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Another training diary that no one will read or care about

Cynical

Sulphur and Mercury
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Eliza Parasoul Cerebella
http://www.twitch.tv/pbacque/b/502211001
Over an hour of footage from last night. Things I'm taking from it:

My inputs are still too sloppy under pressure. Things I can do fine in training mode go right out the window in a real game; accidental up/down motions, an inability to ground dash consistently, lots of other stupid shit.

Related to the above, I have to start converting from pillar assist. Some of this is ground dash fail as mentioned above, but plenty of it is me just sucking at the OTG, and some of it is me expecting it to get blocked and setting up for a mix-up.

My Parasoul is still horribly awkward and stilted. It was feeling "OK" in game, but watching those vids back, it's easy to tell that it's not. My movement with her especially is bad (see point one), and I don't have good charge timing.

I need to use more of those Val resets and baits that I know. In real games, my lizard brain screams "do the combo or that one throw reset you always do!" and my rational brain isn't there enough to shut it down.

I can't tech air throws, even when I know they're coming. And I need to learn Val's air throw combo (I mistime the super somehow, which probably makes the the least competent Val in the history of this game).

EDIT: BTW, GGs @ElkyDori (our games are at about 48 mins in).
 
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http://www.twitch.tv/pbacque/b/502475434 Another day of being the worst SG player out there.

In general:
I'm scoring more damage off of random shit in neutral or from my opponent making blatant errors than I am from actual offensive mixup. That is... not good. To say the least. Need to stop sucking when it comes to running actual mixups.
I need to call assists more when not running Val. When Val isn't on point, I just forget that they're there.
Need to learn the incoming mixup timing better. I keep screwing that up horrendously.
I still can't touch anyone who has even the slightest clue. Comedy highlight of the video: @Stuff destroys me several times in a row, then upon seeing me at character select, Alt+F4s rather than sit through the boredom of doing it again.
Overall, my play just looks "aimless". Like despite having 250+ hours of experience, I'm still no further away from randomly mashing buttons and praying.

With Val:
I have got to start using j.mp more after my j.hk -> ADC. Really, I need to use all of her jump normals that aren't "heavy" or j.lk more.

Bella:
Why don't I use her command grabs? The world may never know.
I have to break my j.hp addiction. It's a great move, but I can't throw it out as much as I do.

Para:
...Ugh. Everything about me with this character completely sucks right now. It basically boils down to "flail around and hope they walk into my moves". Bad, and I have no real idea how to fix anything with her at all.
 
I think our games may have been from when I had the stream configured wrong and was streaming a black screen with sound. Sorry about that.
 
http://www.twitch.tv/pbacque/b/502713672

I really need to go into training mode and practice a lot of really boring shit with Parasoul. I don't have charge timing in, so I can't throw tears for shit. I don't have real pressure strings other than jump -> c.lk -> c.mk -> lp tear, so I can't utilize her great standing overheads. I can't combo off of her ground throw, except in the corner.

I also need to slow down in general and hit fewer buttons. And my cleanness with my stick motions is, as always, fucking abysmal.

It's really fucking pathetic that over 250 hours in the game, and players still routinely just start fucking around against me because they know that otherwise they'll perfect me.
 
I will use fewer random Dynamos.
I will use fewer random Dynamos.
I will use fewer random Dynamos.

Gotta stop doing so many random Dynamos at stupid ranges when I feel like I've got no chance of coming back. Thinking "my opponent might be about to jump in" is NOT a good reason to go for Dynamo at low health.
 
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I also need to slow down in general and hit fewer buttons. And my cleanness with my stick motions is, as always, fucking abysmal.

It's really fucking pathetic that over 250 hours in the game, and players still routinely just start fucking around against me because they know that otherwise they'll perfect me.

Hmmm, I think this is more of a common misunderstanding about improving your neutral. It's true that sometimes it's better to take things slow and patient. However, the real key to improving your neutral game is really doing better planning in general. You really want to start considering what are your opponent's options at certains ranges and then based on that, consider what your best options are. The issue you are having with doing random dynamos is also pretty much the same problem. You don't really know what are your best options in those situations so you're defaulting to dynamo.

Also, don't be afraid to lean on other Bella players to give you ideas on what your best options are in certain situations. And don't worry so much about still getting wrecked by people after X hours of play. Keep track of your progress as a player by how well you are doing in offense, neutral, defense, hitconfirming, certain MUs, etc.
 
http://www.twitch.tv/pbacque/b/505387740

So, changing my dash macro from LP + MP to LP + HP has made my Val combos instantly a lot more consistent. ADC -> j.mp is a lot easier when you don't have to worry about the mp input getting eaten because you weren't fast enough to release your macro.

I still have no idea what I'm doing with Parasoul. Like, I've read the guides, and I know what the moves are "supposed" to do, but I have no feel for them at all, and so I just find myself aimlessly hitting buttons and hoping for the best.
 
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A few notes from watching the first hour of the stream

- Noteworthy amount of dropped combos but they become less of an issue after you spent some time in training mode. Still, be sure to keep working on being able to consistently land your combos
- It's not an issue right now but you're probably going to want to slowly stop doing raw tags right next to your opponent
- It feels like you really hate using meter for anything but random Dynamos and scalpals and 3 bar combos, lol

Also, no surprise you don't really have a feel for Parasoul. Valentine and Cerebella are pretty much the characters you spend the most time with on point in your matches. You'll get a feel for her with time.
 
http://www.twitch.tv/pbacque/b/506971147

3.5 more hours of sucking and being the worst Skullgirls player in history.

I have no solutions. Only observations:
I WILL find a way to lose from impossible-to-lose situations. At least twice, I lost from "three characters alive, two at full health, 3 bars, and an opponent at low enough health that one super will be a chip-kill".
I am completely lost against Peacock.
I really suck at fireball wars of all stripes. In the case of Parasoul, I need to be more consistent about snapping the stick to back *immediately* after firing off a Napalm Shot if I think I'm going to shoot another one. As far as Valentine goes... I have no idea. I've seen people win fireball wars as Val vs. Parasoul, but I've got no clue how the hell that's done.
 
Can't really offer much sound advice but since your twitch feed gave me a rare opportunity to watch myself I thought I should return the favor.

It's been said before, but work on maximizing your damage. I observed in our matches that I just get away with murder. I don't take nearly as much damage for being opened up or being punished. When it's the other way around though, you tend to take a beating. Sure optimizing combos won't help you learn the neutral game any better but you won't have frustrate yourself with working so hard to get in over and over again.

You have a tendency to go for a grab after a jump-in medium punch with Valentine. Try to be a little less predictable on that front.

Also you mentioned this before about using fewer random Dynamos, but those seem to appear the most when you're down. It appears to me as though you are going into panic mode. If that is the case try to recognize and suppress it.

And really that's all I could notice since I'm bad player as well. Probably worse than you tbh.
 
You have a tendency to go for a grab after a jump-in medium punch with Valentine. Try to be a little less predictable on that front.

I skipped around to find an instance of this happening so I'll go with the one at 1:29:03.

Try canceling your blocked j.MP mid-attack with a j.HK then grab. You can do this anywhere from like the first to third hit and it'll throw some people off. Banazama specifically has redic defense and will wait you out all day, so at least playing them often will force you to come up with some fresh tech.
 
perseverancedemotivator.jpg

I have no idea what to even do anymore.

I can't do more damaging combos, (nearly 0% success rate in training no matter how much time I spend), so I get outdamaged 1.5x, at least. Hell, I can't even do simple combos consistently at all. I don't improve in neutral or on defense, no matter how much I play. I'm several times worse than most players who have less than half of my total play-time.

300 hours pretty much totally fucking wasted.
 
I don't improve in neutral or on defense, no matter how much I play.

If you're not learning from your matches, it may be time to start analyzing play outside of the game.

Personally, I get a TON of mileage out of recording sets against players I know are better than me and then watching them later (at the gym, before bed, etc.) or watching streams from good players and tournament footage archives on twitch/youtube.

