IsaVulpes
Just Throw
Even if they had; if there are 5 people queueing for matchmaking at a time, the best matchmake algorithm still ain't saving you from playing against people who are much better/worse than you are
Even if they had; if there are 5 people queueing for matchmaking at a time, the best matchmake algorithm still ain't saving you from playing against people who are much better/worse than you are
IIRC, I'm pretty sure the game used to have that, and it was awful.
That's something I've discussed with Muro. The name is somewhat repelling. If you say it, many people will think about Schoolgirls and think you're a pervert. IMO, Skullheart is a way better name that doesn't mislead to other interpretations.
"Schoolheart" sounds like some kind of awkward dating sim, so we're still screwed.
Ok, no more options. We Myth of Squigly's Vagina now.
1. R u serious? What do you expect? Winning before you know how to do anything in the game against people who know how their characters work? Some shady comeback mechanic you can spam to maybe steal a win? Seriously I want to know.
2. Don't take online matches so seriously, losing, winning.....who cares? Is there money on the line? Is it a tournament? No. Use matches to learn, to try out different things. Every new thing you learn, every improvement, is a small victory that actually matters in the long run.
Taking online seriously is going to make you mad no matter the game, seriously. Online is online, no matter the game and is imperfect.No one is expected to win as a beginner, too hard may not be the right word. Maybe I'm looking for oppressive? See right now, I'm play station all stars. Even though I can perform the most technical stuff in the game(Dante), I get absolutely molly whopped every single match. I like too block, these games make it so blocking is a disadvantage. It is easy to open people up.
With all stars I have much more freedom to dodge and evade, and can learn patterns, so I see myself getting better.
In injustice, BM's J.2 crosses up at really weird angles making the game tough to defend against. If I get my opponents in a corner with trait, I have an inescapable reset(hard to blockable)/(almost a vortex, but if they get hit twice they die.) in the corner so GG to other player, it is
As for the second point, just because it isn't a tournament, and it is online doesn't mean that people, sure it may mean much to people who play consistently offline, but online is my only form of competition, I don't have enough time in my schedule to go to Super Arcade to play locally, and have tried constantly to get a scene started in my area, to no avail.
So yeah there's that.
You're like a friend of mine that always blocks low and gets mad when he gets hit by an overhead.
No one is expected to win as a beginner, too hard may not be the right word. Maybe I'm looking for oppressive? See right now, I'm play station all stars. Even though I can perform the most technical stuff in the game(Dante), I get absolutely molly whopped every single match. I like too block, these games make it so blocking is a disadvantage. It is easy to open people up.
With all stars I have much more freedom to dodge and evade, and can learn patterns, so I see myself getting better.
In injustice, BM's J.2 crosses up at really weird angles making the game tough to defend against. If I get my opponents in a corner with trait, I have an inescapable reset(hard to blockable)/(almost a vortex, but if they get hit twice they die.) in the corner so GG to other player, it is
As for the second point, just because it isn't a tournament, and it is online doesn't mean that people, sure it may mean much to people who play consistently offline, but online is my only form of competition, I don't have enough time in my schedule to go to Super Arcade to play locally, and have tried constantly to get a scene started in my area, to no avail.
So yeah there's that.
Just commenting that good equipment wont make you a better player. I'd say even the most shitty controller has more versatility than the keyboard because of the analog directional, that helps more in some kinds of moves.
(a)I need a new, better Keyboard anyway. I can either choose between (1) laptop keyboard on a non-gaming laptop or (2) a keyboard that's not very comfortable to type longer texts with. I'm a programmer, so a comfortable keyboard is pretty important
To be fair, SG still doesn't have a lot of moves like that, although they are probably more numerous than in some other games. Nothing like something that can be found in SF or SC though.
Being able to do things when you want to do them most definitely makes you a better player (unless your decisions are exceptionally bad..), and a better controller helps with that.
I'd say even a shitty keyboard is better than a stick, now what? Hitbox is pretty great, and setting up a keyboard to be similar to Hitbox is rather easy. As long as you don't have ghosting issues, I don't see why a keyboard would be worse than a stick, much less a bad one / a pad.