Juuust a bit of an update about getting good and some aewsome tech stuff:
Tech stuff:
@ClarenceMage old tag os still exists, albeit in a not as good form. The os is basically: cause burstable hitstun while falling from a jump attack against a grounded opponent (painwheel does this exceptionally well with fly attacks) then as you land hold upback then press tag. If the opponent bursted, pw will go into blocking animation then cancel that blocking animation into invincible tag. So... If you have a tag that is comboable afterwards... You get a very nice option select burst bait. If they dont burst, you will just jump and nothing will happen except you will get out an airnormal since you can tag in the air.
Clarence developed the original idea to do this off a launcher and make you guess between being airthrown, or not. That however no longer works because the new upback doesnt cause aerial bursts to force upback to stay grounded unlike ground bursts.
More tech stuff:
Been trying to find "pressure resets" against mashed invincible assists during resets. Found a bunch of good stuff. Safe jumps are much stronger now than ever before for me because a safe jump puts the opponent into blockstun that they cant call assists during, and since jumps recover as soon as they land, this gives the offensive person ALOT of "opponent cant call stupid AA assist" frame advantage. Thusly, there are only 2 other things to worry about:
Being pushblocked
Gettin greversaled by the point
And this is where the insidiousness resides... Since this "uncombod" that means you can use your assist to pressure while you are being pushblocked, even if your combo started with an assist.
Another thing found in training mode:
1 frame resets dont allow assists to come out. Now this might just be a painwheel thing or not. But the computer wont call an assist as reversal during them and i couldnt call an assist against the recording either... So im calling it... At this point in time its impossible to call an AA assist during a 1 frame reset. The specific situation is coming out of hitstun and transferring to neutral. I dont know how to test it when going from blockstun to hitstun. And as i said earlier, it may just be a painwheel thing.
The ramifications of this are great however. It means that a one frame reset goves the attacker the ability to have a "free" mixup during the opponents blockstun. So for painwheel specifically, i can one frame reset with with fly 6j.mk, then immediately do another fly 6j.mk after i land, and the mashed reversal assist wont hit me. So i can call assist to beat the mashed assist or put pressure on it. But anyway it goes, though the window is certainly small... With practice and specific setups, lots of crazy shit can be thrown in there. Never underestimate the power of a "free" mixup. (Sans point character reversals, which assists eatup anyways)
The las bit of tech is armor tech for painwheel. I found it myself, but clarencemage also found it and other painwheels may already know as well:
Use fly attack hitstun to cover for the startup of painwheels armor charges. This has lots of setups, but the easy mode powerful ones are:
Lk buer xx fly then df j.lp, or uf j.lp,j.lk both of these leave painwheel at around +20 or so while painwheels st.lp armor charge is around 24 frames or so (cant remembr exact numbers ATM) anyway it goes, this produces a pleasing situation for painwheel:
If the opponent reversals painwheel, she can reversal their reversal or tag into a comboable tag since she is in the middle of armor frames she doesnt have hitstop from supers and since shes using a normal she can cancel ino super or tag. So...it beats many super reversals, even SSJ. Would lose to ultimate showstopper, val level 2 and regular reversals that dont have super flash, etc etc.
If the opponent tries to jump forward, they will get hit while in the air. If the opponent tries to mash throw they will get hit in startup. If the opponent tries to upback they will be planted on the ground.
So pushblock once again becomes a very attractive counter, but if timed perfectly, painwheel can cancel the st.lp into cr.lk, and call assist with the cr.lk and force the opponent to block. So...a pressure reset basically.
Sounds super strong on paper, but irl is just a basic way to repressure the opponent. Not great as a mainline tactic imho, but good to use 2-3 times a match imho. Keeps the opponent wary of differing options rather than the same ol same ol.
And finaly, last bit of tech, i dont know if ive posted about this here in this journal, but painwheel has unblockables. Well, hard to blockables is a more accurate description. Especially since australia is getting much much better at blocking them. The thing is sgs unblockable protection only works during hitstop of an attack. Painwheels j.hk however only has 2 frames of hitstop..
Combine it with a low assist and proper timing and you have an unblockable that has a 2-3 frame window to be switch blocked from high to low. If you hold either low block or high block for the duration of the unblockable it will be impossible to block. Autoguard is actually much harder to do rather than just blocking it if its done as a reset.
And its setups are the easiest thing on earth:
Fly plus low assist that is between 10 and 18 frames of startup, then immediate 6j.hk.
Depending on your assist the unblockable is easier and harder to block. Faster assists are easier to block and slower assists are harder to block. Squiglys cr.hp assist is 18 frame startup.
Other assists that it works with:
Filia and fukua cr.mk
Val cr.mk
Parasoul cr.mk
Eliza cr.mk (though this one is weird)
Peacock cr.hp
Off the top of my head, though im pretty sure any low that is between 10 and 18-19 frame startup should work.
So yeah, theres that. Also, if the opponent ever starts to be able to block it... The easy mode mixup is to just use the assist as a crossup while pw flies over their head. The unblockable is very strong. But it loses to reversals and gets your characters happy birthdayed to boot so care needs to be taken in its use. However if you snuff out the feversal painwheel has the games easiest safe jump in st.hp xx fly 6j.mk (found by clarencemage as a safe jump afaik) the unblockable though is my own creation, some may have known about it or not, but i was the first (and only person) to post about it and i didnt take it from anyone elses gameplay.
I was goingto post about getting gud... But this post has already become bloated and ive been writing for an hour so... Save that for another day.