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Beginner Characters

Malphius

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Painwheel
Hello, I am a completely new player, and this is also my very first fighting game. I have read that you should focus on learning characters you like, because for the most part, nobody is exceptionally difficult to learn. I really, really like Painwheel's character design, and have been trying to master her combo BnBs, taken from this excellent guide:
. But this is my third day with several hours at a time each day devoted to learning those BnBs, and I still am no where close. I believe alot of the difficulty comes from complicated directional inputs and the strict timings of moves that proceed fly cancels. I would really like to stick with and master Painwheel, but maybe I am in over my head, especially for being a first timer for fighting games. Is it normal to spend this long on combo mastery? I am not sure if I should pick a different character with more combo friendly options. I really rather grind it out in training mode if it means mastering a character I like vs playing easy characters I don't enjoy. What are your thoughts? If you guys do think I should switch characters, who might be more suitable? ( i also love cerebella and fukua, but I decided not to play them because of their 360 input moves which are extremely inconsistent to pull of using a keyboard...)
 
Painwheel is NOT a beginner character, by any means.
 
Fukua is the easiest character, you don't need her 360
 
Valentine and Fukua are ideal beginner characters for this game. Since they both do a bit of everything, they can really help you learn the ropes of this game.

Bella has, in my opinion, the easiest combos in the game for the damage you get. She was actually how I started learning combos in this game.

Squigly and Painwheel are probably the two most difficult characters in this game.

You'll be glad to know that I have never, ever seen Fukua's lvl 5 done in an actual match, and that's her only 360.
 
It looks like you're getting a bit ahead of yourself. The general combo-building advice I've seen is to get the timing right on a few good, reliable two or three-move chains, and then start linking the chains. No need to jump straight to bnb.

As for Painwheel for beginners... well, there are some threads here that might help. I myself never picked her up on account of lacking interest in the character. She has armor, projectiles, and juicy, hurty grabs, though, so those are nice. Plus, when you do eventually figure her out, most people don't know how to fight Painwheel so you'll have an advantage.

I, personally, like Cerebella for starting out. She hits hard, and her command grabs teach you to pay attention to spacing and taking advantage of the enemy's position. Don't worry about the 360; you don't need to use every move at once, so you can hold off on it until you're more comfortable with her.
 
I hate to say it, but it's true. Painwheel is the hardest to learn. It's pretty much Fukua/Cerebella > anyone else > Painwheel in terms of learning curve.


But hey, if you master Painwheel, the other characters will be a piece of cake.


I'd suggest probably being "all right" with every character just to get the flow of the game. I mean, even know 3-5 hit combos on each character "all right".



Fighting games are hard to be good at. You can spend hours before even getting a beginner combo off.


I believe if you're playing on Keyboard all you have to do to pull off a 360 is left, down, right, up. Not a real 360. Fukua doesn't actually need a 360 since I'm sure that's a level 5 move. You never actually use LV5 in fights unless you're MikeZ who wants to spam the Duck Tales Theme as Big Band.



So too long, didn't read: Git gud as all character to understand game flow. (inputs) It takes forever to learn combos. Play the story mode to get better.
 
Hello, I am a completely new player, and this is also my very first fighting game. I have read that you should focus on learning characters you like, because for the most part, nobody is exceptionally difficult to learn. I really, really like Painwheel's character design, and have been trying to master her combo BnBs, taken from this excellent guide:
. But this is my third day with several hours at a time each day devoted to learning those BnBs, and I still am no where close. I believe alot of the difficulty comes from complicated directional inputs and the strict timings of moves that proceed fly cancels. I would really like to stick with and master Painwheel, but maybe I am in over my head, especially for being a first timer for fighting games. Is it normal to spend this long on combo mastery? I am not sure if I should pick a different character with more combo friendly options. I really rather grind it out in training mode if it means mastering a character I like vs playing easy characters I don't enjoy.
Play whoever you want, for the most part. It'll just take time.
The first character I tried to learn was Squigly. It was insane, but I got it eventually.
If you've really got your mind set on Painwheel, by all means, I encourage you to get better. Just keep in mind you won't be playing right away.
What are your thoughts? If you guys do think I should switch characters, who might be more suitable? ( i also love cerebella and fukua, but I decided not to play them because of their 360 input moves which are extremely inconsistent to pull of using a keyboard...)
Fukua is probably the easiest character on the roster. I'd recommend her, considering for the most part her BnBs are pretty straightforward with no specials in them, except for the occasional.
Don't worry about the 360 on her. It's terrible, although Cerebella's is pretty good, and would be helpful if you could do. Cerebella has really, really good combo damage for relatively no skill, so if you don't feel like training much, you can play her. If you like Cerebella, though, you might want to consider going to beta and playing Beowulf. He's pretty accessible and he's also a grappler, although they aren't very similar. He's almost done so it isn't a big deal playing an incomplete character. He's even got a tutorial if you're interested. He has a 360, though, but it doesn't seem that important to me.
 
Thank you all for the helpful replies. I used to play the piano for a long time, so I am used to the practice in segments, and repetition required for getting combos. I guess for Painwheel, I find it hard because simple notations does not explain clearly the intricacies of the timings of certain moves especially near those fly cancels, and I have to invest heavy amounts of time experimenting to figure out those details, rather than just practicing and mastering. It blows my mind how people get good at fighting games, especially those with large casts- skull girls has so few in comparison, and still, I don't know how long it will take to learn all the characters.. how do they remember all those little details about every characters, especially in larger roster games??

