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- TheDaveofHouston
Hi! I had an idea, and was wondering what the ramifications of that idea could be. Specifically: A 2D fighting game without corners.
Instead of backing into an invisible wall, as characters advance in a particular direction, the background would scroll and both characters would be dragged closer to the center of the screen, effectively rotating the fighters around a central pivot. There'd have to still be a max distance between the characters to prevent wrap-around and not mess too badly with zoners. On the other hand, it might be interesting and make corner combos less of a thing.
I'm sure it'd break a bunch of other things, though. I'm at a fairly low experience level and am curious what those sorts of things would be, so I thought I'd ask.
Thanks!
Instead of backing into an invisible wall, as characters advance in a particular direction, the background would scroll and both characters would be dragged closer to the center of the screen, effectively rotating the fighters around a central pivot. There'd have to still be a max distance between the characters to prevent wrap-around and not mess too badly with zoners. On the other hand, it might be interesting and make corner combos less of a thing.
I'm sure it'd break a bunch of other things, though. I'm at a fairly low experience level and am curious what those sorts of things would be, so I thought I'd ask.
Thanks!