Only one low and only one overhead, she's really easy to predict imo.
Let's fite, WaterMystic277 vs Sonicfox FT7
Upperkhat [..] is really only useful in combos or for PBGC
What is this, the Cammy forum?
- Eliza's attacks are slow and committed. Her best air superiority move is j.MK, but if you have a good, fast air-to-air, you'll usually win. Parasoul j.LP, Squigly j.LK, Big Band j.LK, Cerebella j.LK, that sort of thing.
While it is true that fast air normals can beat her out, you aren't getting anything out of them without chaining into something else, and Liza's body is so far in the back that said followup will rarely connect.
She on the other hand is pretty much guaranteed a combo on hit, which makes the risk/reward kinda iffy and the whole "beating jMK" business a bit harder than it sounds
Also, I noticed that none of her aerials cover even a remotely vertical range above her, so it's kind of easy to get in on her with Squigly and Band.
sMP and Horus though
Is there any legitimate way of beating axe covered by an assist? It seems like there's no way to punish whatever Sekhmet throws out at that point. Also, is there any sort of buffer period when punishing axe with grab, or do I just have to do it in a 2 frame window? It seems like a lot of time she just jumps out, especially online.
Assist covered Sekhmet is generally untouchable
Yes, you have to throw in a 2f window
Yes, it's completely bullshit
For now the anti-sekhmet tactics are
- Either running away praying,
- Or trying to hit him with longrange hitgrabs (possibly while he's busy smacking an assist of yours / locked down by an assist of yours)
- Or being Bella and having access to a 4f grab
Anti Eliza tactics are to guess-press a lot of buttons since she has hurtboxes on everything, and trying to RTSD since she's impossible to zone while also having shit defence, and not getting hit by Horus