As for comparing yourself to other players, don't do it. Everyone's characters have different skill curves, and team/assist dynamics only magnify that. Sometimes you run into legitimate hard-workers or prodigies (aka Skarmand) that don't need as much time as you to understand something new, and they get really good at certain things really fast, but it doesn't mean they'll always be ahead of you and that you can never learn it without hard work or critical thought of your own.

Good luck. <3
 
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As for comparing yourself to other players, don't do it. Everyone's characters have different skill curves, and team/assist dynamics only magnify that. Sometimes you run into legitimate hard-workers or prodigies (aka Skarmand) that don't need as much time as you to understand something new, and they get really good at certain things really fast, but it doesn't mean they'll always be ahead of you and that you can never learn it without hard work or critical thought of your own.

Good luck. <3
I have to admit, this piece of advice kinda baffles me.


Aren't I comparing myself to my opponent every single time I play a match, simply by virtue of playing the match at all?
 
I'm several times worse than most players who have less than half of my total play-time.

this.
 
I know the sentiment of feeling like your hard work's gone to waste, so I can relate. However, I think it's best if you dedicate some time to studying while you cool off from frustrating matches. That means watching either your own footage, or spectating people whenever you get the chance. You beat me badly a while back, but I walked away learning something from it.

Comparing yourself to other players is detrimental to your performance; I still have a bad habit of doing it.
 
Keep in mind that a good chunk of players are coming into this game after already being good at other fighting games, and a lot of the skills transfer over. Even if the games are vastly different, so if this is your first fighting game you are trying to take seriously, then you're already playing catch-up from day one.
 
http://www.twitch.tv/pbacque/c/3894554

FT 20 against Fenster.

Spoiler: I lose, 17-20.

Observations:
1. I'm really bad at long set formats. Win the first 5 in a row, ahead through 15, then just completely start sucking.
2. Part of this is because my Val is everything in so many cases. I still can't get the hang of Parasoul; I just can never get her to where I want her, I can't get comfortable with her overheads, and her throw has the shittiest range, especially given that her normals have enough range that you'll almost never be close enough to use it. Bella is... better, but not good enough. And with Val's defense, it means I pretty much have to get a near-perfect to be able to win at all.
3. Ugh, damage conversion with Bella. To be able to tick off of a c.lk or a jump-in, I have to guess that it's not going to hit, which means I leave stupid amounts of damage on the table because I can't turn those into combos. And I still can barely do restands with j.lp. And since I've tried to do more throws, I've lost the ability to combo with her in general. And I'm still too dumb to go for lows or Excellabella to catch jumps; I just can't get it through my head for some reason. Ugh.
4. Gotta relearn Val s.hp ~ plinked Cerecopter.
 
well i cant give you gameplay advice, but i can give you some words of comfort. for me, it really is hard trying to pull off BnB combos because i have a bad habit of concentrating on the opponent during a match and i dont pay attention to myself. but that did not stop me from going out to salty.and trust me, looking at your 17-20 match up your not doing bad. i have not won a single match since i played SG. so if anything, i am one of, if not the worst player on here. And you won 3 fights with elky, so i think that says something.
 
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Sometimes you run into legitimate hard-workers or prodigies (aka Skarmand) that don't need as much time as you to understand something new, and they get really good at certain things really fast, but it doesn't mean they'll always be ahead of you and that you can never learn it without hard work or critical thought of your own.
Am I that special? :^) I think I put in about as much work as you guys do, maybe without the recording stuff.

But yeah if you find yourself working harder than everyone else and still not seeing the results you've got nothing to lose so it could be a good idea to record some things and try and improve your game, outside the game.

Even just a general "What the fuck am I doing wrong" and thinking over what gets you killed is helpful.
Hell hlvn writes essays on everything he learns from playing locals or sets with people online, which helps him organize his thoughts and see what he needs to work on.
(Like this stuff http://skullgirls.com/forums/index.php?threads/how-do-i-skullgirls.1245/page-3#post-73206)

If you're feeling brave enough you could even sit down with a good player and analyse things to improve on step by step with them over Skype or something. It's only 300 hours down the drain if you want it to be.
 
