played a solid set against
@mcpeanuts last night, I made lots of stupid mistakes but this was exactly the kind of practice I need, just some things I took out of it the set:
- Finally got my answer for how a Green Bounce is different than a Red Bounce
- Learned that BB's SSJ > H Giant Step > SSJ only works if you still have OTG AND Sound Stun ( I always thought you only needed OTG for the shockwave to bounce them, mind = blown )
- L Brass > L Beat Extend is a really good frame trap, good to keep in mind on both offense and defense
- Picked up a few tid-bits about playing against Double, specifically some of her reset points and harder links that can be punished
- BB Mirror Match is the best thing ever
- One thing I didn't capitalize on during the set, but realized after: I got hit with SSJ a lot for dropping links, but didn't really think to bait it for some reason
- Gotta remember the "trick" of Brass Knuckles going under a jumping opponent and instantly doing SSJ when you switch sides, definitely missing some opportunities here
- Keep in mind it's not always best to just go into super to end combos ( disengage autopilot ), unless it's providing better positioning or killing characters.
- Stop ground-teching so I land next to the opponent
Outside of all of that, I think the biggest thing I need practice with is recognizing my best options for when to get Painwheel OUT and how to do so safely. I found myself in a lot of situations where I'd do a combo and once we went back to neutral, I realized that PW is really low on health and I should have tried to DHC out. I hate to resort to just throwing out DeathCrawl DHC Bikes when I'm in neutral, so I have to start paying attention to this a lot more and really capitalizing on it. The games where I am able to get PW out successfully and am able to let her health regenerate are the games that I play much better in and have a much better chance of winning in.
Last of my word vomit, I didn't use this in our set, but I'm liking L Napalm shot better than H Napalm for my parasoul assist. It's great for BB to make moves safe, or to throw out in neutral since it can be really hard to see on screen behind BB or if he double jumps and you call it. I'm guessing it can also have good use in combos, taking advantage of the hitstun you get when shots explode.