So I'm playing solo Filia, and I consider myself a more high level beginner (or maybe low level intermediate). I can't do anything crazy, but I've got a ~4K damage meterless BnB that I use and I've played a fair share of ranked and lobbies.
My question is three-fold regarding general strategies using Filia.
1) How do you follow up after a Gregor Samson? I've been trying to do a dash -> st.HP so I can take to the air again but it whiffs more often than not, and sometimes the dash doesn't come out (I try to dash right after the wallbounce). Anyone have any tips for a very basic followup? I have a feeling my timing is off somehow, or maybe a dash st.HP isn't the way to go
2) Is there anything that can follow a cr.HK? I sometimes find myself in a situation where the opponent has thrown out an unsafe move, and the only normal I have that can reach him in time for a punish is the sliding cr.HK. However, I can't follow it up with anything decent.... I try for a HK hairball, but that whiffs if my opponent techs. I'm thinking maybe a ringlet spike might work too, but I can't follow that up with anything either (aside from the super). At that distance, what do you guys use?
3) As a solo, I'm starting to have troubles against players with good assists. In the past, I used to be able to stuff assists because I was fighting people who either call them recklessly, predictably, or never call them at all. But now I'm getting paired up with people who actually know what they're doing and it's a whole new game. For example, I don't know what I have in my toolbox to beat a rushdown Filia with a Cerebella assist to keep her moves safe. The other day, I played around 20 some matches against one who's got roughly the same BnB and the same strategies I use, but the extra Cerecoptor made it such that I can't punish any unsafe moves he throws out or whiffs. In general, how do you guys deal with assists while playing a solo character?
My question is three-fold regarding general strategies using Filia.
1) How do you follow up after a Gregor Samson? I've been trying to do a dash -> st.HP so I can take to the air again but it whiffs more often than not, and sometimes the dash doesn't come out (I try to dash right after the wallbounce). Anyone have any tips for a very basic followup? I have a feeling my timing is off somehow, or maybe a dash st.HP isn't the way to go
2) Is there anything that can follow a cr.HK? I sometimes find myself in a situation where the opponent has thrown out an unsafe move, and the only normal I have that can reach him in time for a punish is the sliding cr.HK. However, I can't follow it up with anything decent.... I try for a HK hairball, but that whiffs if my opponent techs. I'm thinking maybe a ringlet spike might work too, but I can't follow that up with anything either (aside from the super). At that distance, what do you guys use?
3) As a solo, I'm starting to have troubles against players with good assists. In the past, I used to be able to stuff assists because I was fighting people who either call them recklessly, predictably, or never call them at all. But now I'm getting paired up with people who actually know what they're doing and it's a whole new game. For example, I don't know what I have in my toolbox to beat a rushdown Filia with a Cerebella assist to keep her moves safe. The other day, I played around 20 some matches against one who's got roughly the same BnB and the same strategies I use, but the extra Cerecoptor made it such that I can't punish any unsafe moves he throws out or whiffs. In general, how do you guys deal with assists while playing a solo character?