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Beowulf Chair grab when button timing off?

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JamesMcCloud

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This isn't necessarily bug, but Mike brought to my attention that if the button timing is off by a little bit for moves that require more than 1 button press, it's treated as though they are pressed at the same time. I wondered if this would help if the same logic applied to Beo chair grabs or even dashes. Just a thought!
 
What do you mean by Beo Chair Grab?

Also plenty of people have begged for 2F button dashes instead of 1F but I don't think that's happening.
 
What do you mean by Beo Chair Grab?

Also plenty of people have begged for 2F button dashes instead of 1F but I don't think that's happening.

I mean the two K buttons to grab his chair back when it's available, sorry for the lack of specification. You can't do it with the off timing from what I've tried. And I didn't know about the dashes already being requested QQ
 
Chair grab is already a 2f window, I just checked. I can easily increase that to 3f though.

Dashes are going to stay 1f because if they aren't 1f then you need to be able to kara-cancel normals into dashes, and if that's allowed you get plink dashes like MvC3 (dash->normal~dash->normal~dash) which are...not desired. Techincally the input actually has the same leniency as other multi-button inputs, but you only have 1f because you start a normal attack.
 
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Sorry for being off-topic but while we're talking about 1f windows, is there any reason why Painwheel's unfly has a strict 1f window like ground dashes ? If there's no way to abuse a larger window (maybe there's one that I'm just missing, but I don't see it), would it be possible to increase it a little bit ?
 
Sorry for being off-topic but while we're talking about 1f windows, is there any reason why Painwheel's unfly has a strict 1f window like ground dashes ? If there's no way to abuse a larger window (maybe there's one that I'm just missing, but I don't see it), would it be possible to increase it a little bit ?
For exactly the same reason? As soon as you press a button you are no longer flying, so you're not gonna unfly from your j.MP or whatever.
 
I get that part. Sorry, I think I wasn't clear. I meant : "Why isn't it possible to allow kara-canceling air normals into unfly ?" (so we could have a 2-3 frame window for the unfly input, and be able to do fly -> block even with a sloppy-ish input).

I'm asking that because I don't see what undesirable crazy stuff it would bring (like plink dash > plink dash) and I'm curious about it.
 
I get that part. Sorry, I think I wasn't clear. I meant : "Why isn't it possible to allow kara-canceling air normals into unfly ?" (so we could have a 2-3 frame window for the unfly input, and be able to do fly -> block even with a sloppy-ish input).
I'm asking that because I don't see what undesirable crazy stuff it would bring (like plink dash > plink dash) and I'm curious about it.
- Not having to worry about fly->j.HP->armor->block, even if it's for 1 frame.
- Not having to special-case a whole bunch of crap, because there are flying normals not regularly jumping normals, and miss some edge cases with no further updates left. Nobody found unfly->airblock being messed up until after that patch shipped, despite it being in the beta for months beforehand. What if there's some bug with low fly->normal->land->unfly? Who knows.
- I never have to answer the question "Why did I get CH during unfly?"
 
Understood, thanks for taking the time to answer !
 
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