After a week of mulling over who would be my second character to learn, I finally settled on Beowulf, and so far, he's been a ton of fun to play as.
So after going through the tutorial and reading some of the guides here, I know that this guy's all about how he ends his grapples. However, I haven't really found a ton of resources as to why I would want to use a particular pummel/ throw over another, and have literally just resorted to throwing them forwards/ backwards as soon as I grab them.
I'm a complete newbie to fighting games in general, so can someone explain when I should be using one grapple move over another/ what each of his throw options allow you to do (as in, follow-ups for after you throw them)? Is there also a default pummel/ throw move that I can resort to (with and without the chair) when I'm not sure as to what to do at the moment?
Thanks!
				
			So after going through the tutorial and reading some of the guides here, I know that this guy's all about how he ends his grapples. However, I haven't really found a ton of resources as to why I would want to use a particular pummel/ throw over another, and have literally just resorted to throwing them forwards/ backwards as soon as I grab them.
I'm a complete newbie to fighting games in general, so can someone explain when I should be using one grapple move over another/ what each of his throw options allow you to do (as in, follow-ups for after you throw them)? Is there also a default pummel/ throw move that I can resort to (with and without the chair) when I'm not sure as to what to do at the moment?
Thanks!
 
				
		 
			 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							 
 
		 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
										
											
	
										
									
								
							 
 
		 
			
		
	
		
			
			
				 
			
		
	
		
			
			
				 
			
		
	
		
	
										
											
	
										
									
								
							 
			
		
	
		
			
			
				

 ): 5 actions! Make sure you don't use your finisher before doing 4 headbutts/knees.
): 5 actions! Make sure you don't use your finisher before doing 4 headbutts/knees.
 ) with Diving Wulfdog finisher (
) with Diving Wulfdog finisher (
 ): 1 action. You can either do a headbutt here to convert into a full combo if you did a raw air wulf, or, if you did air wulf at the end of your combo, you can use a finisher for even more crazy damage. Airwulf, Diving Wulfdog, Da Grendel Killa is like the poor man's Wulfamania.
): 1 action. You can either do a headbutt here to convert into a full combo if you did a raw air wulf, or, if you did air wulf at the end of your combo, you can use a finisher for even more crazy damage. Airwulf, Diving Wulfdog, Da Grendel Killa is like the poor man's Wulfamania.