ver5b and other things:
-Pc completely froze after the end of the match and it tried returning to char select. Music played, but black screen remained constant.
-During start of rounds pc will consistently freeze up and shit frames. I have an i5, 8gigs RAM and a Radeon HD 6870.
-Characters clip off screen not only during Don's c.hp, but also during standing/crouching/knockdown/launched/juggle in the corner.
-Fury instant kill triggers after 2 hits when fury gauge is close to zero.
-Fury recovery animation triggers a second time if holding down when timer = zero and let go of direction input during recovery.
-Judging from the way things animate and current+previous feel of combos, it's hard to imagine the game as something with link-based combos instead of combo chains.
-Crumple from Tiamat Knuckle is too fast. It forces the player to use a crouching normal to continue the combo and the speed at which they crumple takes away from the effect of a powerblow.
-Crossup normals autocorrect sides and can be done EXTREMELY close to the ground. Vincent's j.hk can be done at a height where he should practically be entering landing frames and it will still come out and hit, as if there aren't any start up frames.
-Crossups don't pull the opponent with them on hit.
-Characters fall through the floor instead of landing during late air normals. Especially Don. Most notably his j.hk.
-Why does the start up menu utilize a control scheme separate from the rest of the game?
-It would be really nice to have a in-match pause menu to go back to character select and be able to quit the game without having to alt+f4.
-Meaty attacks (attacks thrown during an opponent's recovery from knockdown) completely whiff.
-Why do characters wallsplat after a launcher in the corner? It makes juggling timing inconsistent.
-The amount of pushback after successfully scoring a hit is excessive. By getting hit, the opponent is able to escape pressure without having to do anything. In a game of footsies, eating a HP would just be a "pushblock" at the cost of some health.
-If I hold down, press a button, and do a QCF+P off of the held down button, then a fireball won't come out unless if I were holding down-back. The game doesn't store inputs. Negative edging isn't allowed either.
-Don's hitboxes should fit tighter to his body. Concept might also need to be applied to Vincent's s.hp.
other things brought up by previous posts:
-Vincent's j.mk and j.hk are the same attack. Same with his c.lk and c.mk. Minor differences in animation/poses, but those are negligible and gameplay wise serve the same purpose and are hard to differentiate which one you got hit by.
-Custom controls allows you to map all inputs into one button, without an error msg or replacement of inputs.
-The motions for specials listed on the Kickstarter are inconsistent with the current build. Please release command lists with every new build. Also include the properties for every special.
-Allow input leniency for things like throws and mashing all four buttons for fury mode. It feels like all the buttons have to be hit on the same frame in order for a throw/fury mode to come out.
-Map the PPP/KKK buttons so that they are literally LP+MP+HP/LK+MK+HK. Pressing these two together should logically trigger fury mode.
-Change the input display to actually show punches and kicks instead of the button pressed. A/B/X/Y/RB/RT/LB/LT means nothing to us.