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Backer Build Discussion/Secrets/Speedrunning tricks

Aden

Beep Boop Meow
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Painwheel Squigly Parasoul
Just thought we should probably have a thread for this.
Was so happy to see Rodney show up.
(Edit) Making a list in response to what people ask or seem to miss. Work in progress

Function
  • Slide has a hit on it and is good for starting fights out of dash/speed boost.
  • The axe gives you a block if you press the guard all button, if you time it to an enemy attack you will enter combat on your turn doing a counter attack. Does 900 damage to every enemy hit.
  • The bow gives you slow fall while aiming (does not increase distance) and has explosive arrows if you hold the bow attack and press regular attack after firing arrows.
    Arrows deal 450 damage to an enemy until you hit the threshold, explosive arrows deal 1100 damage until you hit the threshold and you can have up to 6 in an enemy at a time. If you open a battle with explosive arrows the explosion can hit the other enemies at the start of the fight and will still deal damage to the secondary enemies even if you have already hit the threshold on the primary.
  • Helmbreaker is awarded by the Manote, it's down + attack while in the air (have to acquire speed boost before you can use it)
  • Tougher enemies give characters more XP than weaker ones, taking on a big enemy can result in characters jumping from 1 attack to 3 attacks per battle in one fight. Characters do not have to be in your active party to receive XP

Combat
  • Perfect blocking awards more meter and protects better against chip damage, if you perfect block an attack that is the start of a string you can continue perfect blocking by manually inputting the blocks on the next attacks, if you miss one your character just regular blocks the rest of the string
  • Purple attacks are magic, they are unblockable
  • You can super with multiple characters during the same super flash if you input super with the characters you want at the exact same time, you can also input 2 characters at once and level 2 with one of them if you have 3 meter instead of doing 3 level 1s.
  • Juggles give better meter
  • Guard All doesn't drain meter until the enemy enters attack state (so holding it is the easiest way to block the cat's laser, if it does something else you can just react to that).

Character
If an up/down attack's use isn't immediately apparent to you it probably builds meter better than a neutral. (Thanks @Lex for most of the numbers)
Losing her is game over, though that is expected to change

Attacks
-Hands
Neutral - 350
Up - 300
Down - 350 - speeds up turn recovery

-Axe
Neutral - Axe Swing - 950
Up - Axe Swings - 1500 (700, 800)
Down - Launcher - 1000

Supers
-Hands (Healing/Resurrection)
1 - 500
2 - 750
3 - 1000

-Axe
1 - 500 Health to party, resurrects dead party members
2 - Attack string - 4550
3 - Attack string - 8100
Attacks
Neutral - Slash String - 1200 (350, 400, 450)/Buffed - 3000 (950, 1000, 1050)
Up - Jump Swing 400/Buffed - 800 (400x2)
Down - Earth charge, buffs his other attacks, stacks up to 3, one charge is used per string so you only need one charge to do a fully buffed neutral string or string of up attacks if done one after the other. Speeds up turn recovery.

Supers
Pillar swing - 1 - 2450/ 2 - 4675/ 3 - 8000
Healer

Attacks
Neutral - Stirs mortal and pestle, buffs her up attack, up to 6 charges - 500
Up - Party heal - 300/700/1150/1650/2200/2800/3300 health depending on charge and 300 damage on hit
Down - Item throw - 550/Buffed 2017

Supers
1 - Finds a random item, currently appears to just be a buff to down attack and Level 2 (later to be used for mixing)
2 - Throws multiple items - 4000/Buffed 7749
3 - Super version of neutral attack for damage followed by super heal - 5500 damage/3500 heath
Juggles

Attacks (Qadira gets follow ups from pressing the button again, does not consume a second turn)
Neutral - Strikes - 1100 (450, 650)
Up - Stars and Stripes (launcher), follow up is a spike - 1000 (500, 500)
Down - Slide, follow up is a launcher - 800 (300, 500)

Supers
Charging Star - 2500/4400/8050
Damage

Attacks

Neutral - Strike- 750
Up - AoE strikes - 1300
Down - Second hit launches - 825 (350, 475)

Supers
1 - 2500
2 - 4750
3 - Hits everything - 8383
Gains turns faster than any other character, builds meter well on up and down attacks

Attacks
Neutral - Arrows one after the other - 710 (235, 235, 235)
Up - Jumps and fires several arrows at once downward in a spread - 1420 (235x6, assuming all arrows hit)
Down - Fires a cluster of arrows at target (works in juggles) - 710 (235x3)

Supers
Fires arrows that hit pretty much everything - 2950/3360/5325
Keeps juggles going from anywhere, has a debuff, up attack builds tons of meter, has AoE super and heal

Attacks
Neutral - Magic attack that tracks, if the first hit happens to miss in a juggle the rest will still hit - 1800
Up - Magic attack that tracks, very tall, builds a ton of meter, has a very long recharge - 1300
Down - Slow, stacks up to 3 times (TRIGGERS CAT SUPER) - 200

Supers
1 - Heal for 1500
2 - Ranged attack, hits everything in path - 3200 + 220*X (X varies depending on positioning)
3 - Pillars, good damage and spread, can hit going up and down if comboed from Slow - 6680/Close 10180

Secrets
  • Ringsels are just a collectible currently
  • Finding the cat requires speed boost, fighting the cat requires Helmbreaker
Map by @Senvy
wNtl4oE.png
 
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Anyone knows how to survive the laser super the scribble cat uses at his last life (i think?)
That shit kills my party no matter what.
 
I found this, might be useful for speedrunning which I am not going to really try to do.
The only way I've found to get a hit on the cat before the fight starts (so far) is to do speedboost and go into slide, which gives you obviously some slight damage on him but also gives you initiative.
Anyone knows how to survive the laser super the scribble cat uses at his last life (i think?)
That shit kills my party no matter what.
You have to block pretty instantly (it looks reactable but I haven't done it) so I would suggest pre-blocking, he actually gets it for at least 2 phases.
 
I found this, might be useful for speedrunning which I am not going to really try to do.
The only way I've found to get a hit on the cat before the fight starts (so far) is to do speedboost and go into slide, which gives you obviously some slight damage on him but also gives you initiative.

I think
even without speedboost the slide can hurt it a little bit, though i did that once and i'm unsure if it actually happened.

You have to block pretty instantly (it looks reactable but I haven't done it) so I would suggest pre-blocking, he actually gets it for at least 2 phases.

I guess i am too slow... Or i don't have enough health when it shoots because even with blocking the whole party dies.
 
I think
even without speedboost the slide can hurt it a little bit, though i did that once and i'm unsure if it actually happened.
.
Slide hurts and gives initiative, I started pretty much all my fights with it. Also, wouldn't everything in the "secrets and tricks" thread be a spoiler?

After all, spoilers make your car go faster, so it's a speedrunning trick.
:PUJNA:
 
Trying to remember: were you able to continue a run from a jump in the prototype?
 
So is the Manote counted as a hidden boss? Because there are supposed to be two, I just don't know if that counts as hidden or not.

Trying to remember: were you able to continue a run from a jump in the prototype?
No, you just retained the speed boost property while in the air I think, since obviously you need at least that. Making her movement more fluid was a big part of after, they talked about it in the AX video.
Also, wouldn't everything in the "secrets and tricks" thread be a spoiler?
That's why I made the thread, yeah, so we wouldn't have to do what we're doing but I did it in the first post just because I didn't want someone to click on the thread and immediately read something that should be a surprise if they were just seeing if the thread used spoilers or not. Bad decision on my part.
 
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I managed to smack it with the axe once but it seems to be pretty pixel perfect.
 
how do you parry into a suplex???
 
Upgraded counter might not be in this, we probably just got the first level.

I could be wrong, I just don't know how you'd get the later version.
 
I think
even without speedboost the slide can hurt it a little bit, though i did that once and i'm unsure if it actually happened.



I guess i am too slow... Or i don't have enough health when it shoots because even with blocking the whole party dies.
I found just unloading as much damage as I can at the fastest speed would avoid the doom
 
counter might not be in this, we probably just got the first level
There's a counter?

Also, is there a way to get back to the beginning? The cliff near where you unlock Tungar seems scalable by someone better at wall climbing than I am. (Never could get out of that pit...)
 
you can clear vines with axe attacks in battle
https://clips.twitch.tv/InspiringHungryJuiceTheThing

Yeah it seems battle characters generally have same functionality in game world as normal. I managed to pickup a ringlet while in battle.

There's a counter?

Also, is there a way to get back to the beginning? The cliff near where you unlock Tungar seems scalable by someone better at wall climbing than I am. (Never could get out of that pit...)

I didn't find it hard to get up there at all.
 
There's a counter?

Also, is there a way to get back to the beginning? The cliff near where you unlock Tungar seems scalable by someone better at wall climbing than I am. (Never could get out of that pit...)
Wasn't that tough really compaired to the pit. Nothing special that way. Maybe a Belu if I remember.

What do you guys think of the new Boss?
 
you can clear vines with axe attacks in battle
That's fucking awesome.

There's a counter?
L1 when you get axe is block, just parry attacks in the overworld. I don't know about using it in the actual battles though, or using the bow for that matter. I really hope that stuff isn't gone.

Also, is there a way to get back to the beginning? The cliff near where you unlock Tungar seems scalable by someone better at wall climbing than I am.
Go over to the right and scale the thing right in front of it, it's pretty easy to get back to the start, I haven't found any pit stuff unless that stuff right before the boss is supposed to be scalable somehow without the spear (or is the spear in and I'm dumb?)

What do you guys think of the new Boss?
I liked it, thought it was strange that Roti was didn't move when I got closer so I was expecting something to happen and I was happy with what I got.
 
