What do you do when your blockstring was blocked? Block yourself/get passive and check what the opponent is doing and punish when time comes?
Or do you start another blockstring and try to keep up the pressure?
tl;dr =
After your blockstring is finished, you can either block or pressure depending on the situation, but this is also a situation where you can trick your opponent through mind games to get damage
Not sure how this situation pans out in high level play, but for scrubby low levels like myself, I find that this is where the mind games start. In most normal situations, once your blockstring ends, then it's time for you to block, and for your opponent to attack. Jason wrote a very nice beginner guide here (
http://steamcommunity.com/sharedfiles/filedetails/?id=172072817) which contains a very good analogy. During your blockstring, you have the "ball" and are on the offensive, and after your blockstring ends, your opponent then has the "ball" and can go on the offensive.
However, this is the point where you can start doing mind games. You both know that your opponent now has the chance to attack. Normal behavior dictates that he will now stop blocking and begin his assault. If you see him doing this, you can throw out a move that will stuff his assault. For example, as a solo Filia player, once I see my opponent finish his blockstring, I will do one of three things: 1) take to the air and go for a high, 2) attempt a low if any of my low normals are in range, or 3) attempt a throw if I'm in range, or a run-and-throw if I'm out of range.
But you know this is coming. If you see me take to the air, you will normally block high because you know my high normal / special is coming. However, since you have already predicted this, you can call out a DP assist, or do an anti-air move yourself to attempt to stuff this. Normally you would block, but you have now played the mind game and acted upon your prediction. I get hit by your anti-air, and you now have a chance for a free combo.
Now, I happen to KNOW that you know what I'm about to do. Let's say I usually take to the air and go on the offensive. But I've played you so much that I know you tend to read my mind and anti-air my offensive. Now I can play the mind game and do an empty jump to make you THINK I'm about to go on the offensive such that you will do your anit-air. I then block (or make you whiff), stuff your anti-air, and attack you when you are recovering from your mistake. Now I'm the one with a free combo, because I have played the better mind game.
The rabbit hole goes much deeper than that, but you get the gist of it. Like I said, I'm still a scrubby player and I am by no means an expert on the subject..... but from my experience, this is the stuff that tends to happen to me after a blockstring is complete.