DARKNESSxEAGLE
Master of Disguise
- Joined
- Sep 3, 2013
- Messages
- 522
- Reaction score
- 484
- Points
- 63
- Age
- 30
- Location
- Europe (UK)
- Steam
- DixiE
- PSN
- DARKNESSxEAGLE
Cheers.
Anyway, the problem with Double in SDE was that she could just come in and (as has already been established) throw out cat heads over and over again. If people are wanting different play styles then having a centric focus on one move is not the way to go about it. One of the best things about Skullgirls is that most of the characters have flexibility in how they go about their approach, so if we want Double (or any character for that matter) to no longer be focused on rushdown then more has to change than just a single move if we want it to be good.
For example, just removing Filia's air-dash wouldn't stop her from being rush-down focused. Likewise, if her Ringlet Spike was buffed and given more varied ranges then she'd have ranged pressure options but would no doubt be ridiculous as she'd have both ranged game and rush-down plus even crazier pressure, but changing her air-dash, Ringlet Spike and maybe removing airballs would put the focus on zoning, instead of rush-down.
I don't play Double so I can't really see what could be changed for her, but I've played against enough of her in SDE to know that 1 meter cat-heads, or any cat-head buff at all is not the answer.
Anyway, the problem with Double in SDE was that she could just come in and (as has already been established) throw out cat heads over and over again. If people are wanting different play styles then having a centric focus on one move is not the way to go about it. One of the best things about Skullgirls is that most of the characters have flexibility in how they go about their approach, so if we want Double (or any character for that matter) to no longer be focused on rushdown then more has to change than just a single move if we want it to be good.
For example, just removing Filia's air-dash wouldn't stop her from being rush-down focused. Likewise, if her Ringlet Spike was buffed and given more varied ranges then she'd have ranged pressure options but would no doubt be ridiculous as she'd have both ranged game and rush-down plus even crazier pressure, but changing her air-dash, Ringlet Spike and maybe removing airballs would put the focus on zoning, instead of rush-down.
I don't play Double so I can't really see what could be changed for her, but I've played against enough of her in SDE to know that 1 meter cat-heads, or any cat-head buff at all is not the answer.