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Oh, nice catch!
Yep, there's a bug in the sliding logic - if sliding ends before the forced-untech-time from a green bounce expires, you don't get a tech opportunity.
So, sliding for less than 11f = untechable, which is only doable with this setup since moves that cause sliding give you fast backward velocity.
Fixed, you will now always get at least a 1f tech opportunity before sliding ends. Thanks!
This isn't such a big deal now because it's now easier to confirm off of magnet without using OTG, but when they hit the ground using this same combo, they can tech immediately from the green bounce, you cannot OTG them. Why's that?
This isn't such a big deal now because it's now easier to confirm off of magnet without using OTG, but when they hit the ground using this same combo, they can tech immediately from the green bounce, you cannot OTG them. Why's that?
For the same reason it was untechable before, because they've already stopped moving forward. Enjoy!
Also, the head-knocked-up hitstun animation you get from DPs or Robo's c.MK->s.HK looks iffy when you magnet them. It looks like the animation is advancing based on their altitude, so when the get pulled down and up and down again, they go back and forth between the animation frames...
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