say so. Otherwise I can make it something readable. I really didn't like the way I formatted all my previous stuff and this was too large for one post, so I tried something different.
Table Of Contents
1. Introduction
2. Terminology And Inputs
3. Pros And Cons
4. Moveset And Normals
5. Specials
6. Blockbusters
7. An Explanation Of Stances, Canceling, And Charges
8. Combos
9. Resets, Mix-Ups, And Tech
10. Neutral, Offense, And Defense
11. Assist Choices
12. Team Composition And Synergy
13. Matchups
14. Burst Baits
15. Double Snaps
16. Afterword
1. Introduction
This is a complete rewrite of my old guide for Squigly, which now has outdated information (no major gameplay changes to her in particular have been made, but it is old and some of it is incorrect).
Squigly is one of the most difficult characters in Skullgirls as she is very deep and has difficult execution in her combos. Even though Skullgirls is very balanced, she is considered kind of weak compared to other characters.
Her main mechanic, which she revolves around, is that she has two stances. While in the stances they will charge. If they are charged, she gains new properties for moves that correspond with the stance and the ability to cancel her ground normals.
While it is faster with a charge, she can manually cancel her normals as well by inputting a stance and exiting it very quickly, but this is much more difficult.
She's a mid-range stance character with some spacing tools and scary mix-ups.
This guide is made for those new to Squigly to get a basic grasp on how to use the character, the uses of her specials, some basic combos, and explanations to how you should approach a match.
If you are new to the game in general, I recommend for you to first read this guide, which is a complete overview of all of the mechanics in the game, written by me. While I will give a brief overview of the terminology used in this guide, you can go to there to find an explanation of all of the terminology used in reference to this game and fighting games in general.
I also have a Filia guide, which, while outdated, still has information you might find useful in regards to the character.
I'm by no means an expert at this game, and there isn't a "right" way to play Squigly, but I have a lot of information about the character that will be useful. Some of this is opinion on how I value her moves and how I play her.
If there is any information that is wrong, incorrect, or bad, please point it out to me so I can update this guide to make it better.
Changelog:
-Added a few more details and removed what links that were accidentally inserted automatically.
Table Of Contents
1. Introduction
2. Terminology And Inputs
3. Pros And Cons
4. Moveset And Normals
5. Specials
6. Blockbusters
7. An Explanation Of Stances, Canceling, And Charges
8. Combos
9. Resets, Mix-Ups, And Tech
10. Neutral, Offense, And Defense
11. Assist Choices
12. Team Composition And Synergy
13. Matchups
14. Burst Baits
15. Double Snaps
16. Afterword
1. Introduction
This is a complete rewrite of my old guide for Squigly, which now has outdated information (no major gameplay changes to her in particular have been made, but it is old and some of it is incorrect).
Squigly is one of the most difficult characters in Skullgirls as she is very deep and has difficult execution in her combos. Even though Skullgirls is very balanced, she is considered kind of weak compared to other characters.
Her main mechanic, which she revolves around, is that she has two stances. While in the stances they will charge. If they are charged, she gains new properties for moves that correspond with the stance and the ability to cancel her ground normals.
While it is faster with a charge, she can manually cancel her normals as well by inputting a stance and exiting it very quickly, but this is much more difficult.
She's a mid-range stance character with some spacing tools and scary mix-ups.
This guide is made for those new to Squigly to get a basic grasp on how to use the character, the uses of her specials, some basic combos, and explanations to how you should approach a match.
If you are new to the game in general, I recommend for you to first read this guide, which is a complete overview of all of the mechanics in the game, written by me. While I will give a brief overview of the terminology used in this guide, you can go to there to find an explanation of all of the terminology used in reference to this game and fighting games in general.
I also have a Filia guide, which, while outdated, still has information you might find useful in regards to the character.
I'm by no means an expert at this game, and there isn't a "right" way to play Squigly, but I have a lot of information about the character that will be useful. Some of this is opinion on how I value her moves and how I play her.
If there is any information that is wrong, incorrect, or bad, please point it out to me so I can update this guide to make it better.
Changelog:
-Added a few more details and removed what links that were accidentally inserted automatically.
Last edited: