- Joined
- Sep 6, 2013
- Messages
- 3,667
- Reaction score
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- 113
- Age
- 32
- Location
- Rhode Island
- Steam
- Zidiane
- PSN
- zidiane5
- XBL
- Zidiane
Welcome to Cerebella! Skullgirls’ only grappler at the moment, and its biggest star! You may have decided to use Cerebella for any number of reasons. I like her cause hat arms are cool as all get out. Regardless, you've found your way here, the one stop shop for all your Cerebella needs. I’m going to be explaining things to you that you didn't know, and I’m going to take it step by step so hopefully no one gets left behind. Nearly everything I know, pretty much, will be put here. Hopefully you learn something; I spent quite a bit of effort on this thing.
This guide is split up into three parts, Beginner, Intermediate, and Advanced. I suggest not moving on to the next section until you know, or can at least grasp all the information in the section you’re in. If you feel you want to skip the Beginner section because you already have been playing fighting games and know stuff, I suggest at least skimming through it. I give a analysis of the basics of Cerebella, important things to know if you want to move on, and a few things that are important to playing Skullgirls (like IPS rules and character weights and other stuff that the in-game tutorial left out).
So, before you get started, here's the index. This is what all the chapters so far are.
Beginner! – or – Welcome To Cerebella!
1.1. Cerebella Introduction! – or – The Character You Are Playing!
1.2. Move Properties! – or – Call Me Jagger!
1.3. Beginner Combos! – or – Teaching Men To Fish!
1.4. Weight Classes! – or – Know Your Foe!
1.5. Infinite Protection System! – or – The Shackles Of Freedom!
1.6. Team Based Game! – or – To Team Or Not To Team!
Intermediate! – or – Step your game up!
2.1. Combo Scaling! – or – Efficient Hitting And You!
2.2. Command Grabs! – or – Why It Makes Sense!
2.3. Pushblocking (Reaction Shots)! – or – Trying Not To Lose Your Head!
2.4. Move Starters! – or – A Full Day's Supply of Vitamin C!
2.5. Combo Extenders! – or – Make Them Think You’re Cheating!
2.6. Team Synergy! – or – When I Move You Move, Just Like That!
Advanced! – or – Get on my level!
3.1. Unique Starting Moves! – or – What Do I Do Now?!
3.2. Combo Extenders! – or – Cream Of The Crop!
3.3. Cross-ups and Resets! – or – Crossed Eyes And Bruised Pride!
3.4. Double Snaps! - or - This Town Ain't Big Enough For The Three Of Us!
3.5. Burst Baits! - or - Touch Or Tackle?
3.6. Push Block Guard Cancel! – or – The Best Defensive Offense Is An Offensive Defense!
3.7. Teams! – or – My Nakama…!
3.8. Example Combos! – or – Look At Your Bella, Now Back To Me!
Expert! - or - Going Beyond What Is Possible!
4.1. General Tech! – or – Become Tech Savvy!
4.2. Character Matchups! – or – Matchups Made In Heaven!
4.3. Training Your Opponent! – or – Don't Play The Game, Play the Player!
4.4 Undizzy BNBs! - or - Preparing For Inevitable Eventualities!
4.5. Diamonds Are Forever! – or – The Way Of The Zidiane!
4.6. Playing Solo! – or – The Art Of The SoloBella!
This guide is split up into three parts, Beginner, Intermediate, and Advanced. I suggest not moving on to the next section until you know, or can at least grasp all the information in the section you’re in. If you feel you want to skip the Beginner section because you already have been playing fighting games and know stuff, I suggest at least skimming through it. I give a analysis of the basics of Cerebella, important things to know if you want to move on, and a few things that are important to playing Skullgirls (like IPS rules and character weights and other stuff that the in-game tutorial left out).
So, before you get started, here's the index. This is what all the chapters so far are.
Beginner! – or – Welcome To Cerebella!
1.1. Cerebella Introduction! – or – The Character You Are Playing!
1.2. Move Properties! – or – Call Me Jagger!
1.3. Beginner Combos! – or – Teaching Men To Fish!
1.4. Weight Classes! – or – Know Your Foe!
1.5. Infinite Protection System! – or – The Shackles Of Freedom!
1.6. Team Based Game! – or – To Team Or Not To Team!
Intermediate! – or – Step your game up!
2.1. Combo Scaling! – or – Efficient Hitting And You!
2.2. Command Grabs! – or – Why It Makes Sense!
2.3. Pushblocking (Reaction Shots)! – or – Trying Not To Lose Your Head!
2.4. Move Starters! – or – A Full Day's Supply of Vitamin C!
2.5. Combo Extenders! – or – Make Them Think You’re Cheating!
2.6. Team Synergy! – or – When I Move You Move, Just Like That!
Advanced! – or – Get on my level!
3.1. Unique Starting Moves! – or – What Do I Do Now?!
3.2. Combo Extenders! – or – Cream Of The Crop!
3.3. Cross-ups and Resets! – or – Crossed Eyes And Bruised Pride!
3.4. Double Snaps! - or - This Town Ain't Big Enough For The Three Of Us!
3.5. Burst Baits! - or - Touch Or Tackle?
3.6. Push Block Guard Cancel! – or – The Best Defensive Offense Is An Offensive Defense!
3.7. Teams! – or – My Nakama…!
3.8. Example Combos! – or – Look At Your Bella, Now Back To Me!
Expert! - or - Going Beyond What Is Possible!
4.1. General Tech! – or – Become Tech Savvy!
4.2. Character Matchups! – or – Matchups Made In Heaven!
4.3. Training Your Opponent! – or – Don't Play The Game, Play the Player!
4.4 Undizzy BNBs! - or - Preparing For Inevitable Eventualities!
4.5. Diamonds Are Forever! – or – The Way Of The Zidiane!
4.6. Playing Solo! – or – The Art Of The SoloBella!
I've been working on the guide for a minute, so there have been changes over time. Most of you probably won't care about changes passed, but if you want to check in later, it will be very helpful for tracking down recent info.
Version 1
Version 2
Version 3
Version 4.0
Version 1
Amended c.mk, Chapter 1.2, normals, crouching
Amended s+f.hp, Chapter 1.2, normals, command
Amended Diamond Drop, Chapter 3.3
Amended Merry-Go-Rilla, Chapter 3.1
Amended s+f.hp, Chapter 1.2, normals, command
Amended Diamond Drop, Chapter 3.3
Amended Merry-Go-Rilla, Chapter 3.1
Amended Merry-Go-Rilla, Chapter 3.1
Amended Diamond Drop, Chapter 3.1
Amended Diamond Drop, Chapter 3.1
Added Double Snap Chapter
Changed Guide Name
Changed Guide Name
Added Burst Bait Chapter
Added "c.hp, j.lp (mash), j.lk", Chapter 3.3
Added "c.mk, j.lp, j.lk, lk(?)", Chapter 3.3
Added "c.hp, Battle Butt", Chapter 3.3
Added "c.mk, c.hp, Grab Bag", Chapter 3.3
Added "Diamond Dynamo", Chapter 3.1
Amended s+f.hp, Chapter 1.2, normals, command normals
Amended Devil Horns, Chapter 1.2, specials
Amended Normal Grab, Chapter 3.1
Amended Double Snap #9, Chapter 3.4
Added "c.mk, j.lp, j.lk, lk(?)", Chapter 3.3
Added "c.hp, Battle Butt", Chapter 3.3
Added "c.mk, c.hp, Grab Bag", Chapter 3.3
Added "Diamond Dynamo", Chapter 3.1
Amended s+f.hp, Chapter 1.2, normals, command normals
Amended Devil Horns, Chapter 1.2, specials
Amended Normal Grab, Chapter 3.1
Amended Double Snap #9, Chapter 3.4
Version 2
You see any chapters you've never seen before? Those are new. So is the organization.
Added "c. , j. , j. , j. , j. , j. ", Chapter 3.2
Added "c. , j. , j. , j. , double jump, j. , j. , j. ", Chapter 3.2
Added "c. , j. , j. , j. , + " Chapter 3.3
Added "c. ", Chapter 3.5
Added "j. ", Chapter 3.5
Added "j. ", Chapter 3.5
Added "j. ", Chapter 3.5
Amended "Pecock's Lenny", Chapter 3.7
Added "c. , j. , j. , j. , double jump, j. , j. , j. ", Chapter 3.2
Added "c. , j. , j. , j. , + " Chapter 3.3
Added "c. ", Chapter 3.5
Added "j. ", Chapter 3.5
Added "j. ", Chapter 3.5
Added "j. ", Chapter 3.5
Amended "Pecock's Lenny", Chapter 3.7
Added all the icons. They are apparently better?
Added "s. , ", Chapter 3.5
Added "s. , ", Chapter 3.5
Drastically updated Raw Tags, Chapter 3.7
Removed all mention of a patch ^_^
Added Chapter 4, Extras
Removed all mention of a patch ^_^
Added Chapter 4, Extras
Added OTG and bounce colors to Chapter 1.4
Amended "s. , + ", Chapter 3.5
Amended "s. , + ", Chapter 3.5
Version 3
Nothing too dramatic, but the Beta is out, and there's a steam guide now. Will be working on more updates soon.
The guide has been restored to full working order. Well... except a little bit of the change log. I'll fix that at some point.
I've gone back and removed info that was incorrect as of hitstop, and various other things I saw. If you see any info that's still out of date, tell me.
Added screen caps of all of Cerebella's hitboxes to Section 1.2
Next update will probably explore Beta changes, and the one after will probably add a Strategy section. Video version is also being worked on, hopefully in a "Teach me! Miss Litchi!" style.
Section 4 isn't there anymore. I'll probably re-add it later, but it has little value right now.
I've gone back and removed info that was incorrect as of hitstop, and various other things I saw. If you see any info that's still out of date, tell me.
Added screen caps of all of Cerebella's hitboxes to Section 1.2
Next update will probably explore Beta changes, and the one after will probably add a Strategy section. Video version is also being worked on, hopefully in a "Teach me! Miss Litchi!" style.
Section 4 isn't there anymore. I'll probably re-add it later, but it has little value right now.
A lot of stuff didn't get done for version 3. There's a lot of revisions still left to do, but my life's been really hectic. I'll try my best to get in there and fix everything up pretty pretty. For now, the only change is the addition of Chapter 4. Though that's a really big addition. We're one step closer to having within our grasp the completed CereBible! Please enjoy it!
Fixed spacing issues in Chapter 4
Added a few bits to section 4.1 (just look over the section again, I forgot to write down what I changed)
Added "Undizzy BNB's" section to chapter 4
Added everything after "MGR, c.lk, c.mp, MGR" to section 3.3
Fixed incorrectly labelled section in Chapter 2 (had an extra chapter listed in the index that I forgot I merged with another chapter at some point)
Revamped the 3.4 (Double Snap) section. It really didn't need all that. There's a new Double Snap there too, "c.lk, c.mp, c.hp, j.mk, j.hp"
Revamped the 3.5 (Burst Bait) section. Organized the baits by what kind of bait they were, so it should be easier to find what you need.
Revamped section 2.3 (beating pushblock). The section before was, like, two little snippits, there's a lot more now.
Added "Battle Butt" and Amended "Kanchou" in section 3.1.
Added everything after "c.lk, c.mp, s.hp, Pummel Horse" to section 3.2
Added a bit to Abbreviations section
I think I still need to update the undizzy section, but I don't have time today. I also have a bunch of Big Band stuff to add.
Added a few bits to section 4.1 (just look over the section again, I forgot to write down what I changed)
Added "Undizzy BNB's" section to chapter 4
Added everything after "MGR, c.lk, c.mp, MGR" to section 3.3
Fixed incorrectly labelled section in Chapter 2 (had an extra chapter listed in the index that I forgot I merged with another chapter at some point)
Revamped the 3.4 (Double Snap) section. It really didn't need all that. There's a new Double Snap there too, "c.lk, c.mp, c.hp, j.mk, j.hp"
Revamped the 3.5 (Burst Bait) section. Organized the baits by what kind of bait they were, so it should be easier to find what you need.
Revamped section 2.3 (beating pushblock). The section before was, like, two little snippits, there's a lot more now.
Added "Battle Butt" and Amended "Kanchou" in section 3.1.
Added everything after "c.lk, c.mp, s.hp, Pummel Horse" to section 3.2
Added a bit to Abbreviations section
I think I still need to update the undizzy section, but I don't have time today. I also have a bunch of Big Band stuff to add.
I’ll use a few Cerebella specific abbreviations. For now, this isn’t a beginners guide (as in brand-spanking-new to Fighting games), so I’ll assume you have basic knowledge of other fighting game terms.
DAF: Diamonds Are Forever, Cerebella’s Level 3 super, qcb pp
DDrop: Diamond Drop, a command grab, qcf lp+lk
DD: Diamond Dynamo, the super, qcf pp
DH: Devil Horns, a special, srk mp
lnl: Lock N’ Load, a special, qcf p
MGR: Merry-Go-Rilla, a command grab, qcb lp+lk
PH: Pummel Horse, a command grab, b(hold), f k, lp+lk
US: Ultimate Showstopper, the super grab, 360 lp+lk
With the addition of counter hits, ill be using new abbreviations.
NCH: No counter hit
LCH : Light counter hit
MCH: Medium counter hit
HCH: Hard counter hit
For the explanation of what those mean, head to the Undizzy section./spoiler]
DAF: Diamonds Are Forever, Cerebella’s Level 3 super, qcb pp
DDrop: Diamond Drop, a command grab, qcf lp+lk
DD: Diamond Dynamo, the super, qcf pp
DH: Devil Horns, a special, srk mp
lnl: Lock N’ Load, a special, qcf p
MGR: Merry-Go-Rilla, a command grab, qcb lp+lk
PH: Pummel Horse, a command grab, b(hold), f k, lp+lk
US: Ultimate Showstopper, the super grab, 360 lp+lk
With the addition of counter hits, ill be using new abbreviations.
NCH: No counter hit
LCH : Light counter hit
MCH: Medium counter hit
HCH: Hard counter hit
For the explanation of what those mean, head to the Undizzy section./spoiler]
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