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*I AM NOT THE ORIGINAL OWNER, I saved this post (word.doc) of the old skullheart forum and now I recover for the new forum:
For those that did not know, Alex Ahad graduated from UCLA. He has mentioned several times in interviews that Skullgirls' conception began while still at school. Following that lead, I was curious if any remnants from that bygone era remained. Turns out, like the ruins of a long-forgotten civilization, they do for those who look.
Following the path of his old UCLA website, and mostly through luck, I have found an interesting repository.
This is perhaps where I should add my disclaimer. I am not the first to find these files, and a quick google shows links to these files were posted on shoryuken and the like way back as early as 2011. They were ignored for the most part, both by Mike_Z and others. Also, these files are (obviously) completely publicly available. In fact, I am sure some on these forums already knows about what I am going to show. That being said, if any Alex Ahad or any member of the Skullgirls team feels this is private, I will delete the links and apologize profusely (please don't hurt me).
Without further ado, and for those were not in the know,
Behold: http://users.design.ucla.edu/~ahad/199/
It seems to be files from an UCLA design course where Alex Ahad fleshed out ideas for Skullgirls. I have only briefly glaced at the documents, but some interesting things show up.
Original character Bios:
http://users.design.ucla.edu/~ahad/199/sg_chara_desc.txt
Notice that there are eight characters. Also notice however, that they are not the 8 that came with the game. Noticeably missing is Valentine and Double, although Valentine is mentioned in Painwheel's Bios. Perhaps they are missing because they are villains (or anti-heroes). In any case, in their steed, Umbrella and Squigly appears. This explains why there were originally in line to be the first DLCs, they were supposed to be main characters! Also interesting is references to the Chess kingdom, which I have never heard mentioned thereafter, and "magic".
Demo Script:
http://users.design.ucla.edu/~ahad/199/demo_script_idea.txt
I do not have much to say about this, other than that it is interesting to read.
Attacks and animation for Peacock and Fillia:
http://users.design.ucla.edu/~ahad/199/Characters/Peacock/
http://users.design.ucla.edu/~ahad/199/Characters/Filia/
Ohhh, shiny art.
Both had "super mode" concepts. Clearly, this was meant to be a part of the game, but removed in future development. I, however, kind of want peacock super mode back.
Perhaps it is just me, but in those pictures, Peacock seems older. Was it changed in further design? Andy Anvil, by the way, is shown with a tommy gun.
Fillia seems to be similar, but her using a sword seems off now. And no offense to young Alex, but ringlet spire is significantly better than Samson coughing up a cat-like hairball as a hadouken.
Demo (!!!):
http://users.design.ucla.edu/~ahad/199/Demo/
I have not downloaded them. I do not know what they contain. A burning curiosity is pushing me in directions I may not want to go.
Old Pixel Art:
http://users.design.ucla.edu/~ahad/199/Pixel/
Huh. Interesting.
Portraits:
http://users.design.ucla.edu/~ahad/199/portraits/
They are similar to the current portraits, but easily notices the refinement and development Alex Ahad's current work has compares to the past.
Various other art and files:
Explore them yourself!
That is about it for me rambling and admiring Alex Ahad's art and creativity. I hope this information is interesting to some other curious fans.
(For even older information, check out the SG's old live journal, which I have linked in this thread: http://skullheart.com/forums/index.php? ... urnal.510/)
thecrecarc said:
For those that did not know, Alex Ahad graduated from UCLA. He has mentioned several times in interviews that Skullgirls' conception began while still at school. Following that lead, I was curious if any remnants from that bygone era remained. Turns out, like the ruins of a long-forgotten civilization, they do for those who look.
Following the path of his old UCLA website, and mostly through luck, I have found an interesting repository.
This is perhaps where I should add my disclaimer. I am not the first to find these files, and a quick google shows links to these files were posted on shoryuken and the like way back as early as 2011. They were ignored for the most part, both by Mike_Z and others. Also, these files are (obviously) completely publicly available. In fact, I am sure some on these forums already knows about what I am going to show. That being said, if any Alex Ahad or any member of the Skullgirls team feels this is private, I will delete the links and apologize profusely (please don't hurt me).
Without further ado, and for those were not in the know,
Behold: http://users.design.ucla.edu/~ahad/199/
It seems to be files from an UCLA design course where Alex Ahad fleshed out ideas for Skullgirls. I have only briefly glaced at the documents, but some interesting things show up.
Original character Bios:
http://users.design.ucla.edu/~ahad/199/sg_chara_desc.txt
Notice that there are eight characters. Also notice however, that they are not the 8 that came with the game. Noticeably missing is Valentine and Double, although Valentine is mentioned in Painwheel's Bios. Perhaps they are missing because they are villains (or anti-heroes). In any case, in their steed, Umbrella and Squigly appears. This explains why there were originally in line to be the first DLCs, they were supposed to be main characters! Also interesting is references to the Chess kingdom, which I have never heard mentioned thereafter, and "magic".
Demo Script:
http://users.design.ucla.edu/~ahad/199/demo_script_idea.txt
I do not have much to say about this, other than that it is interesting to read.
Attacks and animation for Peacock and Fillia:
http://users.design.ucla.edu/~ahad/199/Characters/Peacock/
http://users.design.ucla.edu/~ahad/199/Characters/Filia/
Ohhh, shiny art.
Both had "super mode" concepts. Clearly, this was meant to be a part of the game, but removed in future development. I, however, kind of want peacock super mode back.
Perhaps it is just me, but in those pictures, Peacock seems older. Was it changed in further design? Andy Anvil, by the way, is shown with a tommy gun.
Fillia seems to be similar, but her using a sword seems off now. And no offense to young Alex, but ringlet spire is significantly better than Samson coughing up a cat-like hairball as a hadouken.
Demo (!!!):
http://users.design.ucla.edu/~ahad/199/Demo/
I have not downloaded them. I do not know what they contain. A burning curiosity is pushing me in directions I may not want to go.
Old Pixel Art:
http://users.design.ucla.edu/~ahad/199/Pixel/
Huh. Interesting.
Portraits:
http://users.design.ucla.edu/~ahad/199/portraits/
They are similar to the current portraits, but easily notices the refinement and development Alex Ahad's current work has compares to the past.
Various other art and files:
Explore them yourself!
That is about it for me rambling and admiring Alex Ahad's art and creativity. I hope this information is interesting to some other curious fans.
(For even older information, check out the SG's old live journal, which I have linked in this thread: http://skullheart.com/forums/index.php? ... urnal.510/)
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