So you need to use that reversal pillar but dont have or want to spend the meter for the follow up combo?
Well your in luck, put your lazy assist to good use!
Of course you have to be careful because you will be very open to happy birthdays especially in the corner.
Luckily mike took out the midscreen doublesnaps.
This is not a comprehensive video. This is not a combo video either. My execution is horrible too.
By setting you macro buttons to your assists calls, as long you macro button has an assist call that has the hk input if you do pillar with that macro it will do pillar and call assist at the same time. With the right assists you can combo off of pillar instead of using your meter to dhc to continue the combo.
For example in a 3 person team you can use lp+hk for your second character and mp+hk for your third character.
Obviously you can just do down,up mp+hk and it will do the same thing but macro buttons make it consistent and easy so we might as well use them before mike takes them out.
I went through the whole cast (except Big Band) and tried a bunch but not all possible attacks. Some might still be able to work that i haven't show here. Also some assist might be character specific and even spacing specific like if they are jumping and what not, specifically cere-copter, not too sure about that one.
Short list of assist that work:
Drag n Bite
Squigly down heavy punch (character specific)
Squigly charged sing
Updo
George's Day Out
Mid Punch Gae Bolga stinger (also preserves you otg)
Excellebella (use
for max SWAG follow up)
Heavy Punch Luger.
Well your in luck, put your lazy assist to good use!
Of course you have to be careful because you will be very open to happy birthdays especially in the corner.
Luckily mike took out the midscreen doublesnaps.
This is not a comprehensive video. This is not a combo video either. My execution is horrible too.
By setting you macro buttons to your assists calls, as long you macro button has an assist call that has the hk input if you do pillar with that macro it will do pillar and call assist at the same time. With the right assists you can combo off of pillar instead of using your meter to dhc to continue the combo.
For example in a 3 person team you can use lp+hk for your second character and mp+hk for your third character.
Obviously you can just do down,up mp+hk and it will do the same thing but macro buttons make it consistent and easy so we might as well use them before mike takes them out.
I went through the whole cast (except Big Band) and tried a bunch but not all possible attacks. Some might still be able to work that i haven't show here. Also some assist might be character specific and even spacing specific like if they are jumping and what not, specifically cere-copter, not too sure about that one.
Short list of assist that work:
Drag n Bite
Squigly down heavy punch (character specific)
Squigly charged sing
Updo
George's Day Out
Mid Punch Gae Bolga stinger (also preserves you otg)
Excellebella (use
Heavy Punch Luger.