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Can we have reset positions (select) in trials?

one thing I'd like to add is putting the move commands in the name itself in the combo requirements.

put it on steam forums as well but like in Big Band combo it lists Take the A Train

.......whats the A train? press pause, look at move list, look up "Take the A Train", back out of the move list, back out of the main menu....

have it be like Blazblue or something where it'll say like "Name of Move (shows analog stick motion + D)"
 
I think the trials were a little all over the place... Some characters first challenge was just one chain into super, while others were almost a full combo on it's own, there wasn't much of a consistent progression between the difficulty of different characters's challenges. Also, was there a reason for the combos to just be based on the bnbs and not just BE the bnbs that everybody knows?

A little unrelated, but also, in the challenge mode menu it looks like the functions of LK and MK are switched, LK goes back to the training menu and MK picks a challenge.

And another thing, after you beat a challenge you get the same menu as if you failed, with "play again" being the first option (I hit it unintentionally most of the time...). I don't know if there is a possibility to change stuff on the 2nd encore content, but if so, making the first option after you beat a challenge the one to go pick another challenge would be pretty nice...
 
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A little unrelated, but also, in the challenge mode menu it looks like the functions of LK and MK are switched, LK goes back to the training menu and MK picks a challenge.
It's the same for me.
 
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also demonstration would be nice too :) but select most important
Demonstration is copyright by Namco. They went after ASW for having it in Blazblue. So no, to that. :^\
As for reset-positions, on any of the trials that are more than like 2 chains, if you drop it any time after the first section, it should also-reset you to the middle. No?
 
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As for reset-positions, on any of the trials that are more than like 2 chains, if you drop it any time after the first section, it should also-reset you to the middle. No?
Can confirm this, it does auto-reset.

A little unrelated, but also, in the challenge mode menu it looks like the functions of LK and MK are switched, LK goes back to the training menu and MK picks a challenge.

Can also confirm this for me as well. (I think it may have been swapped somewhere else as well, but not sure. I'll double check tomorrow)
 
Demonstration is copyright by Namco. They went after ASW for having it in Blazblue. So no, to that. :^\
Foolish man-made laws. There is no way you can copyright something like that... Even then, only in America.
 
+1 for select for situations like "I did head roll, so now I don't have cHP, so now I can't do the first string, so now it won't auto-reset me."
But it's really not vital so it's more like +0.5 or something.

I'd like a slight bit more leniency on when trials decide you haven't done things properly and just reset it for you, though.
On the Robo Fortune combo that ended in cHP > Magnet, Magnet would connect almost as it decided I didn't get it.
Maybe I WAS bad but it seemed like I was being jerked around, honestly.

Also, some stuff feels weird, and maybe it's on purpose? I had to delay my HK-ATrain 50 years to get it to come out after cHP in one Big Band trial.
If I did it outside the actual combo I'm supposed to do, but in the trial mode, even for that combo, it never acted that way.
HK ATrain? Check.
cMP2 cHP HK ATrain? Works great.

Combo I'm supposed to do before that, cMP2 cHP HK ATrain? Huh. Timing now forcibly feels different.
That on purpose?

This doesn't look like a bug/complaint thread but I WANTED TO SAY THIS SOMEWHERE, so.

Edit: Also, if the opponent blue bounces and you pick it up because the dummy never techs, the trial doesn't care. You can learn an invalid way to do a combo and it will say you did it properly.
 
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I just thought of a clever workaround. Select (or another button to completely avoid suspicion) To copy combo to recording. So select, exit trial, go to training room, select the appropriate dummy, play Rec 1. It's not a "demonstration" your honor! It's just a way to prepare yourself for how to escape after being combo'd! Also, i have no idea how hard this would be.
 
It's not happening.
 
I just thought of a clever workaround. Select (or another button to completely avoid suspicion) To copy combo to recording. So select, exit trial, go to training room, select the appropriate dummy, play Rec 1. It's not a "demonstration" your honor! It's just a way to prepare yourself for how to escape after being combo'd! Also, i have no idea how hard this would be.
We have a better idea. We've had the better idea since before the game shipped. If it happens, it happens. If not, you won't be getting demonstration anyway. :^)
 
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Also, some stuff feels weird, and maybe it's on purpose? I had to delay my HK-ATrain 50 years to get it to come out after cHP in one Big Band trial.
It seems the game forgets your past inputs when it switches from a line to another. I failed a truckload of specials and supers because I started the quarter circle sooner than I was supposed to, even though it would have worked in any other situation.
I guess I'll just deal with it.