Am I that special? :^) I think I put in about as much work as you guys do, maybe without the recording stuff.

I remember going about 50/50 with you and games being really challenging, but generally feeling like I was still playing, then you picked up Peacock and holy shit. It got exponentially worse every week for about a month. We've generally been at about the same hours, but I do feel you left me in the dust and that I'm still catching up on a lot of technical things.
 
well i cant give you gameplay advice, but i can give you some words of comfort. for me, it really is hard trying to pull off BnB combos because i have a bad habit of concentrating on the opponent during a match and i dont pay attention to myself.

You really should be able to do your B&B combos blindfolded.
 
You really should be able to do your B&B combos blindfolded.
i can, its just when im actually fight someone, i end up forgetting for some reason. but not everyone learns that quick. this Is the first fighting game ive played in recent years
 
I've got to stop playing entirely differently when I notice my opponent in chip-out range. I give waaaay too many games away by seeing that and saying "ok, raw supers for the chip-out", instead of not playing like a retard in that situation. Yes, I know I've said this before. Yes, I'll probably keep doing this and find myself saying it again in the near future. Hopefully, it'll stick eventually.

I noticed TakaX's Parasoul going s.lkx2 at the start of combos from air-to-air j.hp instead of c.lk like I do. Need to research.

I still can't figure out what causes my Val restands to sometimes work and frequently not. Other than being in a match; that seems to make them fail a lot more often than when I do them in training mode (yes, I'm setting the dummy to block after first hit. I may be total fucking scrub, but I'm not that retarded).

I'm still totally fucking lost against Peacock. I don't even know what to do to fix this. I have absolutely no fucking clue against that character.

@Skarmand , sorry for the disconnect in our last game. Not that playing it out would have lead to anything other than you steamrolling me with a team you don't even play.
 
I still can't figure out what causes my Val restands to sometimes work and frequently not.

If you can't figure it out, feel free to ask for advice in the Val forum. I'm sure someone would be nice enough to give you some tips.
 
(Stream broken into two parts because Time Warner is a shitty ISP)

http://www.twitch.tv/pbacque/b/512112939
http://www.twitch.tv/pbacque/b/512116289


Gotta start using the pp shortcut for dash more. It's really more consistent when trying to chase down a body to confirm off of Pillar. Unfortunately, this means fighting 300 hours of muscle memory.

Execution is way too sloppy. People with good execution can literally beat me by just waiting for me to fuck up blockstrings and combos, and mashing super. I routinely fuck up both button press timings and QCF motions. Unacceptable.

Speaking of such things, I really need to learn how to mash supers. When I try, I never get that "instant super on a drop/reset" that I want. I have absolutely no idea how to do it "correctly", or if there even is a "correct" way.

Parasoul conversions... ugh. I keep finding that I knock everyone out of range of my launcher if I hit with just the tip of j.HP. No idea what I'm doing wrong here.

I have to say, it felt damn good to run it back against MAGICMAN, after that really stupid loss I took to him last night.
 
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No games, but 4 hours of training mode last night.

New Val midscreen combo (which I'm still concerned about whether I'll be able to hit consistently... we will see)
c.lp
j.hp ADC j.mp(2 hits on most of the cast, 1 hit on Squigly) j.hp
land
j.lp j.mp (1 hit) j.hp ADC j.mk (very slight delay between the ADC and j.mk to gain a bit of height)
land
s.lp x 3 s.mp x 2 s.mk x 2 s.hk x 3 xx Bypass XX Flatliner

6.2k damage (6.3 on Squigly, or anyone you're comfortable going with only 1 hit on the first j.mp with; it's possible to go 1 hit on every lightweight, but it makes the rest of the combo a lot harder, and adding that huge additional risk of drop isn't worth 100 damage IMO). If it's not going to be a kill, ending it after the s.hk x 3 gives an untechable groundslide knockdown and excellent corner carry. Potential reset points at the j.mk (crosses under sometimes; would like to learn to control this) and s.mpx2 (+4 on hit, so there's a low/throw mixup there between a normal throw and a well-timed c.lk; gotta time the c.lk well, though, so that someone throw teching doesn't beat the c.lk with a throw). Could possibly extend the second ADC and get a crossup j.HP out of it, although everyone will block that these days.

Also practiced the "intermediate" path down NightPhyre's Parasoul flowchart combo. Need to learn that reset after the second launcher (the mixup is burstbait with j.lp and airthrow).
 
http://www.twitch.tv/pbacque/c/3920219

Some games with @MegamanDS ; I do OK against his PW, then he switches to Parasoul and murders me (I didn't graduate to fighting the full team).

I'll watch in more detail tomorrow (it's almost 4:30 AM here), but things I'm immediately noticing on watching his Parasoul is that he's a fuckton better at confirming with her than I am, that he's a lot better at using j.lp -> j.hp on an opponent on the ground (I didn't even think that was possible!), and has actual mixup with the character, unlike me (I don't know how he's doing a lot of that spiral flare stuff).

Also, unrelated to the above video, but I still fucking hate Peacock. Ugh.
 
Speaking of such things, I really need to learn how to mash supers. When I try, I never get that "instant super on a drop/reset" that I want. I have absolutely no idea how to do it "correctly", or if there even is a "correct" way.

There is no correct way. You can either

A: Truly mash - will drop about half the time regardless of what you do
B: Hit at moments where resets are common - solid so long as you know the timing
 
Okay, imma give some advice as best I can since you seem pretty depressed and mopey. It'll come in two parts.

First:
300 hours pretty much totally fucking wasted.

I've seen this kind of attitude from several friends, and I've never seen it end well.

First off, time is never wasted. If you really like the game, you should be able to enjoy it regardless of whether you're doing well or losing. In fact, competitive games in general are not for you if you really don't like losing. There are always going to be people above your level, and even the best pro players admit they lose a LOT. If you really love the game though, you shouldn't care about that, because just playing should be fun enough as it is. One of the best speed runners out there was asked how he feels when he gets screwed over midway through a run, and he responded that he doesn't mind because he loves the game so much. I doubt he would have put in the time and effort to master the game if he really hated what happens to you in 90% of your runs. I've also seen a lot of people with big aspirations rage quit and become apathetic because they just don't have enough patience to improve and soldier through tough times while still enjoying the game.

Second, you are not that bad. I have played a lot of quick match rounds against players who barely knew what they were doing, and who you could beat easily. I'd call you intermediate because you at least seem to know what you're doing and put up a fight. It should not be a problem for you to find players whom you are equally matched against, if you can't than you are probably looking for people who are too good.

-

Now for part 2: improvement.

There is no magical strategy guide out there that will make you a better player overall. There might be some magical bit of advice that will help you improve, but you will never find it in any guide or any critique because it's something for you personally.

To give an example, several years ago I was really struggling to improve (I wasn't frustrated though, see above). And no matter what advice was given or how much I played I never seemed to get better. There actually was a reason for this though. You see, my understanding of fighting games was very self taught. I came to them off of games where you could always avoid damage if you played correctly and had sufficient reflexes/execution. As a result, I developed this philosophy of "playing safe". Trying to find tactics that I thought couldn't be punished so long as I didn't screw up the execution or failed to react to something. Yes, I knew about dp's and psychic super reversals and whatnot, but in general it was kind of a guiding principle to me to always try to "play safe". As a result a lot of people would often say that I was decent but very "predictable" and lacking "creativity" and incapable of punishing or dealing with certain strats. Ultimately it wasn't that I couldn't be creative or unpredictable, just that I was playing the wrong way.

What I didn't realize, is that playing safe is utterly impossible in these kinds of games. Even beyond unsubtle things like dragon punches and whatnot, there are a million ways to punish even the safest poke (wiff bait, stuff on start up by doing a similar move at close range a few frames before they hit the button, etc.) When I finally realized this, I threw the "safe" strats in the trash and definitely started to improve. Not only was my game plan less one dimensional, but I could start to see how seemingly insurmountable defenses and offenses could be punished if you could outread them and were willing to take risks. It still took a while to get better, because I was still accustomed to one particular play style with a few types of characters, however I started to improve more once I just picked a top tier and started learning how to put all those tools and options to use, which helped me with other characters and other games that I wasn't as acquainted with.

