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- Hectarius
Hi there guys! In this thread I'll be discussing about each character official released to say who it can do well or bad!
REMEMBER: So far, just because this thread is new, this is based on my opinion... If you think I should also evaluate/add a new gameplay point just say it down there. This will be based on mine and the communities opinion so get ready! Don't go full mad with me I'm relatively new at this!
What are the Gameplay Points?
THERE IS GONNA BE MORE CONTENT ON TEAM BUILDING (MAKING EQUILIBRATED TEAMS THAT CAN PUNISH EVERY MOVE THE ENEMY MAKES OR START COMBOS WITH EASE, RESET THEM). THANK YOU FOR READING SO FAR!
REMEMBER: So far, just because this thread is new, this is based on my opinion... If you think I should also evaluate/add a new gameplay point just say it down there. This will be based on mine and the communities opinion so get ready! Don't go full mad with me I'm relatively new at this!
What are the Gameplay Points?
Gameplay points are the things that, so far, the different characters can do, this goes for what they do best, like: Zoning, Poking, Long-ranged Poke (Projectiles) and a plenty of other things!
So far the points being evaluated are:
Explanation of the Gameplay Points.So far the points being evaluated are:
Mobility
Poke
Long-range Poke
Grabs
Chaining
Difficulty
Poke
Long-range Poke
Grabs
Chaining
Difficulty
As said before, there are different Gameplay Points, each one is a high side for a character. Gameplay Points are evaluated from level 1 to 5 being 1 for the lowest and 5 for the highest! Chaining and Resistance are here just to mention high points for Big Band, Painwheel and Squigly
Character's Gameplay Points!Mobility - The ways that the characters can move throughout the screen, either from jumping or dashing or even using a skill (Feat. Valentine :3).
Poke - The ways that the characters can poke/hit the enemies with safe attacks.
Long-range Poke - Safe attacks that don't need to be used near the enemy to have effect, keeping the character on a safe position.
Resistance - Armored attacks that can still hit if the armor stacks aren't consumed
Grabs - A skill that every character has to throw the opponent out of their ways, some of these can be special skills, however can be cancelled by the enemy
Chaining - How easy a character can start or keep a combo going on.
Difficulty - How hard this character is to master for veterans/pros
Poke - The ways that the characters can poke/hit the enemies with safe attacks.
Long-range Poke - Safe attacks that don't need to be used near the enemy to have effect, keeping the character on a safe position.
Resistance - Armored attacks that can still hit if the armor stacks aren't consumed
Grabs - A skill that every character has to throw the opponent out of their ways, some of these can be special skills, however can be cancelled by the enemy
Chaining - How easy a character can start or keep a combo going on.
Difficulty - How hard this character is to master for veterans/pros
Fillia:
Fillia does bad against characters that are good at Grabs unless you, the player, are really god at cancelling those
Peacock:
Peacock does bad against characters that are good at Mobility and Resistance because Mobility can easily get next to her or even punish her same goes for Resistance.
Cerebella:
Cerebella does bad against Long-range Poke characters because they can outpoke her and keep her outside her comfort zone.
Painwheel:
Painwheel does bad against Characters that are good on Chaining and Grabs because grabs can lead in to some good damaing combos and chaining can lead her to death if they start a combo.
Miss Fortune does bad against characters that are good at chaining because it can lead into some serious damage if they hit both, her head and her at the same (Will deal 150% Damage instead of 100%)
Fukua:
Fukua does bad against Resistance Characters because they can cancel her combos and punish her while she's performing them.
Big Band:
Big Band does bad against Long-range Poke characters, Chaining characters and Mobility characters because they can easily combo out of him and kill him.
Double:
WIPMobility - 4
Poke - 3
Long-range Poke - 1
Resistance - 1
Grabs - 2
Chaining - 5
Difficulty - Easy
Fillia does well against characters that are good at Long-range Poke because she can easy close in with dashes and airballsPoke - 3
Long-range Poke - 1
Resistance - 1
Grabs - 2
Chaining - 5
Difficulty - Easy
Fillia does bad against characters that are good at Grabs unless you, the player, are really god at cancelling those
Peacock:
Mobility - 5
Poke - 4
Long-range Poke - 5
Resistance - 1
Grabs - 3
Chaining - 3
Difficulty - Easy
Peacock does well against characters that are bad at Chaining and good at Grabs because bad chains wont do much damage and peacock can punish them with some ease, and Grabs because you can cancel and punish the enemy.Poke - 4
Long-range Poke - 5
Resistance - 1
Grabs - 3
Chaining - 3
Difficulty - Easy
Peacock does bad against characters that are good at Mobility and Resistance because Mobility can easily get next to her or even punish her same goes for Resistance.
Cerebella:
Mobility - 3,5
Poke - 2
Long-range Poke - 1
Resistance - 4
Grabs - 5
Chaining - 2
Difficulty - Between easy and medium
Cerebella does well against most mobile characters because she can defend and grab punish them.Poke - 2
Long-range Poke - 1
Resistance - 4
Grabs - 5
Chaining - 2
Difficulty - Between easy and medium
Cerebella does bad against Long-range Poke characters because they can outpoke her and keep her outside her comfort zone.
Painwheel:
Mobility - 3/4
Poke - 3
Long-range Poke - 3
Resistance - 4
Grabs - 2
Chaining - 4
Difficulty - Between easy and medium
Painwheel does well against Long-range Poke character because she can close in on air and punish them her chaining also can help her killing them.Poke - 3
Long-range Poke - 3
Resistance - 4
Grabs - 2
Chaining - 4
Difficulty - Between easy and medium
Painwheel does bad against Characters that are good on Chaining and Grabs because grabs can lead in to some good damaing combos and chaining can lead her to death if they start a combo.
Miss Fortune:Mobility - 4
Poke - 4
Long-Range Poke - 4
Resistance - 1
Grabs - 2
Chaining - 3
Difficulty - Medium
Miss Fortune does well against Long-range Poke characters because she can defend their attacks on air and punish them with her head on the groundPoke - 4
Long-Range Poke - 4
Resistance - 1
Grabs - 2
Chaining - 3
Difficulty - Medium
Miss Fortune does bad against characters that are good at chaining because it can lead into some serious damage if they hit both, her head and her at the same (Will deal 150% Damage instead of 100%)
Fukua:
Mobility - 4
Poke - 2
Long-Range Poke - 3
Resistance - 3
Grabs - 4
Chaining - 3
Difficulty - Medium
Fukua does well against Long-range Poke characters because she can close in with ease and, even though her chaining isn't the best, she can have good resets with a second character on her team.Poke - 2
Long-Range Poke - 3
Resistance - 3
Grabs - 4
Chaining - 3
Difficulty - Medium
Fukua does bad against Resistance Characters because they can cancel her combos and punish her while she's performing them.
Big Band:
Mobility - 3
Poke - 3
Long-Range Poke - 2
Resistance - 5
Grabs - 2
Chaining - 4
Difficulty - Medium
Big Band does well against Long-range Poke characters because of his Resistance and specials that can push the enemy towards him (Giant Brass)Poke - 3
Long-Range Poke - 2
Resistance - 5
Grabs - 2
Chaining - 4
Difficulty - Medium
Big Band does bad against Long-range Poke characters, Chaining characters and Mobility characters because they can easily combo out of him and kill him.
Double:
Mobility - 3
Poke - 4
Long-Range Poke - 3
Grabs - 2
Chaining - 4
Difficulty - Medium
Poke - 4
Long-Range Poke - 3
Grabs - 2
Chaining - 4
Difficulty - Medium
Valentine:
WIPMobility - 5
Poke - 4
Long-Range Poke - 3
Resistance - 1
Grabs - 3
Chaining - 4
Difficulty - Hard
Poke - 4
Long-Range Poke - 3
Resistance - 1
Grabs - 3
Chaining - 4
Difficulty - Hard
Squigly:
WIPMobility - 1
Poke - 3
Long-Range Poke - 3
Resistance - 1
Grabs - 3
Chaining - 5
Difficulty - Extremely hard
Poke - 3
Long-Range Poke - 3
Resistance - 1
Grabs - 3
Chaining - 5
Difficulty - Extremely hard
Parasoul:
WIPMobility - 3
Poke - 3
Long-Range Poke - 5
Resistance - 1
Grabs - 2
Chaining - 4
Dificulty - Extremely hard
Poke - 3
Long-Range Poke - 5
Resistance - 1
Grabs - 2
Chaining - 4
Dificulty - Extremely hard
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