- Joined
- Dec 23, 2013
- Messages
- 144
- Reaction score
- 53
- Points
- 28
- Age
- 30
- Location
- Australia
- Website
- skullgirlsguru.tumblr.com
- Steam
- Dean[SG]
I will be doing this thread as constantly as i can so i can train myself to observe and analyze matches.
I expect i will review players better when i win the majority, when i lose i predict i'll just beat myself up about what i didn't do and talk about what the other player did and how he/she won.
(Also will only be playing OCE players for consistent games and results).
Anywho, First player up will be Rekisu!
( Match Details )
16 Games (This time it was 16, following matches will be 15)
Rekisu: ( Parasoul ) 2 Wins
Dean[SG] ( Cerebella [Cerecopter]/ Big Band [L.Beat Extend] ) 14 Wins
(tl;dr Ranking System in the following order "Excellent" / "Very Good" / "Good" / "Average" / "Fair" / "Poor")
Neutral Game: Very Good
Pressure Game: Fair / Poor
Safe Game: Very Good
Assist Calls: N/A (Solo)
Fundamentals and Spacing: Good
Rekisu is a very careful player, he won't make a lot of big commitments unless he feels like he needs too. He uses each move very carefully and puts a lot of thought into each one.
Solo Parasoul means big damage and health because solo, and he caught me in 2 yolo level 3's twice, both i knew were coming but did nothing about, have noted my options if i predict a Parasoul will do this again. He also used her big poking moves to catch my backdashes and jumps and caught onto my grappler mix-ups quickly. I lost 2 games due to bad spacing and not using my options more efficiently and not paying attention to how much meter he had (he also rarely used meter except for level 3 when backed into the corner) He was able to handle my pressure game very well when using big band/copter.(Millia has nothing on what band with copter can do, he should be proud).
Rekisu kept to a comfortable turtle keep-away style and forced me to go to him [good] and when i did his combo's were a little sloppy, he didn't hit-confirm as much as he should have, and i don't recall a single reset [his mix-ups were basic but fine] and he could have done a lot more with his zoning setting up auto or manual tears [seriously, i want to see more Parasoul's set up tears, if you are full screen against a Bella you have no reason not to. Band on the other hand he fell for every Giant Step..].
His Pushblocking was VERY on point and will give him bonus points for that.
I won the majority due to careful neutral and being aware of Parasoul's huge hitting pokes, better air to air's and Pillar and just taking my time, i lost when i wasn't patient and got hit by the former.
(There were also frame drops and 3 instances where we cut out. Fuck you Australia).
Tips towards Rekisu:
That's one down. Let's hope the next one is just as informative.
I expect i will review players better when i win the majority, when i lose i predict i'll just beat myself up about what i didn't do and talk about what the other player did and how he/she won.
(Also will only be playing OCE players for consistent games and results).
Anywho, First player up will be Rekisu!
( Match Details )
16 Games (This time it was 16, following matches will be 15)
Rekisu: ( Parasoul ) 2 Wins
Dean[SG] ( Cerebella [Cerecopter]/ Big Band [L.Beat Extend] ) 14 Wins
(tl;dr Ranking System in the following order "Excellent" / "Very Good" / "Good" / "Average" / "Fair" / "Poor")
Neutral Game: Very Good
Pressure Game: Fair / Poor
Safe Game: Very Good
Assist Calls: N/A (Solo)
Fundamentals and Spacing: Good
Rekisu is a very careful player, he won't make a lot of big commitments unless he feels like he needs too. He uses each move very carefully and puts a lot of thought into each one.
Solo Parasoul means big damage and health because solo, and he caught me in 2 yolo level 3's twice, both i knew were coming but did nothing about, have noted my options if i predict a Parasoul will do this again. He also used her big poking moves to catch my backdashes and jumps and caught onto my grappler mix-ups quickly. I lost 2 games due to bad spacing and not using my options more efficiently and not paying attention to how much meter he had (he also rarely used meter except for level 3 when backed into the corner) He was able to handle my pressure game very well when using big band/copter.
Rekisu kept to a comfortable turtle keep-away style and forced me to go to him [good] and when i did his combo's were a little sloppy, he didn't hit-confirm as much as he should have, and i don't recall a single reset [his mix-ups were basic but fine] and he could have done a lot more with his zoning setting up auto or manual tears [seriously, i want to see more Parasoul's set up tears, if you are full screen against a Bella you have no reason not to. Band on the other hand he fell for every Giant Step..].
His Pushblocking was VERY on point and will give him bonus points for that.
I won the majority due to careful neutral and being aware of Parasoul's huge hitting pokes, better air to air's and Pillar and just taking my time, i lost when i wasn't patient and got hit by the former.
(There were also frame drops and 3 instances where we cut out. Fuck you Australia).
Tips towards Rekisu:
- POSSIBLY get a second (Double or Fukua may suit your style). Not as important then the next points i will make.
- Find/Practice a BnB (I found inconsistency's. Connection?) and learn where you can reset players in it. (Parasoul has plenty, if you need some call me).
That's one down. Let's hope the next one is just as informative.
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