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A Response to Beginner's Complaints

vpersaud101494

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Before I begin, my background with fighting games is very rich. I play competitively in SSFIVAE2012, Mortal Kombat, Injustice, and KOF13.

Before I ever played Skullgirls, I've heard people who have tried the game saying that the mechanics of the game were horrible. I wasn't going to judge the game unless I had played it, so I downloaded the trial from Xbox Live. Considering myself pretty adept at fighting games, I hopped right into an arcade match on medium difficulty, thinking that I would pick up any mechanics through trial and error. Of course I did very poorly. Skullgirls has mechanics like other 2d fighters but the way these mechanics are handled and executed can't be more different. After losing horribly, I decided to and try the tutorials. An hour or so later, I finished and jumped back into arcade mode, applying all the things I learned from the tutorials. And I did much better winning each match.

I went back and asked all the people who complained about the mechanics if they had finished the tutorials. All but one of them had not even touched the tutorials. I told them to go and do them, no matter how long it takes. They all love the game now, and it is now the main fighting game played by each of them.

So long story short, the tutorials for this game are not meant for casual players. The tutorials go in depth on every mechanic, aspect, and even character (Even the dlc character Squigly has one). If you were put off of the game due to any number of gameplay issues, I urge you to go and play the tutorials, not that you would be on this forum if you hated the game.
 
I would say the tutorials are meant for any level of player. Its a useful quick guide for practiced ones to learn the game mechanics, very early beginners can learn the basics in the first few tutorials. And beginner fighting game players learn some slightly more advanced topics like mixups.

So I agree, I think everybody should do the tutorials.
 
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Profound sadness
 
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Wow. :/

So long story short, the tutorials for this game are not meant for casual players.
Actually the tutorials are clearly meant for beginners. Sure it gives a lot of information that the player needs to absorb, but at least the information can be found in-game whereas in most fighters if you want get the equivalent to the Skullgirls tutorials you have to look for resources online or get help from another person.

Comparing to many other game tutorials, the tutorials in Skullgirls are pretty complicated which might be ironic since a tutorial is usually easy. But the reason why the tutorials are a bit more complicated is because Skullgirls is a fighting game where the inherent design for the game is complicated! Comparing to most fighters out there I feel like Skullgirls' tutorials are a perfect entryway for new players to traditional fighting games (like myself). Just before going into it the newbie needs to understand that he/she is going into a very complex game that takes time and practice to master.

Personally I haven't heard of anyone disliking Skullgirls mechanics unless they already didn't enjoy the high-barrier of entry for fighting games in general. If anything Skullgirls is one of the most accessible fighters to hit the market yet! I would definitely be skeptical in someone's fighting game experience if they claimed to play other fighters like Street Fighter or Marvel and still said Skullgirls' mechanics suck since fundamentally they are the same.
 
Anybody who says the mechanics are awful yet has never finished the tutorials should be ignored. Let them bask in the ignorance and play their shitty games. =/
 
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Profound sadness
What about the people who already got the game on consoles, donated to get the PC version and didn't bother with tutorials because they already completed them on consoles?
 
What about the people who already got the game on consoles, donated to get the PC version and didn't bother with tutorials because they already completed them on consoles?

Well you can also factor in that maybe a lot of Skullgirls players have experience with other fighting games so they don't bother going through the tutorial.

Then again seeing how a lot of beginners play in lobbies kinda tells me that there's still a significant beginner demographic that seem like they're new to fighting games...
 
Well you can also factor in that maybe a lot of Skullgirls players have experience with other fighting games so they don't bother going through the tutorial.

Then again seeing how a lot of beginners play in lobbies kinda tells me that there's still a significant beginner demographic that seem like they're new to fighting games...


I mean the game does kind of bring it on itself. The game is really flashy and the art style stands out among other fighting games. People always judge a book by it's cover. And the art style alone will draw in more people who don't really know about the game. I guess people don't expect the mechanics to be so complicated when they see how bright and flashy this game, compared to the more realistic art style of say Tekken, which the mechanics of Tekken are a lot easier imo.
 
Even veteran fighting game players should play though the tutorial, if only to understand the basic mechanics of the game and characters.

For example, Justin and FChamp understood the game much better once they had gone though at least part of the tutorial.
 
FChamp was a funny one, with his seeming to think it was a 4 button game.
 
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All I know is that he tried it like a month or so ago, played solo Peacock, and I haven't seen anything since.
 
I have no idea if he had played since then, but the said he played Filia/Peacock and said that he liked the game and may play it as a side game.

Will he? Time will tell. He did say he wanted offline play, so people in NorCal should probably hit him up.
 
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The first thing I do when I get a new fighting game is to find the tutorial mode. And if there is no tutorial mode, I go into practice mode, pick a character, and figure out how they work by beating up a CPU character. Depending on how much time I have, I'll use every character in practice mode before I actually start fighting opponents.

I can't imagine jumping straight into Arcade Mode, or worse, online mode, without actually doing tutorial mode or practice mode first. That just seems ridiculous to me!
 
I can't imagine jumping straight into Arcade Mode, or worse, online mode, without actually doing tutorial mode or practice mode first.
I did the exact same thing when I played Marvel 3 for the first time, and it wasn't pretty at all.
 
I can't imagine jumping straight into Arcade Mode, or worse, online mode, without actually doing tutorial mode or practice mode first. That just seems ridiculous to me!
That depends a lot on the kind of person you are. Some people just learn more naturally in the heat of the moment, while others need more time to explore and think through the options in training mode. Not saying tutorials / training wouldn't be a benefit to everyone, but some people learn better by just hopping in and fighting.

I'm the exact opposite, I need to spend tons of time in training mode understanding the engine and practicing combos and resets and hitboxes before I can play effectively.
 
I can't imagine jumping straight into Arcade Mode, or worse, online mode, without actually doing tutorial mode or practice mode first. That just seems ridiculous to me!
It kinda is, especially considering that SG tutorial is kinda fun by itself (from the beginner's standpoint). That said, with some characters you can pretty much mash buttons through medium bots like np. But harder ones, yeah...

More on topic, SG's tutorial is useful even as an introduction into genre alone. Small details don't work the same in other games, obviously, but there's still a lot to pick up if one don't know anything yet.
 
I ended up playing through it again one day while waiting for Skullbats PC to start.
 
The SG tutorial is actually very fun as has been said. It's a lot better than reading about the mechanics and how they work online, u get to see how they work and try them out yourself.
 
The Skullgirls tutorial is what was solely responsible for getting me not just into SG, but into understanding fighters as a whole. I was just a casual spectator on the side, getting hype when comebacks happen but I never really understood the thought process and decision making behind anything they did. The tutorial shed light on a lot of things and helped me take that first step into going above blindly mashing buttons.

Anyone who seriously wants to play this game really should dive into that tutorial.