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So what do you all think about the range on c.LK?
My one friend has been playing Parasoul/Bella, and I'm having a real tough time punishing Parasoul because the range on c.LK is so short. On top of that, if I miss I normally get hit by a c.k by Para (dem long legs yo). I have also noticed that after hitting with c.LK, it often pushed my opponent out of range for the first hit of c.MK. This applies to a variety of characters not just Para, making it hard to set up a combo.
Anyone else having difficulties with this?
Is it possible to punish with just a c.MK which I think has slightly longer range? I'm not sure if it's startup is quick enough to punish most moves. Plus I think a confirm on c.MK may cause c.HP to whiff. I suppose if c.LK range got buffed, c.HP would probably whiff after that too.
I've just been following a combo flowchart here... http://imgur.com/r/Skullgirls/EqZmzqU
My one friend has been playing Parasoul/Bella, and I'm having a real tough time punishing Parasoul because the range on c.LK is so short. On top of that, if I miss I normally get hit by a c.k by Para (dem long legs yo). I have also noticed that after hitting with c.LK, it often pushed my opponent out of range for the first hit of c.MK. This applies to a variety of characters not just Para, making it hard to set up a combo.
Anyone else having difficulties with this?
Is it possible to punish with just a c.MK which I think has slightly longer range? I'm not sure if it's startup is quick enough to punish most moves. Plus I think a confirm on c.MK may cause c.HP to whiff. I suppose if c.LK range got buffed, c.HP would probably whiff after that too.
I've just been following a combo flowchart here... http://imgur.com/r/Skullgirls/EqZmzqU