For YOU, but I'm looking at the why do experts taunt new players thread, and the OP begs to differ.
As the OP you were referring to... no I don't beg to differ. This game actually is one of the easiest combo fighters I've ever played. Its got a great tutorial and combo's are soooo much easier to master do to a very forgiving combo system with a focus more on memorization then 1 frame timings. There's some skill needed to get the max damage combos, sure, but the gap between the every man's combo and the best combo isn't nearly as severe as in most fighting games.
It's funny cause so many people read that first post, ignore the rest of the thread (not unforgivable considering how long and bloated it became), and then talk crap about me being a whiner who doesn't try all over this forum even though I actually have a stupid training journal in the beginner section chronically the hours I've been putting into training...
Honestly, I'd say the hardest thing about skull girls is dealing with the community. There's some nice people here, to be sure, but good grief are there are lot of people who will make you want to quit (and out right tell you to quit). I've had some jerks be rude to me in fighting game communities before, but never as badly as in skull girls. It happens both in game and on the forums, though shockingly the forums have been worse. I was getting really into the game when a combination of computer issues that sidelined me for about a month, with an absurdly mean spirited post on these forums (a culmination of many I've been receiving since I posted the aforementioned thread), pretty much killed my enthusiasm. I mean, I was not only verbally attacked with the usual "you're a fucktard" stuff I'm not really used to getting but see all the time told to other people, but flat out told to quit because the game would be better with out me in it... and the post received multiple likes!? This in the same thread where several other individuals who came to my defense or expressed similar opinions, mostly other beginners, yet were given similar treatment.
Just too much immaturity and desire to see the community remain as small as possible in a genre where you REALLY should want the opposite. Baffling and enthusiasm diminishing to the extreme, I play games to have fun and outside of a few kind souls much of the community has sucked out the fun and instead made me feel like crap all because I admitted to not mashing buttons so they could feel like they were finishing off and already beaten opponent who was still fighting back...
But again, outside of all the forum drama, the actual game is one of the most accessible on the market. Yes it holds the same entry wall of any combo fighter, and thus you either need to find other casual players (which I also admit the games lack of skill based match making makes more difficult then it should be) or you need to love grinding away in the training room because you have to learn at least the core BnB combos to not be at an overwhelmingly large disadvantage, but again, that's true for all combo fighters, and compared to most, Skull Girls is THE best, bar none, at letting you pick combos up quick and get into actually playing the game. Its combos aren't short by any means, but they are very forgiving compared to so many other games out there, even for some one with as lack luster of hand eye coordination as myself.
The community may have made me scared to play online (seriously, death threats if I stop fighting back? Its just a game...), but if you've got thicker skin then me, the actual game's game play is beginner friendly (again, compared to most combo fighters). Just know up front that there is no skill based match making so the game does send us back to the late 90s when it was up to players themselves, in an already small community to try to find other players around their skill level, but in theory if you can find them, you can enjoy the game even at a beginner level.