+1 for select for situations like "I did head roll, so now I don't have cHP, so now I can't do the first string, so now it won't auto-reset me."
But it's really not vital so it's more like +0.5 or something.
I'd like a slight bit more leniency on when trials decide you haven't done things properly and just reset it for you, though.
On the Robo Fortune combo that ended in cHP > Magnet, Magnet would connect almost as it decided I didn't get it.
Maybe I WAS bad but it seemed like I was being jerked around, honestly.
Also, some stuff feels weird, and maybe it's on purpose? I had to delay my HK-ATrain 50 years to get it to come out after cHP in one Big Band trial.
If I did it outside the actual combo I'm supposed to do, but in the trial mode, even for that combo, it never acted that way.
HK ATrain? Check.
cMP2 cHP HK ATrain? Works great.
Combo I'm supposed to do before that, cMP2 cHP HK ATrain? Huh. Timing now forcibly feels different.
That on purpose?
This doesn't look like a bug/complaint thread but I WANTED TO SAY THIS SOMEWHERE, so.
Edit: Also, if the opponent blue bounces and you pick it up because the dummy never techs, the trial doesn't care. You can learn an invalid way to do a combo and it will say you did it properly.