P.S. Is Solo-Painwheel a strong and viable option? I don't mind spending the needed hours to learning her, but I enjoy playing solo rather than team. ( I really would try out Cerebella if it weren't for her 360 move, which seems important to her kit...and I heard she is a good solo character)
 
Is Solo-Painwheel a strong and viable option?

Watch this guy named "Help Me Get Better" play if you find him. That's all.

Edit: I just realized this may have come off the wrong way... I'm not being sarcastic. The guy named "Help Me Get Better" actually has a really solid solo Painwheel with really good Install combos.
 
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As the others said, Painwheel is a difficult character, mainly because you have to be reaaaally comfortable with being able to fly cancel pretty much everything all the time (not just in combos) to use her effectively. That being said, it's perfectly fine if you want to learn to use her. In my opinion learning to use a character you like as opposed to one you don't winds up being easier only because it's more fun. I think you're going to run into a skill roadblock of some kind eventually, no matter which character you pick. Painwheel's just happens to be right away >_>

That being said, you're probably going to struggle a bit with every character at the start anyways until you get comfortable with moving around and inputting special commands becomes more second nature. Combo videos are very useful, and I won't say you shouldn't pay attention to them/not use them 'cause you should, but I've found that even the "beginner" videos are more aimed towards someone who has general fighting game experience prior to Skullgirls (or whoever just forgot what it's like to not be able to reliably input a quarter circle motion, not saying that's you, just generally something I've noticed).

What I would recommend, is start even smaller than you are. Don't go into training mode and immediately start trying to learn a combo, go in and just practice executing the most basic thing you have trouble with. For example, if you have trouble getting the fly input during a combo, work on just that by itself. If that's not a problem, try and isolate the specific part of the combo you struggle with. Break things down into more manageable chunks (I've found Painwheel to actually be a character it's especially easy to do this with. You can isolate most of her tricky stuff down to just a couple moves).

If you're really interested in improving, set up a daily practice schedule. Isolate small chunks of things you struggle with and spend maybe 10-20min on just that one small thing. To give a personal example, I've found that I struggle with blocking specifically while I'm running/jumping forward (I don't do it quick enough). So one of the first things I've started doing when I get into training mode is turn on hitboxes and try to forward dash and block, or forward jump and block, and I pay close attention to the hitbox color to make sure it changes to show I'm blocking as soon as possible. Additionally, even though I can do the combo in that video, I still make sure to spend time on just fly canceling stuff and isolating small sections of the combo that I know are trickier/I'm not 100% consistent with. Then I slowly build the combo back up again so that I practice doing not just the full thing, but bits and pieces of it. I've found that doing this gives the added bonus of incorporating resets and such into the combo, which I've started trying to do. Since I've practiced it all segmented, as well as one whole thing, it's easier to stop at a middle point to reset and then pick up again. In other words instead of having to re-learn a combo to incorporate a reset, I can just insert one. Much easier in the long run.

To give some perspective on combos things based on music (I'm also a musician!), a lot of the intricacies in timing and such become almost unnoticeable after you get past certain points in playing ability. The stronger your fundamentals become, the easier it is to do more complicated things. It might take weeks or months for a beginner pianist to learn a Bach Fugue, but skilled player with years of experience and training could sit down and sight-read it with relative. When I first started to learn SG/Fighting games I couldn't do quarter circle motions well and sometime forgot which button was MP and which was MK, and what the heck was that combination for this character's super? Combos were, like, impossible hurdles. Now, those things are second nature. I've practiced and learned some simple combos. I know the basics of the character's I play. When I see something like this:

1) c.lk, c.mk, s.hp
2) xx fly, 3j.lk,
3) c.mk, s.hp xx lk.buer
4) xx fly, 9j.lp, j.lk, s.mp,
5) j.mp(x4), j.hp (x3), j.hk(x4ish),
6) s.lp, s.lk, c.mp, s.hp xx lk.buer xx Deathcrawl

The way my brain actually translates it is like this:
1+2) Fly cancel loop 1
3+4) Fly cancel loop 2 into launch
5) Standard Air combo w/HK
6) Finish
When I go to do the combo, I don't think of doing each move, I just tell myself to do each of the 4 sections in order.



On a final note, what part of the combo are you having trouble with timing-wise? I might be able to help out.




...... I'm sorry for creating such a long post, I even edited it down T_T
 
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Filia and Cerebella: no flight, no unusual mechanics, no advanced multi layered strategy, etc.

simple and straight to the point.
 
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Painwheel is a really strong Solo-Character.
 
If painwheel is who you want to play, then just stick with painwheel. If you enjoy the character, are having FUN, and have motivation to learn her then I see no reason to play anybody else. I don't have much to add outside of what has already been mentioned, but I went down the same path since Painwheel was my day 1 character. I knew she was really hard to learn and it really sucked at first, but I'm glad I stuck it out and kept at it.

Also FWIW, getting to the point with Painwheel where I felt "comfortable" took MONTHS of practice. Don't get discouraged if it takes you a while, keep grinding!
 
To Malphius - People who are passionate about their 1st picks tend to tough it out and end up learning more, so you should stay with Painwheel if you're really into her.

You'll end up picking sub characters that complement her fight style.
 
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