In short, finally realizing that dashing in and doing a poke was not fucking safe was all I really needed to move onto the next level.


Now, there might be something like that for you, though not necessarily the same exact issue. Some mistaken thought process or self imposed limitation that is holding you back, and only you can figure it out. However, if not than it can only be blamed on one thing: Fundamentals

Contrary to what some people believe that everything is just game knowledge, muscle memory, and memorization, skill does exist and makes a very heavy impact. As far as I know, nobody (or at least very few people) are born with lightning fast reflexes or precise execution. It's just something you have to work on and work on, and it'll be such a subtle change that it sometimes won't feel like your time is being rewarded. Again, that's why you have to love the game.

Different people also improve these skills at very different rates, there's no scientific formula for just how many times you or anybody else needs to practice a combo or blocking an overhead before you can do it more consistently. You just have to stick with it and enjoy yourself and have faith that you'll improve over time. And if you don't improve over time, maybe try a different character or check for any self imposed limitations again.

Anyway that's all I can really say. Turn off the Linkin Park in your head and put on something more rousing. Enjoy the game, keep trying, and you'll get your moneys worth one way or another.
 
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I need to get used to rethinking how I approach Parasoul jump-ins.

j.HK is excellent if they've got a tear on them, and I detonate the tear, but otherwise, it's got absolutely pitiful blockstun and hitstun, so it's kind of a shitty option. And detonating that tear means I need to jump straight up and do it in a lot of cases, rather than jump forward, since a jump forward will frequently put me too far forward, missing a blocked tear.

More j.HP is needed. Also need to stop fucking up on when I get j.LK vs. Spiral Flare- the latter is probably the most consistent way I hit people, so it's especially important that I get dash jump -> Spiral Flare crossup down (and I don't really have it down now).
 
I need to get used to rethinking how I approach Parasoul jump-ins.

j.HK is excellent if they've got a tear on them, and I detonate the tear, but otherwise, it's got absolutely pitiful blockstun and hitstun, so it's kind of a shitty option. And detonating that tear means I need to jump straight up and do it in a lot of cases, rather than jump forward, since a jump forward will frequently put me too far forward, missing a blocked tear.

More j.HP is needed. Also need to stop fucking up on when I get j.LK vs. Spiral Flare- the latter is probably the most consistent way I hit people, so it's especially important that I get dash jump -> Spiral Flare crossup down (and I don't really have it down now).

J.hk's lack of block/hit stun can make it a decent tick throw iirc, not to mention it can cross up. And multi hit property can stuff pushblocks.

My experience with J.hp is that it's very very hard to counter if you jump backwards, but if you do that too much you put yourself in the corner where it is easily countered. A neutral or forward j.hp are both very easy to counter if your opponent reads it. At neutral you probably want to keep an eye on positioning and range and try to make use of tears at angles that are difficult to hit (if they are in range of a jump in, they will be able to psychic counter the projectile by jumping in), while mixing it up with jump ins/dash ins and defensive moves (up back j.hp, napalm pillar bait, etc.)
 
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I'm really starting to wonder when I declare Parasoul a lost cause and pick up Filia.

I've spent over half of my time with the game with her on my team, and I still can't make anything work with her. She's dead the instant she comes in 100% of the time. And my team 100% requires either Pillar or Updo to work.

Of course, there's no reason to believe that things will be better with Fillia if I do switch.

EDIT: Also, if you don't have a computer that can run the game at full speed, and you play online anyways, I hope something horrible happens to you. SOOOOO tired of that shit.
 
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Gotta learn to hit two buttons at once "cleanly". Lost three games tonight, and nearly lost a fourth, by getting either Bypass or nothing instead of EKG because I didn't hit the buttons well enough. Wish I'd have been streaming for that game against MMDS; I drop what would have been the game winning combo because I fail the EKG, he survives with 0 pixels of visible health, and kills me with a reversal. Would be perfect for a "add the Price is Right losing horn over this" vid.

