Ok peeps, I gots me another quick sketch to share with y'all. I'll share my thoughts on both stances individually.
Left:
-reverse grip only in idle, run, dp, and perhaps some other moves
-most (if not all) punch normals would be standard grip (her s.lp could be a quick punch with her first)
-sets up nicely for walk, run, and block animations
Right;
-like my last idle animation, but everything is reversed and her stance is different
-use both
Carl Sagan in her normals as well as her sword
-might be difficult to come up with good looking normal attacks if her sword is in the arm that's away from her opponent (she would have to turn her back to the camera in order to perform certain moves)
I have other thoughts as well, but I'd like to hear everyone's opinions before I say too much. Neither of these are final so feel perfectly free to suggest something completely different.
Also @
Night Phyre I'd like to hear your opinion on this one in particular. Neither of these stances are formal or even practical for that matter, but I have my reasons for that. I messed around with putting her in more realistic stances, but it just doesn't quite feel right to me. Part of it is her presumed personality and characteristics, another part of it has to do with small elements of her design (like the type of sword she uses, etc). You seem to have a well thought out and formulated opinion with regards to her stance (it also happens to be the opinion that seems to differ from everyone else :P), so what do ya think?
p.s. don't worry about the line quality when commenting, I'll clean dat shit up later c: