-how many slow/earth/medicine stacks are possible?
Up to 3, up to 3?, 5.
-how many slow/earth/medicine stacks are possible?
-what are all the lvl-based supers, and are there any special effects? Dhar seemed to have just one super, but others had multiple
I think certain characters only having one super may be because they're not done? I could also be wrong since I remember the Kampan preview saying she might only have one super.
1 Super
Dhar - Earth slice
Qadira - Charging Star
Zebei - "Here comes the storm" (I also haven't played Zebei all that much, but I'm pretty sure he only has one super)
2 Supers
Ajna - Level 1 is 500 party heal and resurrections, Level 2 and 3 are the strike attack
Tungar* - Has at least 2, I didn't play him much but I know his level 2 and 3 are different, his level 3 has him stick out the urumi straight across the screen then it hits everything around it.
3 Supers
Ginseng - Level 1 she picks up something that she can throw with her down attack for high damage (she can mix it in the mortar and pestle in full version, didn't really test this version, for a buff/debuff), Level 2 she just throws a ton of stuff (did not test after getting a level 1 to see if that effects it), Level 3 is the neutral attack but for way more damage and then a party heal for 3.5K (uses up any neutral charges you had prior)
Razmi - Level 1 is party heal for 1.5K (Peter mentioned this becoming Drain but I don't think that is the case in this build?) Level 2 is a ranged attack and Level 3 is Pillars (use Slow first to put Razmi next to enemies so it hits going up as well as down)
-are there any other status effects? Couldn't find a purpose for G&H down attack
She throws stuff she gets from her level 1 which will have effects in the future supposedly (or do now and I didn't notice). Also, her down attack is her most damaging one currently, I think a full neutral is 500 but one thrown item is 550, doesn't help combos that much in a general sense though and I don't know what the meter build comparison is.
-what's the point of G&H lvl 1 super? The one where they find a thing
She can throw the item at the enemy (down attack) for 2.7K right now, I haven't tried mixing it in since status stuff doesn't seem to be in, but in the future you can mix it into the pot for status effects/buffs/debuffs/etc.
-can you block attacks with shield girl? Like a move that'll do anything special or something? Her attacks seemed kinda useless
Were you using the follow ups? She gets 2 attacks per turn and has 2 launchers, juggles give you more meter. She will get a super that lets the party block magic attacks according to the character preview.
-can you block the tree guy's snare?
Magic attacks are unblockable, except for maybe on Qadira's part later.
-is there a good enemy/spot to test damage/strings on?
I just dedicated some bigger enemies to sitting there and testing stuff on them since the game is pretty manageable, especially against 1 or 2 enemies.
-explanation on the parry/just guard mechanic?
You can use the guard all button in the over-world once you have the axe to block attacks and not enter a fight, if you time it perfectly you do enter a fight but you begin on your turn doing a counter attack. If you mean perfect block within a fight then you just press the button right before getting hit to block and are rewarded way more meter and take less chip. If you perfect block the start of a string you will automatically block the rest regularly or you can manually perfect block the rest of the hits for even more meter/less chip.