So I played the demo last night when I got the code. It ran a bit sluggish on my old hardware, but I was kind of expecting that. As long as they further optimize it, and provide some good graphics options in the finished game, it should be fine. Despite those hiccups though, I enjoyed it, and it definitely made me more interested to play the Beta when it's ready. It already gets fairly close to emulating that SOTN-style a lot of Backers were probably looking for, which is cool.
I want to believe that Iga playing the Indivisible Prototype might have actually been partially responsible for how they opted to present this thing. This demo tries to hit a lot of the same bullet points in terms of gameplay, treating the whole experience like a small standalone game, and even has a few little secrets on the side. Being compared to other crowdfunded projects in the same vein last year might have been a nice push for them.
However, on the downside, I have to admit that I think the Bloodstained Demo feels surprisingly less finished right now than the Indivisible Prototype was. While the overall aesthetics in it are more figured out, there are some obvious rough areas with occasional spotty inputs, weird collision detection at times, lack of Settings & Options (NO BUTTON CONFIG), general optimization issues, surprisingly nonfunctional UI (no working Money Counter or Play Clock), and other things that you'd kinda expect to be mostly figured out by this point in development. Obviously the project is still heavy WIP, and this was just a copy-paste E3 demo, but since we know LabZero hit a lot of these basic checkmarks before Indivisible even started pre-production, I think it's fair to expect a similar level of polish from Inti after putting in a year.
Don't get me wrong though, I love that they've finally provided actual gameplay to the public, and I'm probably more excited for the game now than I was at the start. I just think this demo was really something they should have gotten out months ago, even if it would have looked less finished aesthetically. Regardless, it looks like they're more on track to satisfying their supporters than Comcept was, which will be a welcome change of pace for IntiCreates, and crowdfunding in general.