How to block low, high or high lows? Playing against a character like Beowulf or Parasoul who can do so many low high mix ups really sucks. Especially when they aren't reactable so as soon as they reach in on you with the help of them spamming assist 24/7 then you easily lose.
It really comes down to absolute guard.
If the opponent uses an assist to hold you in place so that they can move into a position for a high / low mix up, then you need to pushblock right before they attack you, and absolute guard.
This means that if the opponent mixes you up during your pushblock animation, they don't get mix up and you'll automatically block it.
The important thing about this is also that it creates a reversal opportunity at the end of your pushblock window when you become vulnerable to mix up again.
From that point, it's a 50/50.
They can decide to apply more pressure and hit you high / low after you leave absolute guard protection, BUT you get a reversal window and you can choose to use a reversal and ignore the mix up instead.
The thing about this 50/50 is that the risk reward is in the defenders favour more than usual.
If your reversal hits, you're hitting the assist AND the point, because the assist was just used nearby to put you in blockstun in the first place.
The exception is long ranged projectile assists, which make them very powerful.
> Robo-Fortune H Beam as an example, but Robo-Fortune is a lower tier character [imo] so this is the drawback of using Beam assist.
If any of these concepts don't make sense to you start by watching this Absolute Guard video:
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Then watch this Push Block Guard Cancel video:
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You can also read up on AG and PBGC in the defensive guide here:
https://steamcommunity.com/sharedfiles/filedetails/?id=172074812
If after doing that these concepts still don't make sense or you have more questions, let me know.