- Joined
- Jan 24, 2014
- Messages
- 123
- Reaction score
- 115
- Points
- 43
- Age
- 32
- Steam
- /id/psychopath12

Shadow of Impending Doom is not cancelled by throws if Peacock is grabbed in the frame immediately after she leaves blockstun. While I reported this prior, I pried at @Mike_Z during Combo Breaker about whether it was stealth-patched or not and not even an hour later I got it to happen during casuals. Figure it'd be better to remind you on here than on your way up to the stage for top 16.
Lenny waits for Goodfellas to end before detonating, this allows Peacock additional followups after dumping 4 meter. Occasionally, Lenny will detonate a frame or two too early, removing any potential followups and wasting that meter spent to summon him. I have had difficulty replicating this, but on instances where it does happen, it was also a time where Lenny was damaged before the grab confirm into Goodfellas. Maybe it's just a floating point error instead and that's a placebo effect I'm observing.
Some projectiles/assists (such as the small bits of Tenrai Ha, George, or similar low-hitstun projectile), if landing during Argus Agony, will typically give the target enough time to recover from hitstun and simply block the remainder of the super. Only realistic approach I can suggest for this is to have hitstun globally extended while Argus is active -- solely to ensure that once the super has gotten a hit, it continues to hit. Kind of late to be bringing this up I know but it's irked me enough times where it interferes with a match's outcome.
Lenny waits for Goodfellas to end before detonating, this allows Peacock additional followups after dumping 4 meter. Occasionally, Lenny will detonate a frame or two too early, removing any potential followups and wasting that meter spent to summon him. I have had difficulty replicating this, but on instances where it does happen, it was also a time where Lenny was damaged before the grab confirm into Goodfellas. Maybe it's just a floating point error instead and that's a placebo effect I'm observing.
Some projectiles/assists (such as the small bits of Tenrai Ha, George, or similar low-hitstun projectile), if landing during Argus Agony, will typically give the target enough time to recover from hitstun and simply block the remainder of the super. Only realistic approach I can suggest for this is to have hitstun globally extended while Argus is active -- solely to ensure that once the super has gotten a hit, it continues to hit. Kind of late to be bringing this up I know but it's irked me enough times where it interferes with a match's outcome.