Two people have now called my playing style some variant of "crazy aggressive". This is really surprising to me.
 
http://www.twitch.tv/pbacque/b/515210751

Loooooong solo Parasoul session with @OP8 (games with him start at about 29 minutes; some random QM before that). Gotta stop sucking with that character.

Things learned:
J.HK needs to be done closer to the ground than I have a tendency to do it. It's not active all the way to the ground, necessarily; do it early, and you won't be able to get a move off of it. Explains a lot of the issues I've been having with it.

Things to fix:
Dash inputs. Still.
Dash jump. I'm doing it too early, before the dash momentum kicks in, which is screwing it up.
Pillar xx Bikes. Soooo good... on those rare occasions I don't screw it up.
PBGC Pillar. Soooo many fuck ups on that one.
Quickly blocking crossups without accidentally hitting a corner, causing me to not block the crossup.
Stop going for Spiral Flare when my opponent is in the corner. Really.

EDIT: Highlighed just the @OP8 games: http://www.twitch.tv/pbacque/c/3971258
 
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Need to integrate assist calls more into my Parasoul and Bella play. Right now, when Val's on point the assists get called, but Para and Bella both get played almost as solos... not good. Need to fix.
 
I noticed this the other day while watching some of your videos. It seems like you go from non stop Valentine pressure and mix ups to a much more linear style. Have you ever thought about using Parasoul on point? Just to train yourself to use her with assists.
The way your team is set up, Parasoul only comes in when something has gone wrong with Val, and then your game plan kind of falls apart and your Parasoul is scrambling to stay alive instead of attacking. If you teach yourself to use your team as a Parasoul based team instead of a Val based team, it might help with your confidence when you find yourself in those situations.
When you start incorporating assists, mix ups and resets into your Parasoul game your team will be even better.
 
Some quick tips regarding your Parasoul based on the few games I've played with you:

1.) Stop using j.HP in neutral as often as you do now. Yes, it's a relatively good move with a very large hitbox, but you can't properly convert off an air hit unless your opponent didn't tech in time. If you don't believe me, go in training mode, make sure ground techs are turned on, make the computer jump and hit them with a j.HP.

Quick solution: Use j.LP > j.HP instead. While j.LP may not cover the same space as a j.HP, its hitbox is still well suited for an air-to-air encounter, is angled in a way that can catch some grounded people as well (applies more to Double and Parasoul since they're tall), and has active frames up the butt (12 if my resource is still correct). Oh, and you can also properly OTG off a j.LP > j.HP chain since the first knockdown is untechable (test it in training mode if you wish).
PS: The combo that you currently do right now as Parasoul is impossible if you go this path. You're only allowed 1 OTG per combo, and that's instantly used if you do the j.LP > j.HP chain and knock down an opponent.

2.) j.HK is an iffy move to throw out in neutral for a few reasons. One, it's difficult to convert off it unless you get a super clean hit onto a person, and that's if they're grounded. Two, if your opponent jumps at the same time as you and attacks, chances are you're going to lose the exchange since j.HK isn't well suited as an air-to-air attack.

Quick solution: Train yourself to only use this move when you have the opponent cornered and grounded. In my experience, that's the situation where a j.HK works the best, and in conjunction with some assists, can set up some tears as well for additional cheekiness.

3.) You don't have to jump so much as Parasoul. She does well enough on the ground. Plus, you can get yourself into bad situations if your moves whiffs or if your opponent catches on.

4.) You kind of fidget around when your normals aren't in the range of your opponent. In your effort to circumvent that, you do a lot of jumping or hope that an opponent comes to you.

Quick solution: Napalm shots are good. Egret Charge (Sonic Boom with HK) can be useful. You don't have to get up close to your opponent because you're Parasoul. Just make sure that you don't zone too carelessly against certain characters, namely Valentine.

Just my two cents on some things I've noticed. Also, I'll be happy to add you on Steam and practice with you, if you wish.