Zidiane said:
Ryhan Stevens said:The money went towards finishing Vincent and starting Don, however, labor costs were ultimately higher than we expected. An unfortunate set back cost us time and money.
About Matilda, her written work was done, but her animation and programming was never started when the funds dried up.
As for costing more now, she still costs roughly 28000 USD, but is higher on the rewards list due to arrangements made with Maximilian.
We hope this answers your question and that you still choose to support the project
Zidiane said:I'm still confused.
Why did you guys initially think 20k would be enough for three characters? And how doI know that what you say it'll cost now is what it'll cost now, and that you won't start another one if your funds somehow run dry again?
And what's the deal with Maximillian? I know who he is, but what deal did you make that he gets more priority then the character you guys said you'd finish second? You didn't mention him, that I saw, in the campaign or the video aside from featuring his character design.
On Vincent, in the video it looked like he still had not-finished animations. And he's on the list for being finished at 45k. Is he done or not? If he's not finished, why didn't you guys finish one character at a time, why do work on three characters before any of them were finished?
Also, is it really the best idea for you guys to be going all out for fancy insta-kill finishers (that look like you'll have to animate new frames for with each new character you add)? That really seems like an unnecessary luxury. It looked cool, don't get me wrong, and Don is just too cool, and he is what makes me want to support you guys, but I'm worried putting big flashishers (flashy finishers) in for all these characters before they're even finished might ruin your funds again.
Also, final question that isn't really mine but I saw asked somewhere. Is there hitstop in this game? Couldn't find footage of people fighting, but someone was under the impression that there was none. I'm assuming he's wrong, cause what game wouldn't have hitstop, but just wanted to double check.
Ryhan Stevens said:I'll try and answer as sufficiently as I can, and I appreciate your questions as they are very valid concerns a fan would have.
The amount we were quoted for the first time around was what we thought it would cost. However, as we progressed, it turned out we had new animations to add as well as revisions to go over, as well as retiming to do for the Vincent, as he was animated at 24 FPS instead of the desired 30 FPS. This was a flaw not caught in very early design when he was initially being animated. A fault all our own, and an issue we're rectifying. The entire process has been a learning experience. None of us have actually attempted -making- a fighting game before, as such, we're doing our best, and we've learned a lot along the way.
The exact deal with Maximilian cannot be disclosed, but his aid is invaluable to us, and as such, we're proceeding as we are to try and help him as much as he's helping us. Regardless of when we get the funding to add Benny to the game, him and Matilda will ultimately be free to play in the Demo release (Albeit with a longer wait time than normal if we don't reach their funding goals).
Vincent -and- Don are both listed as the 45,000. Vincent is nearly done and will be ready almost immediately with full time work; as for Don, a majority of his work is still needing done. However, as you said, it was silly of us to get more work done on other characters rather than focusing solely on finishing Vincent. Yet at the same time, Fans have received Don very well and much of the support we have is for him solely at the moment. From this point on however, our work will go solely into one character until its 100%, and that's a promise.
The Ultimate Finishers are an integral part of our appeal in Beast's Fury. They may seem like a luxury, but they're also necessary for drawing in players who enjoy flashiness. However, as I said before, a character won't be finished until after all opponents have been drawn receiving the attack to guarantee their 100% completion. The Ultimate Finishers are part of the price quotes.
There is hit stun in attacks, yes.
Please ask as many questions as you want, we'll try to answer them to the best of our abilities.
The only question I would ask them at this point is if they are planning to update their IGG backers about this. As of writing there is nothing on IGG to indicate that the funds have dried up and if it weren't for this thread, I would never have known about this (I am one of their IGG backers). I think their IGG backers have the rights to know.
I'm not even sure I'd count Bloody Roar, since the fighting animal portion is really kind of optional. It's more like what...Therianthro/Zoanthro? It still has the coolest Leopard-woman in video games though!
Ehhh... they're really trying to make just a demo, so they can sell it to a company that can fully fund them. I think they want to make the game as flashy as possible for that goal. Which I get, but, I would much prefer these finishers to be stretch goals at the very most.But yeah, back to this game, after reading Zid's conversation, I'm really not convinced that these guys have learned to budget properly. The fact that Ryhan considers the Ultimate Finishers as an "integral" part of the product is already silly. Even if he decides to keep them, he could still consider more cost effective ways of handling them, such as using more still images, or just making the whole sequence fewer frames.
This is one of my main gripes, actually. A lot of the other stuff can be put down to inexperience, but the fact that this is their fourth bite of the cherry and they've already had a successful campaign once (and blown the money) only to not mention it at all on the Kickstarter page just seems dishonest.
Nope. From the KS page:
That sounds like it's saying "we'll continue to support it after the project is completed, beyond the demo". As in, if they can get funded by a company and make the game they envision, they'll continue to support it. Cause I can't imagine them working for years in their free time to get the game done if a company doesn't bite for the demo. I'm imagining them either slowly dropping the project or... worst case scenario, starting another funding campaign. If it takes them a year to get done with three partially complete characters, how long is it going to take them to get the rest of the game out? And if they don't have money to pay for voice actors or contractors (which they don't)? I just don't know, the project altogether (and the team, I guess, by extension) seems weird to me.
