Not realy. To charge for Parasoul's back throw cancel's the animation, so it's always charge back, forward, lk. With Bella, you have to charge, and then after the animation for your grab ends where you'll then (according to the game) be holding forward. Maybe you can just hold back and then hk+grab, cause that's technically the motion for Pummel Horse. If not, then I think it may not be possible. (At least, this is how I believe it to work)
resetting
I think the best thing I have isn't in video format. But here's the notation. the s.hp, runstop, c.mk is like a one frame link or some junk.
If you can get the Kanchou, then get the Kanchou. Even just a normal BNB corner carries pretty far, so even if you can see the wall when you do Kanchou, you'll end with them pretty close if not touching the opposite corner.
The concept is all the way back in page three though, It kinda hurts to see how much we could do back then...
now you're going to failed the cerecopter cancel timing every time, cause you're just too much used to the s.hk timing :)
s.hk is better, imo. There's the extra second you get to calm down and make sure you hit the right buttons. And you can also reset in the middle of it, so the opponent has to pay extra attention and brain power on that.
I know but hey, every little bit counts when you go for a kill.
I was looking for combos that use the s.hp run stop c.mk combo, and then i saw this...i had an #yolo combo, and then i saw this...
I'm going to assume you can do the whole j.hp -> cr.hk xx Devil Horns, st.lk cr.mk xx Devil Horns business, right?
How much damage?