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NOTE: As I typed this, I realized I was wrong in saying the only combo worth learning for a character is an optimized one, but it was really eating at me and i want to share so I'm posting the whole thing anyway
so I was messing around with Beowulf today, I memorized the starter Hopdash MP > cLK > cMK > some hard button > QCF anything (or QCB KK if you used cHP). once, I accidentally did hop > MK and I saw that it did much more damage than MP. I thought to myself: Well, since Scaling isn't an issue since it's the first hit, why would anyone use MP?" Then I wondered if this would apply to Combos as well...
So obviously BnBs are combos essential to learn for each character, but the more I play, the more i see I'm using ONLY those BnBs. Then I think, "Hey, as long as I'm getting in and I know the weight of the opponent, I only need to know how to use these few combos"
Like, you'd use one combo on the ground, one in the corner, and one against air, with the only variation in these being DHCs and Assists. Heck, some of these combos are still variations on the same one! ie, Eliza's Corner combo is similar to the midscreen bnb i learned, and the Squigly BnB I learned (which is also a Burst bait) can be completed from pretty much any hit I confirm (though it won't undizzy depending on where you confirm).
But anyway, if beginners like me can learn an optimized combo, would there be any reason to use a different combo? If everyone learned the same BnBs, would neutral and confirming be the only variable part of a match?
But see, it was just then that I realized I was wrong. In typing this, I deconstructed my own argument:
>Combo length changes when you confirm at different parts, leaving you more or less attacks to reach Undizzy
>Optimized combos can be learned by anyone, but sometimes people get frustrated when they can't get a combo right after a certain number of times, and then they'd want to learn simpler combos first. and there's nothing inherently wrong with that for a beginner, since they still get some damage in and they don't have to worry about dropping a high-risk-high-reward combo.
>It was right there in my first sentence. "Some hard button." "Some special." I was going to say that it would only be a matter of numbers, or that your next buttons would etermine which you;d actually hit, but math aside, that's EXACTLY what variation comes from. If you have to use 214 MK instead of 214 LK, you can't just try and continue the same combo
but i still had to share this because it FEELS like I was only using one combo with squigly or Eliza. The thing with Squigly is that the combo i learned for her can be used almost anywhere from any hit so that might contibute to it. And I was used to that universality, that I always try to convert my hits into my Eliza BnB and it doesn't always work or i hit a wrong button, which STILL HITS, but anything I try after that will not work.
so I was messing around with Beowulf today, I memorized the starter Hopdash MP > cLK > cMK > some hard button > QCF anything (or QCB KK if you used cHP). once, I accidentally did hop > MK and I saw that it did much more damage than MP. I thought to myself: Well, since Scaling isn't an issue since it's the first hit, why would anyone use MP?" Then I wondered if this would apply to Combos as well...
So obviously BnBs are combos essential to learn for each character, but the more I play, the more i see I'm using ONLY those BnBs. Then I think, "Hey, as long as I'm getting in and I know the weight of the opponent, I only need to know how to use these few combos"
Like, you'd use one combo on the ground, one in the corner, and one against air, with the only variation in these being DHCs and Assists. Heck, some of these combos are still variations on the same one! ie, Eliza's Corner combo is similar to the midscreen bnb i learned, and the Squigly BnB I learned (which is also a Burst bait) can be completed from pretty much any hit I confirm (though it won't undizzy depending on where you confirm).
But anyway, if beginners like me can learn an optimized combo, would there be any reason to use a different combo? If everyone learned the same BnBs, would neutral and confirming be the only variable part of a match?
But see, it was just then that I realized I was wrong. In typing this, I deconstructed my own argument:
>Combo length changes when you confirm at different parts, leaving you more or less attacks to reach Undizzy
>Optimized combos can be learned by anyone, but sometimes people get frustrated when they can't get a combo right after a certain number of times, and then they'd want to learn simpler combos first. and there's nothing inherently wrong with that for a beginner, since they still get some damage in and they don't have to worry about dropping a high-risk-high-reward combo.
>It was right there in my first sentence. "Some hard button." "Some special." I was going to say that it would only be a matter of numbers, or that your next buttons would etermine which you;d actually hit, but math aside, that's EXACTLY what variation comes from. If you have to use 214 MK instead of 214 LK, you can't just try and continue the same combo
but i still had to share this because it FEELS like I was only using one combo with squigly or Eliza. The thing with Squigly is that the combo i learned for her can be used almost anywhere from any hit so that might contibute to it. And I was used to that universality, that I always try to convert my hits into my Eliza BnB and it doesn't always work or i hit a wrong button, which STILL HITS, but anything I try after that will not work.