- Joined
- Aug 12, 2015
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So, I finally bought this game. I was originally going to wait for the Vita version, and I know release is just around the corner, but I was getting tired of waiting, saw the sale on steam, and thought "why not?".
I played through 95% of the tutorials yesterday and today. My initial thoughts on the characters:
The short of it is that I figured I'd try Beowulf to start with. I've read a general beginner guide or two and played around in the training mode a bit. I'm having a hard time finding a good Beowulf character guide though, so I might have to figure out some of the basics for him on my own. I'd like to practice mostly while holding The Hurting to start with (unless I'm fighting a zoner, I guess, but more on that later). The main thing I need to figure out first is how to get in. While holding The Hurting Beowulf feels a bit defense-oriented since he doesn't have a lot of range with his normals, aside from the (I'm assuming risky) s.HP (good anti-air?) and the j.HP as an air-to-air or jump-in. Wulf Blitzer and Wulf Shoot seem kinda awesome in this respect, but until I've confirmed otherwise I'm gonna assume there's some drawback to that sort of instant space-closer. As for the rest of his with-chair normals... most of them feel kinda dangerous tbh, since Beowulf is kinda slow. I can't see how one would approach via the ground to safely poke. I'm probably misunderstanding his game somewhere there.
Once I've figured out all that, I guess I'd like to learn a couple basic chains before getting trashed my first time. Maybe one on the ground, one in the air? Idk. I haven't looked into what I can chain/link at all at this point.
Looking forward to finally getting my feet wet with a fighting game.
I played through 95% of the tutorials yesterday and today. My initial thoughts on the characters:
Favorites:
• Beowulf: He's probably the biggest surprise for me. He didn't look very interesting prior to buying, and since I didn't end up liking how Cerebella felt I figured that grapplers wouldn't be my style. Surprisingly, when I got to him in the tutorials he felt very natural. I like his flashy style, the extra options provided by how one uses The Hurting, and the ease of use stemming from only needing quarter-circle commands for nearly everything unique he has. Hype will give even more to work with later on.
• Squigly: I really fell for the cute character aesthetic, and the versatility of stanceling sounds very appealing to me, but since I ended up liking Beowolf so much, I think I'd rather not start with a more technically-oriented character since I can dig into things a bit faster if I don't. I'll probably come back to her eventually. Hopefully.
• Filia: I like her agility, and she seems like she'd be easy to combo with based on how she was used throughout the tutorials. Nice character aesthetic too.
Likable:
• Valentine: She seems nimble, and the debuffs via vials seems like an interesting mechanic. It's mostly a superficial like, I guess.
• Painwheel: I'm mostly neutral about her, but that ability to fly might be awesome enough to make me want to play with her anyway.
• Eliza: Sekhmet adds a bit of intrigue to her playstyle, and her movement/attacks felt very natural even though I'm not particularly interested in her aesthetic/theme.
• Robo Fortune: I like that there's some cool-looking close-range stuff in addition to zoning abilities. I like the buffing via additional heads too. If I ever wanted a character to zone with I'd probably go here. Besides, she's got FRICKIN' LASER BEAMS. Who doesn't like that?
Neutral:
• Parasoul: She's slow and not very flashy. Her close-range stuff is kinda fun, but I don't care for her mid-to-long range (napalm tears) that much. Her specials are kinda meh in terms of personal appeal as well.
• Peacock: While annoying opponents with her playstyle might be amusing at first, I think I'd get bored of playing getaway after awhile.
• Ms. Fortune: Decent aesthetic, but keeping up with and controlling both the head and body seems like it would be awkward, and nothing else about her playstyle seemed very standout.
• Fukua: She's got most of what Filia has, and I've heard she's newbie-friendly, but she feels kinda boring imo. Might be worth considering anyway?
Meh:
• Big Band: He feels even slower than Squigly since he's the size of a tank. His aesthetic is kinda interesting, but moving around and attacking feels all wrong. Probably not for me.
• Cerebella: I'm not entirely sure how to explain why I didn't care for her style, especially since she has some flashy stuff like Beowulf does. I guess I just feel less "in control" with her grabbing mechanics for some reason. Maybe that would change if I practiced with her a bit? Her feel reminds me of Big Band's bulky kind of slow as well; that might have something to do with it.
• Double: Aesthetic turn off and the playstyle didn't feel very interesting either. Probably not for me.
• Beowulf: He's probably the biggest surprise for me. He didn't look very interesting prior to buying, and since I didn't end up liking how Cerebella felt I figured that grapplers wouldn't be my style. Surprisingly, when I got to him in the tutorials he felt very natural. I like his flashy style, the extra options provided by how one uses The Hurting, and the ease of use stemming from only needing quarter-circle commands for nearly everything unique he has. Hype will give even more to work with later on.
• Squigly: I really fell for the cute character aesthetic, and the versatility of stanceling sounds very appealing to me, but since I ended up liking Beowolf so much, I think I'd rather not start with a more technically-oriented character since I can dig into things a bit faster if I don't. I'll probably come back to her eventually. Hopefully.
• Filia: I like her agility, and she seems like she'd be easy to combo with based on how she was used throughout the tutorials. Nice character aesthetic too.
Likable:
• Valentine: She seems nimble, and the debuffs via vials seems like an interesting mechanic. It's mostly a superficial like, I guess.
• Painwheel: I'm mostly neutral about her, but that ability to fly might be awesome enough to make me want to play with her anyway.
• Eliza: Sekhmet adds a bit of intrigue to her playstyle, and her movement/attacks felt very natural even though I'm not particularly interested in her aesthetic/theme.
• Robo Fortune: I like that there's some cool-looking close-range stuff in addition to zoning abilities. I like the buffing via additional heads too. If I ever wanted a character to zone with I'd probably go here. Besides, she's got FRICKIN' LASER BEAMS. Who doesn't like that?
Neutral:
• Parasoul: She's slow and not very flashy. Her close-range stuff is kinda fun, but I don't care for her mid-to-long range (napalm tears) that much. Her specials are kinda meh in terms of personal appeal as well.
• Peacock: While annoying opponents with her playstyle might be amusing at first, I think I'd get bored of playing getaway after awhile.
• Ms. Fortune: Decent aesthetic, but keeping up with and controlling both the head and body seems like it would be awkward, and nothing else about her playstyle seemed very standout.
• Fukua: She's got most of what Filia has, and I've heard she's newbie-friendly, but she feels kinda boring imo. Might be worth considering anyway?
Meh:
• Big Band: He feels even slower than Squigly since he's the size of a tank. His aesthetic is kinda interesting, but moving around and attacking feels all wrong. Probably not for me.
• Cerebella: I'm not entirely sure how to explain why I didn't care for her style, especially since she has some flashy stuff like Beowulf does. I guess I just feel less "in control" with her grabbing mechanics for some reason. Maybe that would change if I practiced with her a bit? Her feel reminds me of Big Band's bulky kind of slow as well; that might have something to do with it.
• Double: Aesthetic turn off and the playstyle didn't feel very interesting either. Probably not for me.
Once I've figured out all that, I guess I'd like to learn a couple basic chains before getting trashed my first time. Maybe one on the ground, one in the air? Idk. I haven't looked into what I can chain/link at all at this point.
Looking forward to finally getting my feet wet with a fighting game.