- Joined
- Dec 11, 2015
- Messages
- 104
- Reaction score
- 52
- Points
- 28
- Steam
- BlueFeena
After playing SkullGirls for a while, it seemed like it was time for me to create a dedicated training thread and seek out further advice. I'll confess that this ultimately culminated from a ft 10 with Tossle during the east coast snow storm, where I lost by an utterly humiliating 10 - 0. I'm ultimately hoping to play a great solo Eliza at some point -- I've been wanting to learn other characters and pick up teamplay to learn how to counter it all, but I'm not still not confident in my Eliza's abilities and taking time away from her seems like a poor idea. Squiggly and Fukua are currently at the top of my list for characters that need to learn how to counter.
Offense has been my biggest issue since I began playing SkullGirls back in October, and only just now am I finally starting to grasp Eliza's offense. It seems that instead of instinctively blocking when Eliza is knocked down or hit, an Eliza player needs to adopt a "get back up and keep going" style of play, all within a realm of safety, obviously. During this weeks SlapFights, not only did I try to be far more aggressive, I attempted to apply some wisdom that McPeanuts purportedly gave out and was passed on to me by another player a few weeks back; Don't respect the other guy until he gives you a reason to. It worked to a certain extent, and while there were definitely players I had to be respectful of right out of the gate -- ShadowStew and Tossle to name a couple -- almost blindly being disrespectful to the other players right from the start of the match seemed to improve my odds by a significant margin. I was going to post some footage of the other fights, but I decided it was far more important to post what this week's SlapFights ultimately came to -- a set of mirror matches between myself and Bonanze:
* I don't understand why Bonanze's j.lp resets kept working. Whenever I try something like that it always fails.
* Similarly, and this was a point of discussion at SlapFights, I don't understand why the j.lk -> j.hp infinity kept working. I tried doing something very similar to that a month or so back and simply got reversed whenever I tried it. Bonanze suggested it was my timing, but ultimately I really don't understand why it works.
* I'm having real trouble with tick throws. I fought a Filia player early in the night who pretty much tick threw me to death. It almost seemed as if they were coming out in a pattern, but I still found them impossible to predict let alone react to.
* Something that shows up repeatedly in the Bonanze fight, there are some serious issues with my spacing with the j.mk and the j.lk. I always seem to be doing the input too early or two late. In one of the fights, Bonanze and I seemingly did j.mk at the same exact time but his won. I've been practicing spacing since Day 1, doing Gootecks like Ryu drills and measuring the distance of the attacks with the boxes on the training floor, but trying to practice this against a moving training dummy is very difficult. Having to convert at any range is probably the biggest challenge -- Living Mey-Mey suggested doing j.mk x2 and if it hits immediately convert into Sekhmet's Signature attack, something Mey-Mey does to considerable effect.
* Similar to the above, I mentioned I was having issues with my inputs after a dash jump attack. Someone asked what I used to dash; mp and hp. There were times where I did a dash jump but my attacks simply did not come out.
Ultimately, I feel that I was fighting a superior opponent and never stood a chance.
I wish I had time to upload the other SlapFights footage, but after recording all of the replays I had almost a full hour of mostly me just getting run over. While I arguably did the best I've ever done at this week's SlapFights, I ultimately felt my wins weren't earned -- most of it was me winning because of silly things, mostly my opponents refusing to get up and attack or failing to block during very obvious block strings. Case in point: I fought a Painwheel player who cleanly demonstrated that I had no business beating him; after he countered my offense there was no chance I was going to beat him for the rest of the night, and I didn't.
While I feel that my offense is better, I still don't feel confident with Eliza's offense and it sometimes feels as if I'm flailing around, trying to snag the opponent. Nearly all of the Eliza players I've seen are incredibly precise with their offense and I have no clue how they do it -- Living Mey-Mey is one of the Eliza players I've tried to emulate the most and his offense is borderline laser-guided. Unfortunately, it's taken me nearly 300 hours to finally grasp Eliza's offense; I've fought players who have less than half of my play time and are utterly superior. At this rate I'm really not sure what to do.
Offense has been my biggest issue since I began playing SkullGirls back in October, and only just now am I finally starting to grasp Eliza's offense. It seems that instead of instinctively blocking when Eliza is knocked down or hit, an Eliza player needs to adopt a "get back up and keep going" style of play, all within a realm of safety, obviously. During this weeks SlapFights, not only did I try to be far more aggressive, I attempted to apply some wisdom that McPeanuts purportedly gave out and was passed on to me by another player a few weeks back; Don't respect the other guy until he gives you a reason to. It worked to a certain extent, and while there were definitely players I had to be respectful of right out of the gate -- ShadowStew and Tossle to name a couple -- almost blindly being disrespectful to the other players right from the start of the match seemed to improve my odds by a significant margin. I was going to post some footage of the other fights, but I decided it was far more important to post what this week's SlapFights ultimately came to -- a set of mirror matches between myself and Bonanze:
* I don't understand why Bonanze's j.lp resets kept working. Whenever I try something like that it always fails.
* Similarly, and this was a point of discussion at SlapFights, I don't understand why the j.lk -> j.hp infinity kept working. I tried doing something very similar to that a month or so back and simply got reversed whenever I tried it. Bonanze suggested it was my timing, but ultimately I really don't understand why it works.
* I'm having real trouble with tick throws. I fought a Filia player early in the night who pretty much tick threw me to death. It almost seemed as if they were coming out in a pattern, but I still found them impossible to predict let alone react to.
* Something that shows up repeatedly in the Bonanze fight, there are some serious issues with my spacing with the j.mk and the j.lk. I always seem to be doing the input too early or two late. In one of the fights, Bonanze and I seemingly did j.mk at the same exact time but his won. I've been practicing spacing since Day 1, doing Gootecks like Ryu drills and measuring the distance of the attacks with the boxes on the training floor, but trying to practice this against a moving training dummy is very difficult. Having to convert at any range is probably the biggest challenge -- Living Mey-Mey suggested doing j.mk x2 and if it hits immediately convert into Sekhmet's Signature attack, something Mey-Mey does to considerable effect.
* Similar to the above, I mentioned I was having issues with my inputs after a dash jump attack. Someone asked what I used to dash; mp and hp. There were times where I did a dash jump but my attacks simply did not come out.
Ultimately, I feel that I was fighting a superior opponent and never stood a chance.
I wish I had time to upload the other SlapFights footage, but after recording all of the replays I had almost a full hour of mostly me just getting run over. While I arguably did the best I've ever done at this week's SlapFights, I ultimately felt my wins weren't earned -- most of it was me winning because of silly things, mostly my opponents refusing to get up and attack or failing to block during very obvious block strings. Case in point: I fought a Painwheel player who cleanly demonstrated that I had no business beating him; after he countered my offense there was no chance I was going to beat him for the rest of the night, and I didn't.
While I feel that my offense is better, I still don't feel confident with Eliza's offense and it sometimes feels as if I'm flailing around, trying to snag the opponent. Nearly all of the Eliza players I've seen are incredibly precise with their offense and I have no clue how they do it -- Living Mey-Mey is one of the Eliza players I've tried to emulate the most and his offense is borderline laser-guided. Unfortunately, it's taken me nearly 300 hours to finally grasp Eliza's offense; I've fought players who have less than half of my play time and are utterly superior. At this rate I'm really not sure what to do.
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