I sent the question, but they haven't updated their page yet (or answered me). It's only been a few hours, but they've had time I guess to post an update about Max's video. I get paranoid easy, so I'm probably wrong, but I can't help but feel like they're ducking the question, and may flat out avoid letting their IGG backers know... but that's probably stupid. For them to get enough money to succeed they need people to know, and if people know then some of them have to be the IGG backers. So... maybe... I don't know...The only question I would ask them at this point is if they are planning to update their IGG backers about this. As of writing there is nothing on IGG to indicate that the funds have dried up and if it weren't for this thread, I would never have known about this (I am one of their IGG backers). I think their IGG backers have the rights to know.
Which video was it? I didn't see it when I looked around. There was the one on their kickstarter, but I didn't see anyone attacking anyone.
It's 9 AM in Melbourne/Sydney right now, give them time.I sent the question, but they haven't updated their page yet (or answered me). It's only been a few hours, but they've had time I guess to post an update about Max's video. I get paranoid easy, so I'm probably wrong, but I can't help but feel like they're ducking the question, and may flat out avoid letting their IGG backers know... but that's probably stupid. For them to get enough money to succeed they need people to know, and if people know then some of them have to be the IGG backers. So... maybe... I don't know...
Which video was it? I didn't see it when I looked around. There was the one on their kickstarter, but I didn't see anyone attacking anyone.
Alot of parallels to Skullgirls in the comment section. Other Youtube comments include furry hate, so I won't even touch on that.
The problem here with many kickstarters is that they don't have the money to make the initial demo, so they need to kickstart for it. Kickstarter won't be successful unless people are convinced it's good by playing a demo.
They shouldn't be so damn dickish! They should check themselves before they wreck themselves.Forgot how much I hate leaving Youtube comments.
"If you don't like how things are going with Beast's Fury? Fine. You don't like it. Life moves on. Don't moan and groan about it. Nobody's forcing you to put money towards this, and quite frankly, as much as they would like the financial support, at the end of the day, the dev team won't give a damn. Why? Cuz you're only one person, compared to who-knows-how-many are going to be supporting this game, regardless of if they have the money to do so or not."
Aimed at me after I said the dev team should have really found out how much things were going to cost before asking for money the first (third?) time.
I think it looks cheap cause of the animations. They just don't look quite right. At least on Vincent and Matilda. If it wasn't for Don, I'd have ZERO interest in it off the animations alone.
Vincent's idle isn't done? Even if it isn't, the way they move really does not appeal to me. The knees, the head movement, the hair, the hand positions. The way they're having character move gets on my nerves.
That "new breakdown" is accounting for more money than they're asking for to finish Matilda.Previous Breakdown New Breakdown Was this their actual breakdown? Why the hell they didn't show this on their Kickstarter?
Also, Matilda has her own stage concept art. It actually royally pisses me off that Benny is getting more priority than someone backers were promised, someone who's integral to the story, and already has a stage designed, and I see that their money is being used on story art(I think), but I think they should provide characters before providing story and worrying about that part later.
It feels like they are basically trying to do damage control, since people who find out about it would more likely be fans who keep up with their development frequently anyway and are less likely to give them a hard time about it. Causal backers who only follow their progress via IGG updates would never find out that their funding (to be perfectly honest) has been mismanaged.I sent the question, but they haven't updated their page yet (or answered me). It's only been a few hours, but they've had time I guess to post an update about Max's video. I get paranoid easy, so I'm probably wrong, but I can't help but feel like they're ducking the question, and may flat out avoid letting their IGG backers know... but that's probably stupid. For them to get enough money to succeed they need people to know, and if people know then some of them have to be the IGG backers. So... maybe... I don't know...
For one last time:
Marvelous - paid for PC port, agreed to distribute 360 and JP-PS3 versions
pays some percentage of those sales to
Autumn - owns IP (handed over as part of the deal for them to finance the initial game, remember they put money down!) and gets paid for non-JP PS3 versions directly
pays zero to
Lab Zero - makes game (solely financed by IGG backers and working for love, thanks everyone!)
The previous IGG has a $5,000 tier that lets the backer submits their own character to be made into a playable character.It actually royally pisses me off that Benny is getting more priority than someone backers were promised, someone who's integral to the story, and already has a stage designed, and I see that their money is being used on story art(I think), but I think they should provide characters before providing story and worrying about that part later.
Imagine if we got teams of people, like Skullmageddon but teams of say 5-6 each, to design IKs kinda like for Skullgirls (let's say, last character only, less than 25% remaining, 3 bars to pull one off, but with less quality requirement because source teams). Then, we sell them at, like, 50p a pop or £2.00 for 5 (or some relatviely cheap price shceme). Make it so the command/ability is still in there so balance isn't changed, but keep the animation only for those who bought the DLC.
But, it's something flashy to put on youtube and can be used to draw more people into Skullgirls, and we can maybe give codes alongside 86'd shirts which is where the money actually comes in for the team. Thoughts?
Oh wow, I totally forgot about that. This makes the Max situation way shadier than I thought.
Ah sorry i did not mean to spam.You might want to read this Ryhan
http://skullgirls.com/forums/index.php?threads/beast-fury-kickstarter-is-live.3321/