Val's lvl 2 is a neat and fun and all, but why doesn't it break armor, when it removes invincibilities.
Prescription vs. an armored move forces you to start your counterhit combo with a throw or something that is not cr,HP, or to avoid the move and start the combo differently (like neutraljump j.HP vs, LnL), leaving you open to supers, among other weird situations.
Countervenom does measly damage and forces you to still block SSJ and Diamonds. Vs. LnL it's weird. Sometimes you get the big damage and knockback, sometimes you don't. You never get the big damage vs. Brass, and even the small damage doesn't show up in the attack data (it depletes the lifebar though) in training mode (maybe this is helpful?).
It's... weird and doesn't seem right, but idk if it's a bug or an oversight or there are reasons for it.
Prescription vs. an armored move forces you to start your counterhit combo with a throw or something that is not cr,HP, or to avoid the move and start the combo differently (like neutraljump j.HP vs, LnL), leaving you open to supers, among other weird situations.
Countervenom does measly damage and forces you to still block SSJ and Diamonds. Vs. LnL it's weird. Sometimes you get the big damage and knockback, sometimes you don't. You never get the big damage vs. Brass, and even the small damage doesn't show up in the attack data (it depletes the lifebar though) in training mode (maybe this is helpful?).
It's... weird and doesn't seem right, but idk if it's a bug or an oversight or there are reasons for it.