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- Jan 13, 2015
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Quick Q&A
What is this Thread about?
The Go Rin No Sho, or the A Book of Five Rings, is the teachings of a Japanese weapon master named Miyamoto Musashi. He was a master strategist, and famously never lost a duel.
The purpose of this thread is to analyze the information he imparted and attempt to apply it to Skullgirls or fighting games in general. The observances here are my own, so don't take my personal interpretation as law. If you think it says something else, you're right. But also, i'm right. That's how books work.
Why the Go Rin No Sho?
The closest martial art to fighting games is generally weapon-based combat. There are multiple different weapons, different lengths they reach, some are inherently offensive and some are defensive, and all require spacing and timing to be effective. Sound familiar?
Sure, fighting games can also be compared to Chess (strategic game where pieces interact on a 2D platform), Poker (Mind games!... And a random factor), and a myriad of other games where one must learn to press the advantage; and one day I might extend this thread to encompass them. However, when it comes to learning strategy and applying it in a fast-paced situation, a weapon master's notes apply fairly strongly.
The next book I have planned along the lines of this sort of thing is the Art of War. But if any of you have any good suggestions, feel free to post here or PM me. Especially with any revered authors from the Western world.
Why should I bother reading this thread?
It may help provide perspective or insight or some other BS. It's just here if you want to bother looking into it. Otherwise, don't? I dunno.
I want to follow along!
Neat! The copy I am using in specific is this 'un:
http://www.amazon.com/A-Book-Of-Five-Rings/dp/1479158542
I have the paperback copy because i'm a cheapo who still likes her books in physical media form. I'll also list pages to what i'm referencing. Especially if i'm quoting.
What is this Thread about?
The Go Rin No Sho, or the A Book of Five Rings, is the teachings of a Japanese weapon master named Miyamoto Musashi. He was a master strategist, and famously never lost a duel.
The purpose of this thread is to analyze the information he imparted and attempt to apply it to Skullgirls or fighting games in general. The observances here are my own, so don't take my personal interpretation as law. If you think it says something else, you're right. But also, i'm right. That's how books work.
Why the Go Rin No Sho?
The closest martial art to fighting games is generally weapon-based combat. There are multiple different weapons, different lengths they reach, some are inherently offensive and some are defensive, and all require spacing and timing to be effective. Sound familiar?
Sure, fighting games can also be compared to Chess (strategic game where pieces interact on a 2D platform), Poker (Mind games!... And a random factor), and a myriad of other games where one must learn to press the advantage; and one day I might extend this thread to encompass them. However, when it comes to learning strategy and applying it in a fast-paced situation, a weapon master's notes apply fairly strongly.
The next book I have planned along the lines of this sort of thing is the Art of War. But if any of you have any good suggestions, feel free to post here or PM me. Especially with any revered authors from the Western world.
Why should I bother reading this thread?
It may help provide perspective or insight or some other BS. It's just here if you want to bother looking into it. Otherwise, don't? I dunno.
I want to follow along!
Neat! The copy I am using in specific is this 'un:
http://www.amazon.com/A-Book-Of-Five-Rings/dp/1479158542
I have the paperback copy because i'm a cheapo who still likes her books in physical media form. I'll also list pages to what i'm referencing. Especially if i'm quoting.