https://www.kickstarter.com/projects/beastsfurygame/keep-beasts-fury-going
Pretty self explanatory, I know that I'm going to back this super hard.
Pretty self explanatory, I know that I'm going to back this super hard.
IMO, they don't need crowdfunding, they need a company to fund them. It's too delicate to work on other people's money, unless your team is extremely capable AND experient, you'll end up with little money sooner than anticipated. It's better to work on the demo and show it to big companies. Having one company to please might be a tad easier than 9 thousand micro investors (UBI and EA might want to try getting a slice of the 2d fighting game market eventually... as much as i hate EA, they have deep pockets
I understand that, but I don't know if I can trust any investment I make, but I guess since I get my money back if the KS fails, then its okay, and if I can't offer any money, I can spread the word on the internet.
Do you mean their stretch goals? Or is it supposed to be another breakdown?Hmm. I'd be very, very apprehensive about throwing in more money after these guys when they already promised a product with their last funding. It's understandable for a project to go over-budget of course, but have they ACTUALLY budgeted for it properly this time? (They didn't bother to create a breakdown for this campaign even.) In my line of work, we call this a moral hazard.
EDIT: The fact that they haven't updated their IGG backers on this... development... is extremely shady. Wouldn't the first people you tell about this be the people who have already given you money to do what you promised to do?
https://www.indiegogo.com/projects/beast-s-fury-project#activity
Now, it has music and voice acting to boot!
A breakdown like this:
I know you're really gung ho about supporting these indy crowdfunding things, but try to remember that Skullgirls came froma a VERY different place than a lot of these projects.
What really bugs me about this is aside from the general "they could be using the time spent animating this for actual useful parts of the characters" is that they are going to have to animate special sequences for every other character in the roster and every future character. If the other finishers in the game follow this style it's going to be really awful.
They realized their initial cost projections were insane. It's actually a credit to them that they reevaluated how much this stuff would cost and adjusted their pricing to a more reasonable level instead of just launching another identical KS.
Yeah, I hope they drop that animation. They don't need anything like it anyways, but every thing that doesn't make extra work for them in the long run is great.What really bugs me about this is aside from the general "they could be using the time spent animating this for actual useful parts of the characters" is that they are going to have to animate special sequences for every other character in the roster and every future character. If the other finishers in the game follow this style it's going to be really awful.
They realized their initial cost projections were insane. It's actually a credit to them that they reevaluated how much this stuff would cost and adjusted their pricing to a more reasonable level instead of just launching another identical KS.
So not only does this animation take forever to finish, they're low budget and blowing all of their money and time on animating stuff like this.
Basically the game's title is meant to be a Rorschach test. How you read the title at first glance says more about you than anything else. :^)
ARE YOU SAYING I SPEND TOO MUCH TIME ON THE INTERNET?