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Boss characters:

Osmiumsmith

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After Marie 300%, boss Double and boss Filia in the story modes, this topic sometimes arise in the forums.

The idea is for these boss versions to be applied in story modes, challenges and local matches. Not online.

So I am giving it a place where, maybe, it can grow.

Basically give your sugestions for boss versions of the chars.

My idea is to give them the Guilty Gear treatment. Making them gold versions of themselves.

As a rule, all bosses have:

-Improved attack power
-Improved health.
-Better speed.

Now, ideas personalized for the characters:

Filia:

-Bigger speed bonus (for her status as a rushdown and as a reference to Milia-Rage who gains the same bonus).
-Triple jump
-Double airdash
-Ringlet Spike hits three times
-Updo may be canceled with a jump

Cerebela:

-Extra point of armor for armored attacks.
-All her grabs kill the red part of opponent's life bar (like SF x Tekken)
-Her ground dash works like tumbling run.
-Has an air dash.
-Her reflector always shoot a projectile now.

Peacock:

-Shadow of Doom starts are always at level 3 but they can still be delayed for the full time.
-Can toss 3 bombs in sequence instead of two.
-Goodfellas is an instant kill.

Parasoul:

-Tears don't disappear when she is hit.
-Bike grabs even if she is hit.
-Can have up to five tears on the screen.
-Soldiers get out of the screen much fastr.

Ms. Fortune:

-Regenerates constantly.
-Can use her slide kick and cat heel on the ground headless, with head and out of rekkas.
-Rest time for head after an attack is halved.
-Head doesn't stagger when body is attacked.

-Painwheel:

-Always on hatred install mode.
-Flight is fast for all directions.
-Gains much more metter when hit.
-Extra point of armor for hatred guard attacks.
-Bigger return of damage when using hatred guard.

-Valentine:

-Always has a random lv 3 poison instead of a shuriken.
-Preparing poisons will define that the next seringe will be the one you chose.
-Her counter special now it is a level one.
-Her level 3 is an instant kill.
-Her level 5 electricity hits the whole ground of the screen, ressurrects even 2 teammates with 100% of health.

-Double:

-Cat heads produces more heads and has normal meter gain during it.
-Her ground throw absorbs life.
-Fast meter gain thanks to the trinity.
-Moai lasts for double of the time and has 22 hits of super aromor.

-Squigly:

-Specials are always charged.
-All the damage she takes is red damage (already dead), even circunstances that would "blacken" her life bar are ignored.
-Level 3 doesn't lose hits.
-Can have up to three musical notes on the screen.

-Big Band:

-His taunt effect is always active.
-Sound stun decreases the undizzy bar.
-Infinity hits of armor for dash punch, (think Hugo)
-Level 5 total damage is equal to 1 life bar.

-Fukua

-Bonus to power and health is two times bigger...
-But she is poisoned for all the match. (Like Eddie in the Guilty Gear Story mode)

I needed to get this out of my mind.
 
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Peacock: Bombs and teleports are 2x faster
Parasoul and Double get air dashes, Parasoul's Silent Shot damage scaled at x1 even when the combo hit damage is scaled at less than x1
 
Filia:
Can Rekka Updos a la Unlimited Noel's Spring Raid
Gains a new Super: 236+PP. A Full screen wave of Ringlet spikes pop up one at a time. Simillar to Maragidyne from P4A. The combination of punches used changes the behavior.
MP HP: Starts from Filia to the other end of the screen
LP MP: Starts from opponent to the other end of the screen
LP HP: Waves start from both sides, stops mid screen.

Cerebella:
Titan Knuckle Wall Bounces
New Special : 22 LP+LK OTG Grab, restands the opponent.
Excellabella becomes unblockable

Peacock:
Gets her scrapped Train super, has same power and speed as Double's Level 1
Peacock_unused_special.gif
Can have 2 of each George on screen at once
Peacock is immune to Lonesome Lenny

Ms.Fortune:
New Super: 623+PP Ms.Fortune removes her own head and smacks it. Uses the same animation as Snapback, but is faster and hits more. (Maximum Catheads?)

Parasoul
Silent Scope Hits 3 Times
Motor Brigade Ends with with Egret Charge by defaut

Painwheel
Gains 2 hits of Hatred Guard armor while flying
Pinion dash returns! Has original input, and is always at its max level. Projectile immune and has unlimited armor.
Charge time on Gae Bolga Stingers decreased.

Valentine
Speed and damage of Mortuary Drop increased, gains invincibility frames.
Throws an extra layer of Scapels during Checkmate Incision

Double
New win pose: Doubles dashes over of the opponent (Her original dash, mind you) and devours the opponent. Homage to Abyss's final form's winpose in MVC2
JZTagjU.gif
j.HK Hits all the entire animation until it disappears, acts like Arakune's bees in Blazblue:Calamity Trigger
Double gets her original Dash Back
Hornet Bomber get invincibility on all versions on startup; Also becomes Rekkable

All I got for now.