I'm getting a bit annoyed with skullgirls lately. It feels like there aren't mind games when it comes to resets, just guessing games. If I block low, I may get grabbed. If I mash grab, I may get reset with a low hit. It seems like mashing super is the best option, but unless I'm mashing it very fast, it usually doesn't even come out right when the reset happens. Mashing buttons is also not at all fun to do.
All I see this as is a guessing game. What can I do to play more "smart" and avoid mashing?
They are mostly guesses, but those guesses are reads as well. For instance, you know your opponent wont be going for a reset most of the time if they can flatout kill you. Also, if they CANT, then you can be sure that there is a 95% chance they will go for a reset. If they use a throw starter on you, then it will usually "end" in a reset.
One thing i do that i think everyone should do if they dont already is when i get hit by a burst bait for mashing, once i see the same setup i dont tech or mash anything.... Makes sense, but i purposefully leave myself open to things like airthrows and the like just to see if their reset has actuall fangs or if its just a gimmicky one off burst bait.
If your opponent has a bnb reset point then they are just letting you know where you should be mashing reversal. They will have to develop a workable burst bait, or just a classic standard bait, to stop you from mashing.
Some resets and reset point do seem quite unfair, but the flipside is that the situations that are unfair are relatively easy to put into ones own game and so it becomes a "dont get hit" kinda game and you realize that you could very well die from getting hit by a hitconfirm.
When you watch duck play i think you will see him not getting hit most of the time... Or not getting hit enough by the right things. Not getting hit is the first line of defense in sg and all fighting games.
So tldr:
If your opponent has predictable reset spots where he does low/throw or high/low/throw etc etc etc... Just mash reversal for him being predictable. Your mash, depending on your super will beat out most of the opponents options. Your opponent will either be forced to guess correctly or use a burst bait. Most people dont have good burst baits that coincide with their mixups, which makes their burst baits wack... but when an opponent does have one... Defense can become basically nigh impossible.
Also, going for an unsuccessful burst bait is a clear win for the defender since he almost always escapes pressure for the failed bait.
Second tldr:
As long as you have a super/mashable invincible move that meets the occasion, all resets against you could be 50/50 instead of 1 in 5 like they feel.
Reversal will beat everything except burst bait, burst bait loses to no reversal (no buttons)
So if all else fails start to mash supers or grab techs, just make sure to be smart about it and not to do it constantly.... That alone will make you much more successful at defending against them once you know where your opponents resets are.