That's fucking awesome.
It was actually in the Proto too. Only time it could really happen was after you looted the axe.
Go over to the right and scale the thing right in front of it, it's pretty easy to get back to the start, I haven't found any pit stuff unless that stuff right before the boss is supposed to be scalable somehow without the spear (or is the spear in and I'm dumb?)
No Spear. Which wall?
L1 when you get axe is block, just parry attacks in the overworld. I don't know about using it in the actual battles though, or using the bow for that matter. I really hope that stuff isn't gone.
It's not =3
 
It's not =3
Were you able to counter or use the bow in an actual fight? I've been perfect blocking a bit, though I guess I don't know if I did it with Ajna specifically. Any time I initiated a fight with the bow I went into axe mode. Or do you just mean the game in general?

Been trying to figure out how to switch weapons this whole time and haven't. I understand if they didn't put other weapons in the build, but I can't even figure out how to switch to bow or bare handed (if you can). Even if bow isn't done you even start with bare hands.

I guess the list so far of things people might not know is
Explosive arrows = shoot arrows, hold bow and hit attack
Block works in overworld once you have the axe, tap block when being attacked in the over world for counter.
Helmbreaker is down + attack in overworld (great opener)
 
Alright. I just feel like I'm missing stuff.

Like, this wall bugs the shit out of me.
20171113162513_1.jpg
And it's near this ringsel I either don't remember how to get to from my first go or can't figure out how to get to now.
20171113161852_1.jpg
Honestly I've even tried crawling up ceilings at this point.
20171113162424_1.jpg
 
The first photo's a camera snap issue, as it's not doing that for me. The second one I feel like there's som'in there too but I think the team didn't cover the area
Indivisible Backer Preview_20171113151050.jpg
 
The ringsel in the second pic is the one in the room in your 3rd pic.
 
The first photo's a camera snap issue
That's what I thought, but the wall itself is weird.

he ringsel in the second pic is the one in the room in your 3rd pic.
That's what I thought, but the sound is still going when I go to the outside version. Bug maybe.
 
Okay before I say ANYTHING, what is a Ringsel?

Are you guys talking about those blue and red floaty gem things?
 
Prolly some lore I missed out on earlier in the year lol. ANYWAY, wow I never actually got that final flash from the scribble cat, maybe I'm just lucky? It felt way easier this time, I mean obviously with three healers it would be but I actually beat it first try...
 
So I managed to knock the cat so high up that it left the fight and fell down on top of me and restarted the battle (and current form thankfully), that was interesting. I'd post the video but the game doesn't seem to play nice with Shadowplay.
 
For future use ( or when someone does something better) I made the map of current prototype, with all Ringsels, and "secrets"
What I did not mentioned are new characters and weapons or the route, I won't take all fun.

Obviously spoilers ahead.
qAbGqWG.png
 
I mean, we've been told over and over who was in the build, it's even on the release page.

The map is nice, but you forgot Rodney.
 
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Going back to Anor Londo in DS3 is ALMOST as good as seeing Rodney again as a miniboss
 
I may of missed som'in, but who was Rodney again?
He was this one specific purple hungry ghost that was necessary in order to complete a pacifist run of the prototype, Mike named him Rodney
 
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Ok someone help me out here, how do I do the charge run? Do I need to beat someone first, I've beaten the boss on the roof and the evil magician at the end
 
I may of missed som'in, but who was Rodney again?
The purple Hungry Ghost needed to skip the Prototype Manote fight, Mike demonstrated the run before anyone was able to do it if I recall and during the run named that specific one Rodney. There being only one purple one in this build and that it's a secret by itself says to me that it's definitely him.

the purple monster slime.
Hungry Ghost. Think Preta, though Preta are also in Indivisible.

Ok someone help me out here, how do I do the charge run? Do I need to beat someone first, I've beaten the boss on the roof and the evil magician at the end
After you beat the guy at the end you get speedboost, just dash and continue to hold forward.

The Manote on the roof gives you Helmbreaker.
 
Jump and do down+attack.

Also, for added fun, go shoot some arrows and then hold the bow button and press attack. Preferably having shot an enemy.
 
Hi all! First ever post on this forum.
So, I got stuck in one spot, and before I report it as a bug I wanna make sure it's actually a bug and not just me being too dumb to figure out a puzzle, heheh.

Right here it looks like I should be able to just walk to the left; but instead, it's as if there's an invisible wall there.
When I swing my axe, it treats it as if it's intersecting a wall.
20171113182159_1_axe.jpg
And I can even stick an arrow in it.
20171113182143_1_arrow.jpg

I thought it was on purpose (magic invisible wall?) but there doesn't seem to be anyplace else I can go.
When I jumped back up, the screen didn't scroll with me: Ajna was on the floor above where she should be but the screen was still looking down on this lower level. Seems like a bug. What d'y'all think?