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Beta Wulf Discussion

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yah I know that, but is that intended, it seems really good and most character dont have special moves that leave them that much positive at such a close range
Mike said they could stand to be "a little less +" or something to that effect a while back.

Would be kinda hard to get in without that approach option though.
 
The more colored frames he get's the more I notice Beowulf has a very, very big mouth.

1475838-guyfromcatherine.jpg

Like Vincent big.
 
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So what do you all predict the next nerf is gonna be?
'Cause there's no way Beowulf isn't getting one with all the power he's packing.
 
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More seriously, probably a lot less + on block for Wulf Blitzer or whatever its real name is.
 
less positive wulf blitzer and block and maybe a damage reduction off of hype stuff depending on how much it does now, I havnt really played enough to say if it is currently too much or not honestly
 
hype damage is reasonable IMO. That, and I should probably learn how to use Cannon XD
 
Yeah I think the throw super damage is reasonable considering how difficult it is to build up hype.
Then again I use Beowulf Solo and from what I've seen it seems to be a lot easier when you have an assist to buy time.
 
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Another option is to use taunt as an assist and protect Beowulf during it. I for one plan to test it out next time I'll get to play some betas, do some awooo assist calls with a Peacock holding the opponent at fullscreen to see how well that works.
 
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Prior to the change to how headbutt and knee worked I used to be able to do grab > headbutt > headbutt > jump > d+P for the corner carry but I can't anymore. You have to just go directly into the jump or they'll fall out of grab mode.

Its not a big deal but it was the way to do the most damage with Hagar's throws in final fight so it feels weird that Beo can't do it anymore.

Also I kinda wish his 360 was a level 1 or level 2 (with less damage) to make him feel more grapler-ish. I don't think he needs two level 3's.
 
I wish his 360 Grab had more range.
Just a little bit more reach.
Just teensy bit more.
 
I wish his 360 Grab had more range.
Just a little bit more reach.
Just teensy bit more.

his grab range in general on everything is HUGE.
 
his grab range in general on everything is HUGE.
Yeah but his level 3 grab is about the same as his regular grab, which is the smallest range.
I just feel like it's super easy to miss and waste 3 bars, but maybe that's the point.
High risk high reward I guess.
 
Yeah but his level 3 grab is about the same as his regular grab, which is the smallest range.
I just feel like it's super easy to miss and waste 3 bars, but maybe that's the point.
High risk high reward I guess.

maybe, but on some normal grab resets I find that I get them at sizeable ranges that feel quite long, I may just be used to playing grapplers that have touching distance range so it feels like a big deal I guess.
 
less positive wulf blitzer and block and maybe a damage reduction off of hype stuff depending on how much it does now, I havnt really played enough to say if it is currently too much or not honestly
Less positive wulf cannons is probably going to happen... I hope it is just on block though, making it tighter on hit would suck, it is already difficult to do non OTG links off of it on some characters. I have mixed feelings about nerfing that, though, I feel nerfs could be better targeted elsewhere, like his absurd chair j.HP.

Don't nerf the damage on hype stuff, as it is, I find using hype in game to be dubious, the main use for me is to get a full combo off of anti air super, otherwise I find it... really not worth it at all, I still try to build meter by incorporating mic drops into combos but I never feel like I should back up and charge with 5LP for example, as I would with Squigly.

I also find it kinda odd that the pin doesn't do all that fantastic damage, can someone tell me the true purpose of it? I would NEVER use it off a 360 and would only use it off an anti air super if I was feeling lazy and didn't want to do the (better) full combo.
 
I'm pretty sure Mike already nerfed Beast Cannon's blockstun.
 
the pin, IMHO, is just there for the salt which i don't mind.
 
Mike isn't one to put things in just for shits and giggles.
We probably haven't seen the full potential of the pin.
 
well peacock taunt looks like its for salt even if it does have a small purpose. big band being able to play trumpet for level 5 another salt inducing action. Fukua... mike has to be laughing a little.
 
He means "press the buttons really quickly like the inputs for Akuma's Raging Demon".
 
yeh. i also do this to both Band's and Beo's taunt so I can cancel off of one his normals.
 
I wonder if the latest Hurting mechanic could work with the cinematic lv3 too
I threw the opponent on the chair with that super a pair of times but he didn't take it up
 
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Gotta say Beowulf is a way more technical character than I had expected! Sure somebody could just spam Grendel arm moves and tackles, but it wouldn't do them too much good. A good Beowulf will take some hype/grab synergy.
I really had underestimated his depth!

Now for the standard finished character gameplay tweaks (can't see anything wrong with him but they're always making these guys better, or worse as is often the case)

Looking forward to colored frames because they are my no-longer-secret secret passion.

Not looking forward to the voice,I am anticipating it, but I am apprehensive due to my fear of potential lame generic anime guy voice acting. When they announce his voice, I hope it's some guy I've never heard of.
 
You know, I really can't wait until this guy's finished.


He seems really awesome so far, and I hope that maybe from this new blockbuster combo thing he has, I can see some real potential for him to be a really awesome character. Plus, the fact that a ref literally comes in and counts to 3 just makes me completely happy. Hey, can anyone confirm that once the ref hits 3, and the opponent's already dead, does the KO happen before or after the animation ends?
 
Would anybody care to let me know how to drop the chair using j.HK? Before all you had to do was hold down, now IDK. Sometimes he drops it, sometimes he doesn't.
 
Right now you have to Press J.HK a little harder to drop it. To keep it, tap J.HK lightly.
 
Is there a way to have beowulf's assist be his taunt. I thought i saw someone do this but i'm not sure.
 
Is there a way to have beowulf's assist be his taunt. I thought i saw someone do this but i'm not sure.
press start on the custom assist bit.

EDIT: Ninja'd by Ninja who may or may not be actually a Ninja'y Ninja.
 
I personally preferred the down j.HK input.
+1
I can do it with holding HK just fine, but down+j.HK felt more satisfying and calculated.
 
Thank you for telling me this information. I don't even want to do it for the hype supers, I just want it to rain confetti whenever I land a combo.
 
Thank you for telling me this information. I don't even want to do it for the hype supers, I just want it to rain confetti whenever I land a combo.
Salt at the cost of health. I like it. Maybe Beowulf's more useful then I thought.
 
beo lvl3 hype vs beo lvl 3 hype all that confetti gona slow the game to a crawl.
 
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