Kokopuffs:
- j.A can't be held anymore.
- You float backwards after j.C (kind of like Carl's Alegretto)
- 6[A] > 22B > 5A doesn't combo anymore
- 6B (1) bounces
- 5B startup slower? - corner j.C > j.D > 236D doesn't work
- Seems to take a while to recover a Graviton stock after 236D.
- ground 236D > 6[A] still connects, after all.
- Graviton bar recovery rate seems reaaaaaally slow.
Kagura:
- B DP is only head invul
- C DP is totally invul but has huge recovery
- Both flash kick versions are hard to follow up on CH.
- 2D~A now bounces on hit.
Carl:
- 3D not a low or overhead anymore.
- 2D has more startup.
- j.C seems to bounce you twice ???????? (I'm reading this wrong right lmao)
- OD Cantata = 2423 damage
Amane:
- 5D special cancellable, omg
- drill move is only 1hit, able to do combo follow up
- 6B FC doesn't blow the opponent away.
- 6B FC > j.C works.
- Lv3 5D got nerfed, a lot
- the leg part when Amane does 236D has hitbox now and does pretty good dmg starter and plus on block
Hazama:
- you do 2B, and try to link to 2C for pressure, opponents does GCOD against 2B, OD JYAYOKU in YOUR FACE
- 214DA cause bounce on hit, hard to combo
- 3C>214DC bounce in weird direction
- can’t really be braindead and fly around
- chain meter only recovers on neutral after about 2sec
- chain does not recover while on hit or blocking
- chain meter changed from 2 to 3
- DA costs 0.5
- DB,DC,DD costs 1
- does not recover chain meter on chain block
- OD Mizuchi does 1800 min guarantee
- OD Jyayoku so op, 5000 from anywhere
- OD Jyayoku > 623D > Mizuchi 6k
Valk:
- wolf grab does not regain wolf meter
- Wolf j.C is not hitting crouching hurtboxes well?
- instant JC does not hit opponent on crouch omg
- Wolf throw > 2B > 2C > 6C is not working.
- Wolf gauge and backstep seem unchanged.
- wolf 236C goes straight above, wolf air 214C goes straight down
Platinum:
- OD item super gets buffed item for next one as well
- 5B > 5C > 236B doesn't work
- 5B > 5C > 3C > 236B route works
- 3C doesn't float the opponent away from you anymore.
- Persia's 2nd hit has some weird brake.
- 3C > Persia route no longer works.
- 6B has less stagger on hit.
- 6C > Swallow is harder to follow up afterwards apparently because Swallow seems to float higher now.
- Both present box and treasure box can be destroyed on enemy hit now.
- Cat now slides opponent on hit
Litchi:
- Seems like staff launch trajectory properties have changed a bit.
- During staff launch, staff doesn't come back if Litchi's hit
- ItsuuA recovery increased
- 4B still bad
- no normal chain from 6A, can only special cancel
- DP dmg nerf, changed the pole position
- Pole only goes one direction(?)
Celica:
- Combo rate seems to be around 70%.
- D can be pressed 3 times. Until 2 times pressed it's special cancelable. After 3rd time pressed it's not.
- 6A and 6D are overheads
- Seems like on 2nd and 3rd drive button presses 6D is not an overhead?
Jin:
- 6C on hit causes spin state, guess no bounce?
- 623D, 2nd hit cause wall bounce
- 236A, knockdown on ch
- OD HIyoku, no visual change
Makoto:
- 5D has less untechable time
- 2D combos can't be done like before
- j.2C is cancelable now
- 214A~D no follow up still
- j.D now wallbounds? Not sure if can be followed up.
- 2D lv2 > 5B doesn't work.
- Lv2 special moves CAN'T be special canceled
- 6C > 214A~C > 236D only works on corner
Ragna
- GH follow up, bounce so low, can only link 5A
- 6AGH6ABS is gone
- 5D2 no bounce, no delay HF>5B combo
Arakune:
- raw OD- Only 50% of the curse gauge gets filled.
- 6B>JD does not link
Relius:
- 3C no longer jump cancelable
- j.B attack level reduced.
Bullet:
- D Frame Advantage reduced.
- If you hit D, the opponent floats and can Air Ukemi.
- Heat 1 Piercing Engage doesn't really wall bounce anymore, it seems?
- Bullet's Capture's Brake only registers in the last half. Looks like it has recovery.
- Capture's changed so picking it up off a 5B is tough now.
- Bullet's Snap Hands Fist damage reduced
- D gets blocked and you bounce up and back.
- In addition to confirming You can't really combo off Piercing engage anymore and D being a small bound (so folks can Air Ukemi it) instead of a down
Tao:
- 2C slower
- no charge 5C and 2C
- 2B moves longer dist
- 22 move does knockdown
- 6C>236C combos
- j.8D moves up higher than before.
Tsubaki:
- 6C no longer jump cancels.
- 22[D] not a unblockable.
- j.214D overhead now.
Tager:
- 5A still Moment starter level.
- 6B not overhead anymore.
- 6C still overhead.
- 623C doesn't bounce anymore??
- 6A magnetic pull on airborne opponent STRONG.
Nu:
- None of her ground drive moves can be jump canceled on block; still jump cancelable on hit.
Hakumen:
- Enma NOT jump cancelable anymore.
Mu:
- 5C > 6C doesn't work at all anymore.
- 6B is a mid on first hit; overhead on second hit.
- 6B > 6C not a gatling anymore
- 6C > 5D can't be done anymore.
Noel:
- 236D doesn't wallbound anymore
- 236C works different on hit now
- You lose air inertia as soon as you press j.D
- 236A harder to follow up afterwards.