- Joined
- Jul 13, 2014
- Messages
- 18
- Reaction score
- 6
- Points
- 3
- PSN
- AzureXIII
I have a few inquiries about the game that I'd like to get answers for before I decide whether to pick it up or not.
- How dominant are resets in this game in general? I always hear how they are prevalent parts of the game and how the entire game is essentially built around them, and that they are very strong. I don't really like the sound of that because it makes it seem as though every offensive exchange, when a player lands a hit, it essentially becomes a heavily skewed guessing game for the disadvantageous player, where they either guess right between several different possible mixup options or get put into another combo/reset. The person in the advantageous position seems to not be risking very much during these exchanges either, since having their reset defended against doesn't seem like it puts them in a particularly unsafe position and as such doesn't carry much risk. Basically, I don't the idea of resets being that powerful, so I'd like to know how on the money I am with this observation.
- What's pressure and mixup like in this game? I'd just like an idea on how offense is in this game in general, and I guess by that extension how strong/weak defensive options are as well. Sorry if this question isn't phrased very well.
- How strong/weak is okizeme? Really curious as to how okizeme generally functions in Skullgirls.
- How's neutral? Probably the weakest of all of my inquires, but if someone could possibly give some general insight on what neutral is like in this game I'd appreciate it. I know this is probably a really vague question.
Finally, for the record, I'm coming from a place of ignorance and a lot of preconceived notions built from watching the game here and there from an outsiders perspective. I think it'd be a shame to not give this game a chance without at least getting some insight from people who actually play it, especially since there are a lot of things I do like about the game. Just saying in case anyone takes this as me trying to attack the game or something loll.
- How dominant are resets in this game in general? I always hear how they are prevalent parts of the game and how the entire game is essentially built around them, and that they are very strong. I don't really like the sound of that because it makes it seem as though every offensive exchange, when a player lands a hit, it essentially becomes a heavily skewed guessing game for the disadvantageous player, where they either guess right between several different possible mixup options or get put into another combo/reset. The person in the advantageous position seems to not be risking very much during these exchanges either, since having their reset defended against doesn't seem like it puts them in a particularly unsafe position and as such doesn't carry much risk. Basically, I don't the idea of resets being that powerful, so I'd like to know how on the money I am with this observation.
- What's pressure and mixup like in this game? I'd just like an idea on how offense is in this game in general, and I guess by that extension how strong/weak defensive options are as well. Sorry if this question isn't phrased very well.
- How strong/weak is okizeme? Really curious as to how okizeme generally functions in Skullgirls.
- How's neutral? Probably the weakest of all of my inquires, but if someone could possibly give some general insight on what neutral is like in this game I'd appreciate it. I know this is probably a really vague question.
Finally, for the record, I'm coming from a place of ignorance and a lot of preconceived notions built from watching the game here and there from an outsiders perspective. I think it'd be a shame to not give this game a chance without at least getting some insight from people who actually play it, especially since there are a lot of things I do like about the game. Just saying in case anyone takes this as me trying to attack the game or something loll.